New Super Mario Bros. Wii: Difference between revisions

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|developer = Nintendo EAD
|developer = Nintendo EAD
|publisher = Nintendo
|publisher = Nintendo
|series    = ''Super Mario Bros''
|series    = Super Mario Bros
|released  = {{vgrelease|AUS=November 11, 2009}}{{vgrelease|NA=November 15, 2009|EU=November 20, 2009}}{{vgrelease|JP=December 3, 2009|KO=August 7, 2010}}
|released  = {{vgrelease|AUS=November 11, 2009}}{{vgrelease|NA=November 15, 2009|EU=November 20, 2009}}{{vgrelease|JP=December 3, 2009|TW=July 3, 2010|KO|August 7, 2010}}
|genre    = Platform
|genre    = Platform
|modes    = Single-player, Co-op (4)
|modes    = Single-player, Co-op (4)
|input    = Wii Remote, Wii Remote + Nunchuk
|input    = Wii Remote, Wii Remote + Nunchuk
|forumlink = http://forums.dolphin-emu.org/Thread-wii-new-super-mario-bros-wii--25922
|forumlink = http://forums.dolphin-emu.org/Thread-wii-new-super-mario-bros-wii--25922
|wikipedia = New Super Mario Bros. Wii
}}
}}


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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|


}}}}
}}}}
== Enhancements ==
== Enhancements ==
=== IR > 1x Banding/Pixelated Shading ===
=== IR > 1x Banding/Pixelated Shading ===
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{{image|NSMBW Pixelated Shading1.jpg|Shading with pixelation problems at 3x IR}}
{{image|NSMBW Pixelated Shading1.jpg|Shading with pixelation problems at 3x IR}}
{{image|NSMBW Pixelated Shading2.jpg|Improved shading with Force Texture Filtering|br}}
{{image|NSMBW Pixelated Shading2.jpg|Improved shading with Force Texture Filtering|br}}
=== Anti-Aliasing Visual Defects ===
Using Anti-Aliasing can cause visual defects. Refer {{issue|11698}}.
{{image|New Super Mario Bros. AA.png|Odd lines appear under airship|br}}
=== 4:3 Support ===
==== NTSC-U ====
<pre>
C20946D0 00000004
48000009 3F3B13B1
7C6802A6 C0830000
EC212024 EFFF0132
EC220072 00000000
0442C59C 3f400000
0400713C 38000000
0408a400 38600001
040e259c 38000001
020e25ae 0000a9e0
020e25b2 0000000C
040e27dc 38000001
0442E700 3FAAAAAB
0442E6FC 42965b3a
82010000 00396319
84010000 0042AF0B
2042AF08 00000001
020e25ae 0000a9d8
020e25b2 00000004
0442E700 3FE38E39
0442E6FC 42700000
E0000000 80000000
48000000 800030C8
DE000000 80008180
301C4240 5460063F
121C424A 0000001C
121C4252 00000018
121AD7D6 00000040
121AD7E6 0000003C
142266D8 41ae2db0
D21ABE2C 0000000D
48000045 7D8802A6
900C0000 906C0004
3D80800B 618C54B0
7D8803A6 4E800021
48000025 7D8802A6
5460063F 800C0000
806C0004 40820028
48000009 3f3b13b1
48000010 4E800021
00000000 00000000
7D8802A6 C3EC0000
EC42F824 EFE100B2
60000000 00000000
D21AD6B4 0000000F
4800004D 7C8802A6
90040000 90640004
91840008 3D80800B
618C54B0 7D8803A6
4E800021 48000029
7C8802A6 5460063F
80040000 80640004
81840008 40820030
48000009 3F400000
48000018 4E800021
00000000 00000000
00000000 00000000
7C8802A6 C3E40000
EC21F824 EFE20072
60000000 00000000
2042AF08 00000001
142266D8 41800000
E0000000 80000000
</pre>
=== HD Textures ===
[https://forums.dolphin-emu.org/showthread.php?tid=36005 New Super Mario Bros. Wii HD Texture Pack]


