New Super Mario Bros. Wii: Difference between revisions

Jump to navigation Jump to search
(→‎Problems: Higher IR + Force Texture Filtering = Enhancements)
(97 intermediate revisions by 14 users not shown)
Line 1: Line 1:
{{Infobox VG
{{Infobox VG
|image         = [[File:NewSuperMarioBrosWii.jpg|300px]]
|image     = [[File:NewSuperMarioBrosWii.jpg|300px]]
|developer     = Nintendo EAD
|developer = Nintendo EAD
|publisher     = Nintendo
|publisher = Nintendo
|released     = {{vgrelease|AUS=November 11, 2009}}{{vgrelease|NA=November 15, 2009|EU=November 20, 2009}}{{vgrelease|JP=December 3, 2009|KO=August 7, 2010}}
|series    = Super Mario Bros
|series        = ''Super Mario Bros''
|released = {{vgrelease|AUS=November 11, 2009}}{{vgrelease|NA=November 15, 2009|EU=November 20, 2009}}{{vgrelease|JP=December 3, 2009|TW=July 3, 2010|KO|August 7, 2010}}
|genre         = Platform
|genre     = Platform
|modes         = Single-player, Co-op (4)
|modes     = Single-player, Co-op (4)
|input         = Wii Remote, Wii Remote + Nunchuk
|input     = Wii Remote, Wii Remote + Nunchuk
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-new-super-mario-bros-wii--25922
|forumlink = http://forums.dolphin-emu.org/Thread-wii-new-super-mario-bros-wii--25922
|wikipedia    = New Super Mario Bros. Wii
}}
}}


Line 15: Line 14:


== Problems ==
== Problems ==
=== {{s}}Blue Coins/Static Coins/Objects Not Rendering Correctly{{/s}} ===
{{Problems|{{#vardefineecho:problems|
Some 2D elements, such as floating coins and ?-Boxes, will not be animated. Blue coins will be invisible when their associated P-Switch is activated, but can still be collected. Uncheck "Store EFB Copies to Texture Only" to fix these issues. The animations and blue coin visibility were fixed by {{revision|4.0-6860}} but they were rendered only in 1x native resolution. In {{revision|4.0-7072}} they are finally rendered in HD.
 
{{image|Nsmbwii-screenshot1.jpg|On Wii (jump on "P")}}
{{image|Nsmbwii-screenshot2.jpg|On Wii (blue coins visible)|br}}
{{image|Nsmbwii-screenshotdolphin2.jpg|On Dolphin (jump on "P")}}
{{image|Nsmbwii-screenshotdolphin4.jpg|On Dolphin (blue coins invisible, but can be collected)|br}}


}}}}
== Enhancements ==
== Enhancements ==
=== Banding/Pixelated Shading ===
=== IR > 1x Banding/Pixelated Shading ===
At higher internal resolutions, shading will look weird by default, almost as if it's pixelated. Turn on "Force Texture Filtering" to resolve this.
At higher internal resolutions, shading will look weird by default, almost as if it's pixelated. Turn on "Force Texture Filtering" to resolve this.


{{image|NSMBW Pixelated Shading1.jpg|Shading with pixelation problems at 3x IR}}
{{image|NSMBW Pixelated Shading1.jpg|Shading with pixelation problems at 3x IR}}
{{image|NSMBW Pixelated Shading2.jpg|Improved shading with Force Texture Filtering|br}}
{{image|NSMBW Pixelated Shading2.jpg|Improved shading with Force Texture Filtering|br}}
=== Anti-Aliasing Visual Defects ===
Using Anti-Aliasing can cause visual defects. Refer {{issue|11698}}.
{{image|New Super Mario Bros. AA.png|Odd lines appear under airship|br}}


