New Super Mario Bros. Wii: Difference between revisions

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m (Added my entry for this game.)
(11 intermediate revisions by 3 users not shown)
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|publisher = Nintendo
|publisher = Nintendo
|series    = Super Mario Bros
|series    = Super Mario Bros
|released  = {{vgrelease|AUS=November 11, 2009}}{{vgrelease|NA=November 15, 2009|EU=November 20, 2009}}{{vgrelease|JP=December 3, 2009|KO=August 7, 2010}}
|released  = {{vgrelease|AUS=November 11, 2009}}{{vgrelease|NA=November 15, 2009|EU=November 20, 2009}}{{vgrelease|JP=December 3, 2009|TW=July 3, 2010|KO|August 7, 2010}}
|genre    = Platform
|genre    = Platform
|modes    = Single-player, Co-op (4)
|modes    = Single-player, Co-op (4)
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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|


}}}}
}}}}
== Enhancements ==
== Enhancements ==
=== IR > 1x Banding/Pixelated Shading ===
=== IR > 1x Banding/Pixelated Shading ===
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{{image|NSMBW Pixelated Shading1.jpg|Shading with pixelation problems at 3x IR}}
{{image|NSMBW Pixelated Shading1.jpg|Shading with pixelation problems at 3x IR}}
{{image|NSMBW Pixelated Shading2.jpg|Improved shading with Force Texture Filtering|br}}
{{image|NSMBW Pixelated Shading2.jpg|Improved shading with Force Texture Filtering|br}}
=== Anti-Aliasing Visual Defects ===
Using Anti-Aliasing can cause visual defects. Refer {{issue|11698}}.
{{image|New Super Mario Bros. AA.png|Odd lines appear under airship|br}}


== Configuration ==
== Configuration ==
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{{Config
{{Config
|forcefilter = On
|forcefilter = On
|forcefilternotes = Fixes shading
|forcefilternotes = Fixes shading when IR > 1x
|antialiasing = None
|antialiasingnotes = Anti-Aliasing creates graphical issues
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries:{{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|6249|****|}}
{{VersionCompatibilityVersion|6249|****|}}
{{VersionCompatibilityVersion|4.0-6860|*****|Gold coins, blue coins, and ? blocks don't need the Store EFB Copies to Texture Only setting altered, but only in 1x native}}
{{VersionCompatibilityVersion|4.0-6860|*****|Gold coins, blue coins, and ? blocks don't need the Store EFB Copies to Texture Only setting altered, but only in 1x native}}

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