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{{Infobox VG | {{Infobox VG | ||
|image | |image = [[File:NewSuperMarioBrosWii.jpg|300px]] | ||
|developer | |developer = Nintendo EAD | ||
|publisher | |publisher = Nintendo | ||
|released | |series = Super Mario Bros | ||
|released = {{vgrelease|AUS=November 11, 2009}}{{vgrelease|NA=November 15, 2009|EU=November 20, 2009}}{{vgrelease|JP=December 3, 2009|TW=July 3, 2010|KO|August 7, 2010}} | |||
|genre | |genre = Platform | ||
|modes | |modes = Single-player, Co-op (4) | ||
|input | |input = Wii Remote, Wii Remote + Nunchuk | ||
|forumlink | |forumlink = http://forums.dolphin-emu.org/Thread-wii-new-super-mario-bros-wii--25922 | ||
}} | }} | ||
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | |||
}}}} | |||
== Enhancements == | == Enhancements == | ||
=== IR > 1x Banding/Pixelated Shading === | === IR > 1x Banding/Pixelated Shading === | ||
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{{image|NSMBW Pixelated Shading1.jpg|Shading with pixelation problems at 3x IR}} | {{image|NSMBW Pixelated Shading1.jpg|Shading with pixelation problems at 3x IR}} | ||
{{image|NSMBW Pixelated Shading2.jpg|Improved shading with Force Texture Filtering|br}} | {{image|NSMBW Pixelated Shading2.jpg|Improved shading with Force Texture Filtering|br}} | ||
=== Anti-Aliasing Visual Defects === | |||
Using Anti-Aliasing can cause visual defects. Refer {{issue|11698}}. | |||
{{image|New Super Mario Bros. AA.png|Odd lines appear under airship|br}} | |||
== Configuration == | == Configuration == | ||
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{{Config | {{Config | ||
|forcefilter = On | |forcefilter = On | ||
|forcefilternotes = Fixes shading | |forcefilternotes = Fixes shading when IR > 1x | ||
|antialiasing = None | |||
|antialiasingnotes = Anti-Aliasing creates graphical issues | |||
}} | }} | ||
== Version Compatibility == | == Version Compatibility == | ||
{{VersionCompatibility}} | {{VersionCompatibility}} | ||
<!--Use this template for compatibility entries:{{VersionCompatibilityVersion|revision|****|notes}}--> | |||
{{VersionCompatibilityVersion|6249|****|}} | {{VersionCompatibilityVersion|6249|****|}} | ||
{{VersionCompatibilityVersion|4.0-6860|*****|Gold coins, blue coins, and ? blocks don't need the Store EFB Copies to Texture Only setting altered, but only in 1x native}} | {{VersionCompatibilityVersion|4.0-6860|*****|Gold coins, blue coins, and ? blocks don't need the Store EFB Copies to Texture Only setting altered, but only in 1x native}} | ||
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{{testing/entry|revision=7449|OS=Windows 7|CPU=Intel Core 2 Duo E8400 @ 3.6GHz|GPU=NVIDIA GeForce 8800 GT|result=Fully playable: EFB->Texture runs very well (without rotating coins)|tester=LynxOfTime}} | {{testing/entry|revision=7449|OS=Windows 7|CPU=Intel Core 2 Duo E8400 @ 3.6GHz|GPU=NVIDIA GeForce 8800 GT|result=Fully playable: EFB->Texture runs very well (without rotating coins)|tester=LynxOfTime}} | ||
{{testing/entry|revision=7483|OS=Windows 7|CPU=Intel Core 2 Quad Q8300 @ 3GHz|GPU=NVIDIA GeForce 9500 GT|result=Working perfectly, besides the coins glitch. Use EFB->Texture for better performance, since it's needed a fairly huge system-specs to run EFB->RAM 100%.|tester=Rafaello Fareday}} | {{testing/entry|revision=7483|OS=Windows 7|CPU=Intel Core 2 Quad Q8300 @ 3GHz|GPU=NVIDIA GeForce 9500 GT|result=Working perfectly, besides the coins glitch. Use EFB->Texture for better performance, since it's needed a fairly huge system-specs to run EFB->RAM 100%.|tester=Rafaello Fareday}} | ||
{{testing/entry|revision=7484|OS=Windows 7|CPU=Intel Core 2 Duo E8500 @ 3.32GHz|GPU=NVIDIA GeForce GTX 460|result=Very Good RAM 8GB DDR 3 | {{testing/entry|revision=7484|OS=Windows 7|CPU=Intel Core 2 Duo E8500 @ 3.32GHz|GPU=NVIDIA GeForce GTX 460|result=Very Good RAM 8GB DDR 3 1600MHz(test 1 with Dolphin 60FPS with Direct3D11 plug-in in full HD 1920x1080 Anisotropic Filtering: 16x, Anti-Aliasing: 8 samples level 32, and scale 3x)(test 2 with Dolphin Wii Remote problem for me not playable)|tester=step1978}} | ||
