Nintendo 64

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Revision as of 19:01, 27 February 2012 by MayImilae (talk | contribs) (Virtual Console Global Problems (Nintendo 64): General update.)
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The Nintendo 64 (ニンテンドウ64 Nintendō Rokujūyon?), often abbreviated as N64, is Nintendo's third home video game console for the international market. Named for its 64-bit CPU, it was released in June 1996 in Japan, September 1996 in North America, March 1997 in Europe and Australia, September 1997 in France and December 1997 in Brazil. It is Nintendo's last home console to use Game Paks to store games (Nintendo switched to a MiniDVD-based format for the Nintendo GameCube, then to standard DVD-sized discs for the Wii); handhelds in the Game Boy line, however, continued to use Game Paks. It was discontinued in 2001 in Japan, North America and PAL regions by the launch of the GameCube.

The N64 was released with two launch games, Super Mario 64 and Pilotwings 64, and a third in Japan, Saikyō Habu Shōgi. The N64's suggested retail price was US$199 at its launch and it was later marketed with the slogan "Get N, or get Out!". The N64 sold 32.93 million units worldwide. The console was released in at least eight variants with different colors and sizes. An assortment of limited edition controllers were sold or used as contest prizes during the N64's lifespan. Of the consoles in the fifth generation, the Nintendo 64 was the last contender and the most technologically advanced. However the console's storage medium had limitations which harmed the market competitiveness. A significant limitation was the small capacity and high production expense of cartridge-based media instead of the Compact Disc format used by competitors. The limited capacity forced game designers to struggle with fitting game content into a constrained space, though the faster access time of the cartridge medium offered other advantages over Compact Disc media. Another technical drawback was a limited texture cache, which could only hold textures of small dimensions and reduced color depth, which had to be stretched to cover larger in-game surfaces.

Virtual Console Global Problems (Nintendo 64)

The problems listed below may/will occur with any Nintendo 64 game on Dolphin.

High System Requirements

N64 VC games require a very strong PC to run at full speed, even stronger then is required for most Wii and GCN games.

Sound Issues

With DSP-HLE, games will start without audio. To enable sound, press the home button, then return to the game. Once the audio catches up, it will run fine. DSP-LLE should fix this problem in most games.

Virtual Console Compatibility List (Nintendo 64)

Compatibility Description
Stars5.png Perfect: No issues at all!
Stars4.png Playable: Runs well, only minor graphical or audio glitches. Games can be played all the way through
Stars3.png Starts: Starts, maybe even plays well, but crashes or major graphical/audio glitches
Stars2.png Intro/Menu: Hangs/crashes somewhere between booting and starting
Stars1.png Broken: Crashes when booting
Stars0.png Unknown: Has not been tested yet
Region indicator Region description
AU Australia
CA Canada (NTSC /w French translation)
EU Europe, PAL/SECAM territories
JP Japan and Asia (NTSC-J)
KO Korea
NA North America and NTSC territories
RU Russia

Help to complete the list!

  • If a game is missing or information is incomplete, feel free to modify this page.
  • If there are problems with a game? Go to the wiki page for the game and write down the problem! Just click on edit at the top of the page.

ATTENTION: Please put in alphabetical order!

Template:CompactTOC8

Title Year Genre Region Compatibility

Template:Virtual Console/Nintendo 64