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Need for Speed: Nitro
|Need for Speed: Nitro|
|Series||Need for Speed|
|Release date(s)|| NA November 3, 2009|
EU November 6, 2009
JP December 17, 2009
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller|
|GameIDs||R7XE69, R7XJ13, R7XP69|
Customize your car, take corners at 200 mph, and own your opponents. Need for Speed: Nitro delivers the fun and exhilaration of high-speed racing with deep and challenging gameplay, where racing skills are not the only way to victory. Master advanced techniques such as building up boost by taking risks on the road, then use it at the right moment to take the lead. But don’t forget about the cops, who will do everything they can to disrupt the race. And for the ultimate bragging rights, impose your graphical style on the world when you lead.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|On||Must be enabled|
The graph below charts the compatibility with Need for Speed: Nitro since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows XP x86||Intel Core 2 Duo E7500 @ 3.0GHz||ATI FireGL V5600||Working with some bugs. Need For Speed Nitro on Dolphin Wii/GC Emulator r7621 FULLSPEED!!!||Denissx Rus|
|Windows 7 x64||Intel Core 2 Duo E7500 @ 3.0GHz||ATI FireGL V5600||Working without bugs.||Denissx Rus|
|Windows XP x86||Intel Core 2 Duo E7500 @ 3.0GHz||ATI FireGL V5600||Working with some bugs, but slower by about 5 FPS than.||Denissx Rus|
|Windows 7 x64||Intel Core i5 @ 4.0Ghz||AMD Radeon HD 6870||Might hang randomly with Direct3D. Working perfectly with OpenGL.||warmbaguettes|