No More Heroes: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:NoMoreHeroesWii.jpg|300px]]
|image     = [[File:NoMoreHeroesWii.jpg|300px]]
|developer     = Grasshopper Manufacture
|developer = Grasshopper Manufacture
|publisher     = Marvelous Entertainment, Spike, Ubisoft, Rising Star Games
|publisher = {{Vgrelease|JP=Marvelous Entertainment|NA=Ubisoft|EU/AUS|Rising Star Games|KO=CyberFront}}
|released     = {{Vgrelease|JP=December 6, 2007|NA=January 22, 2008}}{{vgrelease|CA|February 8, 2008<small>(bilingual version)</small>}}{{vgrelease|EU=March 14, 2008|AUS=March 20, 2008}}
|series    = No More Heroes
|series        = ''No More Heroes''
|released = {{Vgrelease|JP=December 6, 2007|NA=January 22, 2008|CA|February 8, 2008}}{{vgrelease|EU=March 14, 2008|AUS=March 20, 2008|KO=July 9, 2009}}
|genre         = Action-adventure, Hack and slash
|genre     = Action-adventure, Hack and slash
|modes         = Single-player
|modes     = Single-player
|input         = Wii Remote + Nunchuk
|input     = Wii Remote + Nunchuk
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-no-more-heroes--26453
|forumlink = http://forums.dolphin-emu.org/Thread-wii-no-more-heroes--26453
|wikipedia     = No More Heroes (video game)
|wikipedia = No More Heroes (video game)
}}
}}


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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|


=== City Freezes ===
=== Corrupted UI images ===
No More Heroes will randomly freeze throughout the city, especially when getting onto or driving the bike. Use the D3D9 graphics backend to prevent this. Otherwise, use JITIL to reduce the frequency of the freezes.
When using the OpenGL backend, some UI images may appear corrupted, such as the map screen legend in Travis' apartment and text boxes at various stores and other locations in the city. Use D3D11 to correct this.
{{image|Apartment map screen - OpenGL corrupted.png|Apartment map - OpenGL corrupted|width=249}}
{{image|Apartment map screen - Correct render.png|Apartment map - D3D11 correct render|width=249}}
{{image|K-Entertainment - OpenGL corrupted.png|K-Entertainment - OpenGL corrupted|width=249}}
{{image|K-Entertainment - D3D11 correct render.png|K-Entertainment - D3D11 correct render|width=249|br}}
 
}}}}


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
<!--A full list of options is available at Template:Config/doc-->
|efb2texonly = Off
|gfxbackend      = D3D9
|efb2texonlynotes = Enables post processing effects.
|gfxbackendnotes = Prevents freezes in the city
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|4980|***}}
{{VersionCompatibilityVersion|4980|***|}}
{{VersionCompatibilityVersion|4.0-7962|****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=4980|OS=Windows XP x86|CPU=Intel Core 2 Duo e7400 @ 2.8GHz|GPU=nVidia GeForce GTS 250|result=[http://www.youtube.com/watch?v=0969uuk0aps No More Heroes 2 Dolphin Emulator 4980]|tester=}}
{{testing/entry|revision=4980|OS=Windows XP|CPU=Intel Core 2 Duo e7400 @ 2.8GHz|GPU=NVIDIA GeForce GTS 250|result=[http://www.youtube.com/watch?v=0969uuk0aps No More Heroes 2 Dolphin Emulator 4980]|tester=}}
{{testing/entry|revision=7592|OS=Windows 7 x64|CPU=Intel Core 2 Duo e7500 @ 2.93GHz|GPU=ATI Radeon HD 4670|result=playable, some slowdowns especially on the ranking menu(after a boss battle)|tester=Otacon23}}
{{testing/entry|revision=7592|OS=Windows 7|CPU=Intel Core 2 Duo e7500 @ 2.93GHz|GPU=ATI Radeon HD 4670|result=playable, some slowdowns especially on the ranking menu(after a boss battle)|tester=Otacon23}}
{{testing/entry|revision=3.0-424|OS=Windows 7 x64|CPU=AMD Athlon II X3 450 @ 3.2GHz|GPU=AMD Radeon HD 6670|result=Playable. OpenGL 1x Native and AA 4x = good speed (I'm not using any speedhacks by now. Later I'll check them). Can play it with a regular Gamepad.|tester=}}
{{testing/entry|revision=3.0-424|OS=Windows 7|CPU=AMD Athlon II X3 450 @ 3.2GHz|GPU=AMD Radeon HD 6670|result=Playable. OpenGL 1x Native and AA 4x = good speed (I'm not using any speedhacks by now. Later I'll check them). Can play it with a regular Gamepad.|tester=}}
{{testing/entry|revision=3.0-433|OS=Windows XP x86|CPU=AMD Phenom II X4 955 @ 3.2GHz|GPU=ATI Radeon HD 4350|result=Playable. Using OpenGL instead of D3D9 adds ~20% to FPS. Some freezes in the city, be sure to use JITIL to avoid most of them, and save there often. 10-45 FPS.|tester=Rottiger}}
{{testing/entry|revision=3.0-433|OS=Windows XP|CPU=AMD Phenom II X4 955 @ 3.2GHz|GPU=ATI Radeon HD 4350|result=Playable. Using OpenGL instead of D3D9 adds ~20% to FPS. Some freezes in the city, be sure to use JITIL to avoid most of them, and save there often. 10-45FPS.|tester=Rottiger}}
{{testing/entry|revision=4.0-1349|OS=Windows 8 x64|CPU=AMD FX 6300 @ 3.6GHz|GPU=AMD Radeon HD 6450|result=Playable. DirectX works great, even in the city. No crashes by now. Slows down when a lot of particles are shown (blood effect, chapter end summary, minigames). Using XAudio2, the phonecalls are laggy and have bad audio quality.|tester=Faefdsedf}}
{{testing/entry|revision=4.0-1349|OS=Windows 8|CPU=AMD FX 6300 @ 3.6GHz|GPU=AMD Radeon HD 6450|result=Playable. DirectX works great, even in the city. No crashes by now. Slows down when a lot of particles are shown (blood effect, chapter end summary, minigames). Using XAudio2, the phonecalls are laggy and have bad audio quality.|tester=Faefdsedf}}
{{testing/entry|revision=4.0-7962|OS=Windows 7|CPU=Intel Core i7-2600K @ 4.5GHz|GPU=NVIDIA GeForce 560 Ti|result=Playable. Direct3D runs faster than OpenGl. 'Store EFB Copies to Texture Only' needs to be disabled for post processing effects to work which are prevalent during the entire game but results in slowdowns. Emulated Wiimote audio(phone calls) works just as it does on real hardware. No issues or cut-scene desync caused by using HLE audio.|tester=NameGoesHere}}
{{testing/end}}
{{testing/end}}


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