Nintendo Puzzle Collection: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image       = [[File:NintendoPuzzleCollection.jpg|300px|Nintendo Puzzle Collection]]
|image     = [[File:NintendoPuzzleCollection.jpg|300px]]
|developer   = Nintendo R&D1, Nintendo Software Technology, Intelligent Systems
|developer = Nintendo R&D1, Nintendo Software Technology, Intelligent Systems
|publisher   = Nintendo
|publisher = Nintendo
|released     = {{vgrelease|JP=February 7, 2003}}
|released = {{vgrelease|JP=February 7, 2003}}
|genre       = Puzzle
|genre     = Puzzle
|modes       = Single-player, Multiplayer (4)
|modes     = Single-player, Multiplayer (4)
|input       = GameCube Controller, Game Boy Advance
|input     = GameCube Controller, Game Boy Advance
|forumlink   = http://forums.dolphin-emu.org/Thread-gc-nintendo-puzzle-collection
|forumlink = http://forums.dolphin-emu.org/Thread-gc-nintendo-puzzle-collection
}}
}}


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{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|


=== DirectX Lock Ups ===
=== <s>DirectX Lock Ups</s> ===
Do to the lack of an EFB Peek Cache on D3D, the game locks up during transitions in Panel De Pon. See {{Issue|6275}} and {{Issue|6572}}. Can be resolved by using OpenGL.
Do to the lack of an EFB Peek Cache on D3D, the game locks up during transitions in Panel De Pon. See {{Issue|6275}} and {{Issue|6572}}. Fixed by {{revision|5.0-9638}}.


}}}}
}}}}
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<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|gfxbackend      = OpenGL
 
|gfxbackendnotes = Requires EFB Poke support
}}
}}


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<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|3.0|****|}}
{{VersionCompatibilityVersion|3.0|****|}}
{{VersionCompatibilityVersion|5.0-9638|*****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5-2390T @ 2.7GHz|GPU=AMD Radeon HD 6450|result=Very good! 60FPS most of the time except some massive screen, audio does not decode properly and experienced glitched. I even upscaled to 720p and enable 4x anti-aliasing so if you turn off those features you should be to play smoothly.|tester=Nosmas}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5-2390T @ 2.7GHz|GPU=AMD Radeon HD 6450|result=Very good! 60FPS most of the time except some massive screen, audio does not decode properly and experienced glitched. I even upscaled to 720p and enable 4x anti-aliasing so if you turn off those features you should be to play smoothly.|tester=Nosmas}}
{{testing/entry|revision=4.0-6070|OS=Windows 7|CPU=Intel Core i7-960 @ 3.2GHz|GPU=AMD Radeon HD 5800|result=Menu transitions in Panel De Pon are very slow, but Panel De Pon itself, as well as menus for other games, experience no slowdown or error at all. Played with Direct3D.|tester=UmbraWitchJeanne}}
{{testing/entry|revision=4.0-6070|OS=Windows 7|CPU=Intel Core i7-960 @ 3.2GHz|GPU=AMD Radeon HD 5800|result=Menu transitions in Panel De Pon are very slow, but Panel De Pon itself, as well as menus for other games, experience no slowdown or error at all. Played with Direct3D.|tester=UmbraWitchJeanne}}
{{testing/entry|revision=5.0-6229|OS=Windows 10|CPU=Intel Core i7-7700K|GPU=NVIDIA GeForce GTX 980 Ti|result=Played perfect for me.|tester=IceStrike256}}
{{testing/end}}
{{testing/end}}


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{{VideoGallery
{{VideoGallery
|vid1=w7lFbUejSvc|cap1=Nintendo Puzzle Collection [JP] [Gamecube] Dolphin 5.0 [1080p HD]
|vid1=w7lFbUejSvc|cap1=Nintendo Puzzle Collection [JP] [Gamecube] Dolphin 5.0 [1080p HD]
|vid2=W3RSVacWxj0|cap2=Nintendo Puzzle Collection: Panel De Pon on Dolphin 5.0-6229
}}
}}
[[Category:GameCube games]]
[[Category:GameCube games]]
[[Category:Ships with debugging symbols]]

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