Need for Speed: Nitro
| Need for Speed: Nitro | |
|---|---|
| Developer(s) | EA Montreal |
| Publisher(s) | Electronic Arts |
| Series | Need for Speed |
| Platform(s) | Wii |
| Release date(s) | NA November 3, 2009 EU November 6, 2009 JP December 17, 2009 |
| Genre(s) | Racing |
| Mode(s) | Single-player, Multiplayer (4) |
| Input methods | Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller |
| Compatibility | 4 Playable |
| GameIDs | |
| See also... |
Dolphin Forum thread |
Customize your car, take corners at 200 mph, and own your opponents. Need for Speed: Nitro delivers the fun and exhilaration of high-speed racing with deep and challenging gameplay, where racing skills are not the only way to victory. Master advanced techniques such as building up boost by taking risks on the road, then use it at the right moment to take the lead. But don’t forget about the cops, who will do everything they can to disrupt the race. And for the ultimate bragging rights, impose your graphical style on the world when you lead.
Emulation Information
Controller Map Overlap
Need for Speed: Nitro is capable of using both GameCube controllers and Wii Remotes. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. To fix, migrate controls to use separate physical controllers.
Problems
VP6 Videos
Need for Speed: Nitro uses the VP6 video codec, common in Electronic Arts' titles, causing its videos to have vertical line artifacts and other glitches on many graphics cards. The Software Render will display VP6 video correctly, but is typically too slow. VP6 rendering also reacts poorly to the Force Texture Filtering enhancements (and Anisotropic Filtering on NVIDIA), causing further scrambling. See issue 7193. This can be fixed with "Manual Texture Sampling" in the Graphics Settings → Advanced menu.
Freeze on startup
If the game freezes on startup, either on a black screen or while the wrist strap screen is fading in, disable Dual Core.
Dual Core doesn't cause any major issues on this game beyond this screen, only harmless opcode errors. If it is necessary to have Dual Core enabled for performance reasons, a workaround is to boot the game without enhancements (like internal resolution) and restore them after the strap screen. If this isn't enough to prevent the freeze, another workaround is to make a save state after the strap screen (e.g. by first booting the game with Dual Core disabled), in order to load the state with Dual Core enabled.
Enhancements
Unlock FPS in Multiplayer
Multiplayer modes are locked to 30 FPS. Use the following code to remove the limit.
NTSC-U/PAL
$Unlock FPS in Multiplayer 04775BA4 00000000
NTSC-J
$Unlock FPS in Multiplayer 047D2284 00000000
High FPS
The game supports VBI Frequency Override. Use the following code to adjust gameplay speed.
Menu speed is not adjusted. At high frame rates, the Beetle (a bad early-game car, other tested cars didn't reproduce this) may stall when doing a perfect start.
NTSC-U/PAL
$High FPS C22FF958 00000003 # Main game speed 48000009 XXXXXXXX 7C6802A6 C0230000 60000000 00000000 C22040D8 00000003 # Camera at end of race 48000009 XXXXXXXX 7C6802A6 C0230000 60000000 00000000
Replace both instances of XXXXXXXX with the desired hex value of 1/FPS.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
| Config | Setting | Notes |
|---|---|---|
| Enable Dual Core | Off | Avoid potential freeze on boot, and harmless opcode errors in-game. |
Graphics
| Config | Setting | Notes |
|---|---|---|
| Manual Texture Sampling | On | Render VP6 video |
Version Compatibility
The graph below charts the compatibility with Need for Speed: Nitro since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
| Test Entries | |||||
|---|---|---|---|---|---|
| Revision | OS | CPU | GPU | Result | Tester |
| r7621 | Windows XP | Intel Core 2 Duo E7500 @ 3 GHz | ATI FireGL V5600 | Working with some bugs. Need For Speed Nitro on Dolphin Wii/GC Emulator r7621 FULLSPEED!!! | DeniSSXRus |
| r7621 | Windows 7 | Intel Core 2 Duo E7500 @ 3 GHz | ATI FireGL V5600 | Working without bugs. | DeniSSXRus |
| 3.0-147 | Windows XP | Intel Core 2 Duo E7500 @ 3 GHz | ATI FireGL V5600 | Working with some bugs, but slower by about 5FPS than r7621. | DeniSSXRus |
| 4.0-5110 | Windows 7 | Intel Core i5 @ 4 GHz | AMD Radeon HD 6870 | Might hang randomly with Direct3D. Working perfectly with OpenGL. | warmbaguettes |
Gameplay Videos
| ||||||||
- EA Montreal (Developer)
- Electronic Arts (Publisher)
- Need for Speed (Series)
- North America (Release region)
- Europe (Release region)
- Japan (Release region)
- 2009 (Initial release year)
- Racing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- Classic Controller (Input supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Enable Dual Core (Config Required)
- Manual Texture Sampling (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested
- Tested On (Release): 3.0
- Tested On (Release): 4.0
- Tested On (GPU): AMD
- Untested for 10000+ revisions
- Wii games
- Games with Dolby Pro Logic II support
- Supports VBI Frequency Override
- Games with RetroAchievements support