== Configuration ==
== Configuration ==
Line 34: Line 32:
{{Config
{{Config
|forcefilter = On
|forcefilter = On
|forcefilternotes = Fixes shading
|forcefilternotes = Fixes shading when IR > 1x
|antialiasing = None
|antialiasingnotes = Anti-Aliasing creates graphical issues
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries:{{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|6249|****|}}
{{VersionCompatibilityVersion|6249|****|}}
{{VersionCompatibilityVersion|4.0-6860|*****|Gold coins, blue coins, and ? blocks don't need the Store EFB Copies to Texture Only setting altered, but only in 1x native}}
{{VersionCompatibilityVersion|4.0-6860|*****|Gold coins, blue coins, and ? blocks don't need the Store EFB Copies to Texture Only setting altered, but only in 1x native}}
Line 62: Line 63:
{{testing/entry|revision=7449|OS=Windows 7|CPU=Intel Core 2 Duo E8400 @ 3.6GHz|GPU=NVIDIA GeForce 8800 GT|result=Fully playable: EFB->Texture runs very well (without rotating coins)|tester=LynxOfTime}}
{{testing/entry|revision=7449|OS=Windows 7|CPU=Intel Core 2 Duo E8400 @ 3.6GHz|GPU=NVIDIA GeForce 8800 GT|result=Fully playable: EFB->Texture runs very well (without rotating coins)|tester=LynxOfTime}}
{{testing/entry|revision=7483|OS=Windows 7|CPU=Intel Core 2 Quad Q8300 @ 3GHz|GPU=NVIDIA GeForce 9500 GT|result=Working perfectly, besides the coins glitch. Use EFB->Texture for better performance, since it's needed a fairly huge system-specs to run EFB->RAM 100%.|tester=Rafaello Fareday}}
{{testing/entry|revision=7483|OS=Windows 7|CPU=Intel Core 2 Quad Q8300 @ 3GHz|GPU=NVIDIA GeForce 9500 GT|result=Working perfectly, besides the coins glitch. Use EFB->Texture for better performance, since it's needed a fairly huge system-specs to run EFB->RAM 100%.|tester=Rafaello Fareday}}
{{testing/entry|revision=7484|OS=Windows 7|CPU=Intel Core 2 Duo E8500 @ 3.32GHz|GPU=NVIDIA GeForce GTX 460|result=Very Good  RAM 8GB DDR 3 1600 MHz(test 1 with Dolphin 60FPS with Direct3D11 plug-in in full HD 1920x1080 Anisotropic Filtering: 16x, Anti-Aliasing: 8 samples level 32, and scale 3x)(test 2 with Dolphin Wii Remote problem for me not playable)|tester=step1978}}
{{testing/entry|revision=7484|OS=Windows 7|CPU=Intel Core 2 Duo E8500 @ 3.32GHz|GPU=NVIDIA GeForce GTX 460|result=Very Good  RAM 8GB DDR 3 1600MHz(test 1 with Dolphin 60FPS with Direct3D11 plug-in in full HD 1920x1080 Anisotropic Filtering: 16x, Anti-Aliasing: 8 samples level 32, and scale 3x)(test 2 with Dolphin Wii Remote problem for me not playable)|tester=step1978}}
{{testing/entry|revision=7551|OS=Ubuntu 11.04|CPU=Intel Pentium E2180 @ 2GHz|GPU=NVIDIA GeForce 210|result=Fully playable: 35-45FPS, OpenGL plugin. In Graphics dialogue click Hacks tab and check everything in "Other" except for Disable Lighting.|tester=0ubuntu0}}
{{testing/entry|revision=7551|OS=Ubuntu 11.04|CPU=Intel Pentium E2180 @ 2GHz|GPU=NVIDIA GeForce 210|result=Fully playable: 35-45FPS, OpenGL plugin. In Graphics dialogue click Hacks tab and check everything in "Other" except for Disable Lighting.|tester=0ubuntu0}}
{{testing/entry|revision=3.0|OS=Windows XP|CPU=Intel Core 2 Duo @ 2.4GHz|GPU=NVIDIA GeForce 320M|result=Near Perfect 55 - 60FPS in all levels except those w/ lava, brings FPS down to 30 - 50FPS @ 1440 x 900, Auto (Window). If you know a hack to get rid of lava lag slowdown, please pm me!|tester=Tyro}}
