Monster Hunter Tri: Difference between revisions

Jump to navigation Jump to search
Not yet, was a bit to optimistic. After this pull request is merged the bloom will be fixed: https://github.com/dolphin-emu/dolphin/pull/8164 The slowdown is fixed btw.
(Gameplay Screenshots purge)
(Not yet, was a bit to optimistic. After this pull request is merged the bloom will be fixed: https://github.com/dolphin-emu/dolphin/pull/8164 The slowdown is fixed btw.)
(11 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Infobox VG
{{Infobox VG
|image         = [[File:MonsterHunterTri.jpg|300px]]
|image     = [[File:MonsterHunterTri.jpg|300px]]
|developer     = Capcom Production Studio 1
|developer = Capcom Production Studio 1
|publisher     = Capcom
|publisher = Capcom
|released     = {{vgrelease|JP=August 1, 2009|NA=April 20, 2010|EU=April 23, 2010|AUS=April 29, 2010}}
|series    = Monster Hunter
|series        = ''Monster Hunter''
|released = {{vgrelease|JP=August 1, 2009|NA=April 20, 2010|EU=April 23, 2010|AUS=April 29, 2010}}
|genre         = Action role-playing
|genre     = Action role-playing
|modes         = Single-player, Co-op (2), Online (4)
|modes     = Single-player, Co-op (2), Online (4)
|input         = Wii Remote, Wii Remote + Nunchuk, Classic Controller, USB Keyboard, Microphone
|input     = Wii Remote + Nunchuk, Classic Controller, USB Keyboard, Wii Speak
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-monster-hunter-tri--25953
|forumlink = http://forums.dolphin-emu.org/Thread-wii-monster-hunter-tri--25953
}}
}}


Line 23: Line 23:
By default, '''Skip EFB CPU Access''' is enabled for this game. Without it, the character creation menus run extremely slow even on the most powerful systems. But, without EFB CPU Access the custom color selector during character creation does not work. If you wish to use the custom color selector, uncheck '''Skip EFB CPU Access''', use the selector, and then recheck it to resume character creation. See {{issue|6911}}.
By default, '''Skip EFB CPU Access''' is enabled for this game. Without it, the character creation menus run extremely slow even on the most powerful systems. But, without EFB CPU Access the custom color selector during character creation does not work. If you wish to use the custom color selector, uncheck '''Skip EFB CPU Access''', use the selector, and then recheck it to resume character creation. See {{issue|6911}}.
*"Skip EFB CPU Access" is not needed for regular gameplay. But it causes no issues other than the custom color selector and greatly improves the character creation menus - hence it's being on by default.
*"Skip EFB CPU Access" is not needed for regular gameplay. But it causes no issues other than the custom color selector and greatly improves the character creation menus - hence it's being on by default.
"Skip EFB CPU Access" can be disabled since {{revision|5.0-9735}} and {{revision|5.0-9638}} as the slowdown has been fixed. But '''Skip EFB CPU Access''' is still enabled by default.


=== Blown Out Bloom ===
=== Blown Out Bloom ===
The game uses EFB Access to CPU in order to do its bloom effects. Because it is so slow for us to enable that for this case, the bloom will look blown out be default. Unchecking '''Skip EFB Access to CPU''' will fix the bloom, but, make the game unplayably slow even on the strongest of computers.
The game uses EFB Access to CPU in order to do its bloom effects. Because it is so slow for us to enable that for this case, the bloom will look blown out by default. Unchecking '''Skip EFB Access to CPU''' will fix the bloom, but, make the game unplayably slow even on the strongest of computers. The slowdown has been fixed in {{revision|5.0-9735}} and {{revision|5.0-9638}}.


}}}}
}}}}
Line 31: Line 32:
== Configuration ==
== Configuration ==
{{Config
{{Config
|skipcpuefbaccess = On
|skipcpuefbaccess = Off
|skipcpuefbaccessnotes = Turn it Off for the custom color selector and proper bloom
|skipcpuefbaccessnotes = Custom color selector
}}
}}


Line 61: Line 62:
<!--A full list of options is available at Template:VideoGallery/doc-->
<!--A full list of options is available at Template:VideoGallery/doc-->
{{videogallery
{{videogallery
|vid1=2MLIwDdkNNE|cap1=Monster Hunter Tri (Demo) on Dolphin 5231
|vid1=2MLIwDdkNNE|cap1=Monster Hunter Tri (Demo) on Dolphin 5231 (720p)
|vid2=-auTv7Jnrpc|cap2=Dolphin Emulator 4.0 - Monster Hunter Tri (1080p HD) - Nintendo Wii
|vid2=mZLlesVZMbo|cap2=Monster Hunter Tri - HR40 Lagiacrus Solo on Dolphin 5192 (@720p)|SpardaDVLKing3
|vid3=mZLlesVZMbo|cap3=Monster Hunter Tri - HR40 Lagiacrus Solo on Dolphin 5192 (@720p)|SpardaDVLKing3
|vid3=wTFsFKZOIx8|cap3=Monster Hunter Tri - HR40 Agnaktor Solo on Dolphin 5192 (@720p)|SpardaDVLKing3
|vid4=wTFsFKZOIx8|cap4=Monster Hunter Tri - HR40 Agnaktor Solo on Dolphin 5192 (@720p)|SpardaDVLKing3
|vid4=I_2oQfZzeNc|cap4=Monster Hunter Tri - Deviljho Solo on Dolphin 5192 (@720p)|SpardaDVLKing3
|vid5=I_2oQfZzeNc|cap5=Monster Hunter Tri - Deviljho Solo on Dolphin 5192 (@720p)|SpardaDVLKing3
|vid5=IlQIMee4_mM|cap5=Monster Hunter Tri - HR40 Uragaan Solo on Dolphin 5192 (@1080p)|SpardaDVLKing3
|vid6=IlQIMee4_mM|cap6=Monster Hunter Tri - HR40 Uragaan Solo on Dolphin 5192 (@1080p)|SpardaDVLKing3
|vid6=bNENRb1zF90|cap6=Monster Hunter Tri - HR40 Diablos Solo on Dolphin 5192 (@1080p)|SpardaDVLKing3
|vid7=bNENRb1zF90|cap7=Monster Hunter Tri - HR40 Diablos Solo on Dolphin 5192 (@1080p)|SpardaDVLKing3
|vid7=g5qgAsKhsPU|cap7=Monster Hunter Tri - HR40 Barioth Solo on Dolphin 5192 (@1080p)|SpardaDVLKing3
|vid8=g5qgAsKhsPU|cap8=Monster Hunter Tri - HR40 Barioth Solo on Dolphin 5192 (@1080p)|SpardaDVLKing3
|vid8=-auTv7Jnrpc|cap8=Dolphin Emulator 4.0 - Monster Hunter Tri (1080p HD) - Nintendo Wii
|vid9=pXkshXcwaTQ|cap9=Monster Hunter 3 - Gameplay Wii 4K 2160p (Dolphin 5.0)
}}
}}


[[Category:Wii games]]
[[Category:Wii games]]

Navigation menu