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Nickelodeon Party Blast: Difference between revisions
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|developer = Data Design Interactive | |developer = Data Design Interactive | ||
|publisher = Infogrames | |publisher = Infogrames | ||
|released = {{vgrelease|NA=December 6, 2002|EU=December 6, 2002}} | |released = {{vgrelease|NA=December 6, 2002|EU=December 6, 2002|AUS=December 9, 2002}} | ||
|genre = Party | |genre = Party | ||
|modes = Single-player, Multiplayer (4) | |modes = Single-player, Multiplayer (4) |
Revision as of 05:35, 26 December 2015
Nickelodeon Party Blast | |
---|---|
Developer(s) | Data Design Interactive |
Publisher(s) | Infogrames |
Platform(s) | GameCube |
Release date(s) | NA December 6, 2002 EU December 6, 2002 AUS December 9, 2002 |
Genre(s) | Party |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Choose your favorite Nicktoons star and let the multiplayer mayhem begin. Nickelodeon Party Blast lets up to four players duke it out as SpongeBob SquarePants, Otto and Reggie Rocket, Angelica and Tommy Pickles, Invader Zim, Eliza Thornberry, and Jimmy Neutron. In five different game types with multiple levels, you can lob food at Tommy, race Otto Rocket down rapids, shoot hoops and pull tricks wearing in-line skates, blast Goooze at SpongeBob SquarePants, and more. During your battles, you can also find collectables, unlock minigames, and use power-ups.
Problems
Configuration
Version Compatibility
The graph below charts the compatibility with Nickelodeon Party Blast since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
4.0-5152 | Windows 7 | Intel Core i7-4700MQ @ 2.4GHz | Intel HD Graphics 4600 | Appears to run flawlessly, but opening requires Direct3D to display properly and HLE audio for sound to be heard. Game runs relatively smoothly with only minor slowdown in gameplay and full 60FPS everywhere else. OpenGL rendering and HLE audio are recommended to increase framerate, and have no apparent ill effects aside from the opening sequence. Any other settings that usually create issues (e.g. disabling EFB copies) seem to have no effect at all. | FinalSoraRiku |
Gameplay Videos
- Data Design Interactive (Developer)
- Infogrames (Publisher)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2002 (Initial release year)
- Party (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Tested On (Release): 4.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): Intel
- Tested
- Untested for 10000+ revisions
- GameCube games