== Configuration ==
== Configuration ==
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{{Config
{{Config
|forcefilter = On
|forcefilter = On
|forcefilternotes = Fixes shading
|forcefilternotes = Fixes shading when IR > 1x
|antialiasing = None
|antialiasingnotes = Anti-Aliasing creates graphical issues
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries:{{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|6249|****|}}
{{VersionCompatibilityVersion|6249|****|}}
{{VersionCompatibilityVersion|4.0-6860|*****|Gold coins, blue coins, and ? blocks don't need the Store EFB Copies to Texture Only setting altered, but only in 1x native}}
{{VersionCompatibilityVersion|4.0-6860|*****|Gold coins, blue coins, and ? blocks don't need the Store EFB Copies to Texture Only setting altered, but only in 1x native}}
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{{testing/entry|revision=4.0-7816|OS=Windows 10|CPU=Intel Core i7-4790K @ 4GHz|GPU=NVIDIA GeForce 550 Ti|result=Almost flawless. The only minor thing I noticed was a slowdown in the first room of 6-Fort|tester=Durandal}}
{{testing/entry|revision=4.0-7816|OS=Windows 10|CPU=Intel Core i7-4790K @ 4GHz|GPU=NVIDIA GeForce 550 Ti|result=Almost flawless. The only minor thing I noticed was a slowdown in the first room of 6-Fort|tester=Durandal}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core 2 Quad Q6600 @ 2.4GHz|GPU=NVIDIA GeForce 550 Ti|result=Perfectly playable, even with this somewhat old PC. Full speed at all times at 60 FPS with minor or no glitches at all.}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core 2 Quad Q6600 @ 2.4GHz|GPU=NVIDIA GeForce 550 Ti|result=Perfectly playable, even with this somewhat old PC. Full speed at all times at 60 FPS with minor or no glitches at all.}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel i5-6600k @ 3.5GHz|GPU=AMD RX 460|result=Perfect 60FPS at highest graphical settings. Works well with emulated controllers too.|tester=Luca}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-6600K @ 3.5GHz|GPU=AMD RX 460|result=Perfect 60FPS at highest graphical settings. Works well with emulated controllers too.|tester=Luca}}
{{testing/entry|revision=5.0|OS=Windows 7|CPU=AMD A8-5600K @ 4GHz|GPU=NVIDIA GeForce GTX 570|result=Perfectly Playable @60FPS, 3x Native, 4xMSAA.|tester=Gewalt}}
{{testing/entry|revision=5.0|OS=Windows 7|CPU=AMD A8-5600K @ 4GHz|GPU=NVIDIA GeForce GTX 570|result=Perfectly Playable @60FPS, 3x Native, 4xMSAA.|tester=Gewalt}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Xeon X5650 @ 2.66GHz|GPU=NVIDIA GeForce GTX 960 TI|result=No problems with default configuration, works well with Wiimote and Mayflash DolphinbBar|tester=alhuno1}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Xeon X5650 @ 2.66GHz|GPU=NVIDIA GeForce GTX 960 TI|result=No problems with default configuration, works well with Wiimote and Mayflash DolphinbBar|tester=alhuno1}}
{{testing/entry|revision=5.0-4662|OS=Windows 10|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=Perfect emulation using default configuration. Almost no frame drops.|tester=EblfIYH}}
{{testing/entry|revision=5.0-4662|OS=Windows 10|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=Perfect emulation using default configuration. Almost no frame drops.|tester=EblfIYH}}
{{testing/entry|revision=5.0-7040|OS=Windows 10|CPU=Intel Celeron G1820 @ 2.7GHz|GPU=NVIDIA GeForce GTX 960|result=Tested with auto internal scaling, no problems. Stutters just a little when loading something.|tester=clorophilla}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=Os0G0AhsTV0|cap1=New Super Mario Bros Wii on Dolphin - The Retro Byte
|vid1=Os0G0AhsTV0|cap1=New Super Mario Bros Wii on Dolphin - The Retro Byte
|vid2=12GqxnzJUZU|cap2=New Super Mario Bros. Wii on Dolphin (1080P)
|vid2=12GqxnzJUZU|cap2=New Super Mario Bros. Wii on Dolphin (1080P)
|vid3=NisW2bpzGxs|cap3=New Super Mario Bros Wii {1080p@60FPS} Dolphin Emulator (Ishiiruka 483)
|vid3=NisW2bpzGxs|cap3=New Super Mario Bros Wii {1080p@60FPS} Dolphin Emulator (Ishiiruka 483)
|vid4=EAqob6rfRdk|cap4=super mario bros.wii dolphin emulator
|vid4=iDOWaBlKEUE|cap4=New Super Mario Bros. Wii on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo Wii)
|vid5=iDOWaBlKEUE|cap5=New Super Mario Bros. Wii on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo Wii)
|vid6=9hFDPHE3S8M|cap6=New Super Mario Bros Wii Dolphin Wii/GC Emulator 720p HD
|vid7=eg0HwwvK3Gk|cap7=Dolphin 4.0.2 - New Super Mario Bros. Wii - COMPLETE GAME (1080p HD) - Nintendo Wii
|vid8=yMgzJz9Ig7U|cap8=Dolphin Emulator 4.0 - New Super Mario Bros. Wii (1080p HD) - Nintendo Wii
|vid9=35UJuhCl56M|cap9=Dolphin 720p - New Super Mario Bros. Wii Gameplay
}}
}}
{{Navigation/Super Mario}}
{{Navigation/Super Mario}}


[[Category:Wii games]]
[[Category:Wii games]]

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