{{testing/entry|revision=3.0|OS=Windows XP|CPU=Intel Core 2 Duo @ 2.4GHz|GPU=NVIDIA GeForce 320M|result=Near Perfect 55 - 60FPS in all levels except those w/ lava, brings FPS down to 30 - 50FPS @ 1440 x 900, Auto (Window). If you know a hack to get rid of lava lag slowdown, please pm me!|tester=Tyro}}
Line 114: Line 115:
{{testing/entry|revision=4.0-7636|OS=Windows 10|CPU=AMD FX-8350 @ 4GHz|GPU=AMD Radeon R9 280x|result=60FPS using Audio DSP HLE, Direct3D, 1920x1080, 4xNative, 0xAA, 1xAF|tester=}}
{{testing/entry|revision=4.0-7636|OS=Windows 10|CPU=AMD FX-8350 @ 4GHz|GPU=AMD Radeon R9 280x|result=60FPS using Audio DSP HLE, Direct3D, 1920x1080, 4xNative, 0xAA, 1xAF|tester=}}
{{testing/entry|revision=4.0-7816|OS=Windows 10|CPU=Intel Core i7-4790K @ 4GHz|GPU=NVIDIA GeForce 550 Ti|result=Almost flawless. The only minor thing I noticed was a slowdown in the first room of 6-Fort|tester=Durandal}}
{{testing/entry|revision=4.0-7816|OS=Windows 10|CPU=Intel Core i7-4790K @ 4GHz|GPU=NVIDIA GeForce 550 Ti|result=Almost flawless. The only minor thing I noticed was a slowdown in the first room of 6-Fort|tester=Durandal}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core 2 Quad Q6600 @ 2.4GHz|GPU=NVIDIA GeForce 550 Ti|result=Perfectly playable, even with this somewhat old PC. Full speed at all times at 60 FPS with minor or no glitches at all.}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel i5-6600k @ 3.5GHz|GPU=AMD RX 460|result=Perfect 60FPS at highest graphical settings. Works well with emulated controllers too.|tester=Luca}}
{{testing/entry|revision=5.0|OS=Windows 7|CPU=AMD A8-5600K @ 4GHz|GPU=NVIDIA GeForce GTX 570|result=Perfectly Playable @60FPS, 3x Native, 4xMSAA.|tester=Gewalt}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Xeon X5650 @ 2.66GHz|GPU=NVIDIA GeForce GTX 960 TI|result=No problems with default configuration, works well with Wiimote and Mayflash DolphinbBar|tester=alhuno1}}
{{testing/entry|revision=5.0-4662|OS=Windows 10|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=Perfect emulation using default configuration. Almost no frame drops.|tester=EblfIYH}}
{{testing/entry|revision=5.0-7040|OS=Windows 10|CPU=Intel Celeron G1820 @ 2.7GHz|GPU=NVIDIA GeForce GTX 960|result=Tested with auto internal scaling, no problems. Stutters just a little when loading something.|tester=clorophilla}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=eg0HwwvK3Gk|cap1=Dolphin 4.0.2 - New Super Mario Bros. Wii - COMPLETE GAME (1080p HD) - Nintendo Wii
|vid1=Os0G0AhsTV0|cap1=New Super Mario Bros Wii on Dolphin - The Retro Byte
|vid2=9hFDPHE3S8M|cap2=New Super Mario Bros Wii Dolphin Wii/GC Emulator 720p HD
|vid2=12GqxnzJUZU|cap2=New Super Mario Bros. Wii on Dolphin (1080P)
|vid3=12GqxnzJUZU|cap3=New Super Mario Bros. Wii on Dolphin (1080P)
|vid3=NisW2bpzGxs|cap3=New Super Mario Bros Wii {1080p@60FPS} Dolphin Emulator (Ishiiruka 483)
|vid4=35UJuhCl56M|cap4=Dolphin 720p - New Super Mario Bros. Wii Gameplay
|vid4=EAqob6rfRdk|cap4=super mario bros.wii dolphin emulator
|vid5=EAqob6rfRdk|cap5=super mario bros.wii dolphin emulator
|vid5=iDOWaBlKEUE|cap5=New Super Mario Bros. Wii on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo Wii)
|vid6=yMgzJz9Ig7U|cap6=Dolphin Emulator 4.0 - New Super Mario Bros. Wii (1080p HD) - Nintendo Wii
|vid7=NisW2bpzGxs|cap7=New Super Mario Bros Wii {1080p@60FPS} Dolphin Emulator (Ishiiruka 483)
}}
}}


Navigation menu