{{testing/entry|revision=7551|OS=Ubuntu 11.04|CPU=Intel Pentium E2180 @ 2GHz|GPU=NVIDIA GeForce 210|result=Fully playable: 35-45FPS, OpenGL plugin. In Graphics dialogue click Hacks tab and check everything in "Other" except for Disable Lighting.|tester=0ubuntu0}} | {{testing/entry|revision=7551|OS=Ubuntu 11.04|CPU=Intel Pentium E2180 @ 2GHz|GPU=NVIDIA GeForce 210|result=Fully playable: 35-45FPS, OpenGL plugin. In Graphics dialogue click Hacks tab and check everything in "Other" except for Disable Lighting.|tester=0ubuntu0}} | ||
{{testing/entry|revision=3.0|OS=Windows XP|CPU=Intel Core 2 Duo @ 2.4GHz|GPU=NVIDIA GeForce 320M|result=Near Perfect 55 - 60FPS in all levels except those w/ lava, brings FPS down to 30 - 50FPS @ 1440 x 900, Auto (Window). If you know a hack to get rid of lava lag slowdown, please pm me!|tester=Tyro}} | {{testing/entry|revision=3.0|OS=Windows XP|CPU=Intel Core 2 Duo @ 2.4GHz|GPU=NVIDIA GeForce 320M|result=Near Perfect 55 - 60FPS in all levels except those w/ lava, brings FPS down to 30 - 50FPS @ 1440 x 900, Auto (Window). If you know a hack to get rid of lava lag slowdown, please pm me!|tester=Tyro}} | ||
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{{testing/entry|revision=4.0-7636|OS=Windows 10|CPU=AMD FX-8350 @ 4GHz|GPU=AMD Radeon R9 280x|result=60FPS using Audio DSP HLE, Direct3D, 1920x1080, 4xNative, 0xAA, 1xAF|tester=}} | {{testing/entry|revision=4.0-7636|OS=Windows 10|CPU=AMD FX-8350 @ 4GHz|GPU=AMD Radeon R9 280x|result=60FPS using Audio DSP HLE, Direct3D, 1920x1080, 4xNative, 0xAA, 1xAF|tester=}} | ||
{{testing/entry|revision=4.0-7816|OS=Windows 10|CPU=Intel Core i7-4790K @ 4GHz|GPU=NVIDIA GeForce 550 Ti|result=Almost flawless. The only minor thing I noticed was a slowdown in the first room of 6-Fort|tester=Durandal}} | {{testing/entry|revision=4.0-7816|OS=Windows 10|CPU=Intel Core i7-4790K @ 4GHz|GPU=NVIDIA GeForce 550 Ti|result=Almost flawless. The only minor thing I noticed was a slowdown in the first room of 6-Fort|tester=Durandal}} | ||
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core 2 Quad Q6600 @ 2.4GHz|GPU=NVIDIA GeForce 550 Ti|result=Perfectly playable, even with this somewhat old PC. Full speed at all times at 60 FPS with minor or no glitches at all.}} | |||
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel i5-6600k @ 3.5GHz|GPU=AMD RX 460|result=Perfect 60FPS at highest graphical settings. Works well with emulated controllers too.|tester=Luca}} | |||
{{testing/entry|revision=5.0|OS=Windows 7|CPU=AMD A8-5600K @ 4GHz|GPU=NVIDIA GeForce GTX 570|result=Perfectly Playable @60FPS, 3x Native, 4xMSAA.|tester=Gewalt}} | |||
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Xeon X5650 @ 2.66GHz|GPU=NVIDIA GeForce GTX 960 TI|result=No problems with default configuration, works well with Wiimote and Mayflash DolphinbBar|tester=alhuno1}} | |||
{{testing/entry|revision=5.0-4662|OS=Windows 10|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=Perfect emulation using default configuration. Almost no frame drops.|tester=EblfIYH}} | |||
{{testing/entry|revision=5.0-7040|OS=Windows 10|CPU=Intel Celeron G1820 @ 2.7GHz|GPU=NVIDIA GeForce GTX 960|result=Tested with auto internal scaling, no problems. Stutters just a little when loading something.|tester=clorophilla}} | |||
{{testing/end}} | {{testing/end}} | ||
== Gameplay Videos == | == Gameplay Videos == | ||
<!--A full list of options is available at Template:VideoGallery/doc--> | |||
{{VideoGallery | {{VideoGallery | ||
|vid1= | |vid1=Os0G0AhsTV0|cap1=New Super Mario Bros Wii on Dolphin - The Retro Byte | ||
|vid2= | |vid2=12GqxnzJUZU|cap2=New Super Mario Bros. Wii on Dolphin (1080P) | ||
|vid3= | |vid3=NisW2bpzGxs|cap3=New Super Mario Bros Wii {1080p@60FPS} Dolphin Emulator (Ishiiruka 483) | ||
|vid4= | |vid4=EAqob6rfRdk|cap4=super mario bros.wii dolphin emulator | ||
|vid5=iDOWaBlKEUE|cap5=New Super Mario Bros. Wii on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo Wii) | |||
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}} | }} | ||