New Super Mario Bros. Wii: Difference between revisions
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=6249|OS=Windows 7 x64|CPU=Intel Core i7|GPU=nVidia GeForce GTX 460|result=Good|tester=}} | {{testing/entry|revision=6249|OS=Windows 7 x64|CPU=Intel Core i7|GPU=nVidia GeForce GTX 460|result=Good|tester=}} | ||
{{testing/entry|revision=6452|OS=Windows 7 x64|CPU=Intel Core i5|GPU=ATI Radeon HD 5730|result=Very Good (60 frames in HDD)|tester=}} | {{testing/entry|revision=6452|OS=Windows 7 x64|CPU=Intel Core i5|GPU=ATI Radeon HD 5730|result=Very Good (60 frames in HDD)|tester=}} | ||
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{{testing/entry|revision=3.0|OS=Mac OS X 10.7|CPU=Intel Core i7 @ 3.4GHz|GPU=AMD Radeon HD 6970M|result=Perfection|tester=nimatoed}} | {{testing/entry|revision=3.0|OS=Mac OS X 10.7|CPU=Intel Core i7 @ 3.4GHz|GPU=AMD Radeon HD 6970M|result=Perfection|tester=nimatoed}} | ||
{{testing/entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Runs 100% at 3x Native. No slowdowns. Disappearing blue coins and non-rotating coins still an issue.|tester=MegaJump}} | {{testing/entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Runs 100% at 3x Native. No slowdowns. Disappearing blue coins and non-rotating coins still an issue.|tester=MegaJump}} | ||
{{testing/entry|revision=7683|OS=Windows 7 x64|CPU=Intel Core i5-2400S @ 2.5GHz|GPU=AMD Radeon HD 6750M|result=iMac 21.5 MID 2011, direct3d11 1.5x resolution,EFB RAM, Frame Buffer Virtual,fix processes on cores, JITL, enable double core and next option, hacks: all but Open CL and illumination, average 84% 40-55 | {{testing/entry|revision=7683|OS=Windows 7 x64|CPU=Intel Core i5-2400S @ 2.5GHz|GPU=AMD Radeon HD 6750M|result=iMac 21.5 MID 2011, direct3d11 1.5x resolution,EFB RAM, Frame Buffer Virtual,fix processes on cores, JITL, enable double core and next option, hacks: all but Open CL and illumination, average 84% 40-55 FPS, all working fine and fast including rotating coins .|tester=Baltim}} | ||
{{testing/entry|revision=7695|OS=Windows 7|CPU=Intel Core i5-430M @ 2.27GHz|GPU=ATI Radeon HD 5450|result=Slow,72% speed, Graphics 100%,playable.|tester=IguanaMasterz}} | {{testing/entry|revision=7695|OS=Windows 7|CPU=Intel Core i5-430M @ 2.27GHz|GPU=ATI Radeon HD 5450|result=Slow,72% speed, Graphics 100%,playable.|tester=IguanaMasterz}} | ||
{{testing/entry|revision=3.0-235|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce GTX 560 Ti|result=Fully playable ~ | {{testing/entry|revision=3.0-235|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce GTX 560 Ti|result=Fully playable ~60 FPS dx9 no crashes/little sound glitches|tester=Fabolous}} | ||
{{testing/entry|revision=3.0-373|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Full speed | {{testing/entry|revision=3.0-373|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Full speed 60 FPS. Occasional crackling noise that goes away with a restart.|tester=jedivulcan}} | ||
{{testing/entry|revision=3.0-376|OS=Windows 7 x64|CPU=AMD FX 8120 @ 3.8GHz|GPU=AMD Radeon HD 6850|result=60 FPS with D3D11, 4x scale, 8xAA & 16xAF, Open GL seems to be much faster than Direct 3D|tester=Sleepsong}} | |||
{{testing/entry|revision=3.0-376|OS=Windows 7 x64|CPU=AMD Phenom II X4 965 @ 4.2GHz|GPU=AMD Radeon HD 6870|result=Smooth 60 FPS, no Errors, perfectly playable|tester=}} | |||
{{testing/entry|revision=3.0-419|OS=Windows 7 x64|CPU=AMD Athlon II X4 640 @ 3GHz|GPU=AMD Radeon HD 5670|result=60 FPS running in 1600x900|tester=bruckxd}} | {{testing/entry|revision=3.0-419|OS=Windows 7 x64|CPU=AMD Athlon II X4 640 @ 3GHz|GPU=AMD Radeon HD 5670|result=60 FPS running in 1600x900|tester=bruckxd}} | ||
{{testing/entry|revision=3.0-421|OS=Windows 7 x64|CPU=AND Phenom II X4 @ 3.83GHz|GPU=nVidia GeForce GTX 560 Ti|result=Runs at | {{testing/entry|revision=3.0-421|OS=Windows 7 x64|CPU=AND Phenom II X4 @ 3.83GHz|GPU=nVidia GeForce GTX 560 Ti|result=Runs at 60 FPS when EFB Copies is set to texture, but no rotating/blue coins. Runs at 45 FPS when set to RAM, but fixes the coin problem. I'll take 60 FPS over rotating coins.|tester=AgainstYourthought}} | ||
{{testing/entry|revision=3.0-415|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=nVidia GeForce 9400M|result=Runs really well, usually at | {{testing/entry|revision=3.0-415|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=nVidia GeForce 9400M|result=Runs really well, usually at 60 FPS (100%) when in closed areas or most levels. However, the maps slow down to about 75%, and levels with water tend to slow down too. The above graphical glitches do occur here; if EFB is set to RAM, then speed drastically goes to about 5%, a few FPS. I'd really rather not.|tester=Ac}} | ||
{{testing/entry|revision=3.0-702|OS=Windows 7 x64|CPU=AMD A-Series A6-3650 @ 2.6GHz|GPU=nVidia GeForce GTX 560|result=60 FPS stable D3D11 4x scale 4x16AA & 16xAF, but 20-25 FPS when EFB->RAM|tester=TaZze}} | |||
{{testing/end}} | {{testing/end}} | ||