P.N.03: Difference between revisions

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921 bytes added ,  2 September 2020
(Post in Game testing + Bug and fix.)
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{{Infobox VG
{{Infobox VG
|title        = P.N.03
|image     = [[File:PN03.jpg|300px]]
|image         = [[File:PN03.jpg|300px|P.N.03]]
|developer = Production Studio 4
|developer     = Production Studio 4
|publisher = Capcom
|publisher     = Capcom
|released  = {{vgrelease|JP=March 27, 2003|EU=August 29, 2003}}{{vgrelease|NA=September 9, 2003}}
|genre         = Action
|genre     = Action
|modes         = Single-Player
|modes     = Single-player
|platforms     = [[Nintendo GameCube]]
|input     = GameCube Controller
|input        = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-p-n-03--27015
|compatibility = {{ratingsGC|name=P.N.03}}
}}
}}


'''''P.N.03'''''
'''''P.N.03''''', short for Product Number Zero Three, is a 2003 third-person shooter video game developed and published by Capcom for the Nintendo GameCube. Its protagonist, a mercenary named Vanessa Z. Schneider, fights an army of berserk robots in a space colony compound. Vanessa wears special body suits that provide offensive capabilities such as shooting and explosive area-attacks.


== Problems ==
== Problems ==
===Everything appears bright white===
{{Problems|{{#vardefineecho:problems|
=== Banding ===
Significant banding appears in most of the game (the indoor areas). Unfortunately it's quite noticeable due to the indoor environment's aesthetic of curved shapes with white textures. No configuration seems to get rid of the bands, though revisions after {{revision|5.0-12511}} seem to have somewhat reduced it. The last revision without this problem was {{revision|4.0-1146}}. The bands were introduced in {{revision|4.0-1192}}. Refer {{Issue|12238}}.
{{image|Pn03 banding.png|Banding}}
{{image|Pn03_nobandingSep2020.png|5.0-12511 Improved banding}}
{{image|Pn03 no banding.png|Correct emulation|br}}


All textures appear bright white. This can be fixed by disabling "Disable Lighting" in Graphic options
=== Intro Cutscene Audio Desync ===
The audio lags behind the video in the "new game" cutscene. The easiest place to see it is at the first laser blast at 1:00. The audio is synced up again in the "radio" dialogue that follows.
{{VideoGallery
|vid1=DXVHRFk9BG0|cap1=P.N.03 Dolphin Intro Audio Desync
}}
}}}}
 
== Enhancements ==
=== Smoother vent textures ===
 
Turn on Force Texture Filtering to smooth out jagged rendering of "vent" textures.
{{image|P.N.03 Jagged vents.png|Force Texture Filtering off}}
{{image|P.N.03 Smooth vents.png|Force Texture Filtering on|br}}
 
=== 16:9 Widescreen ===
==== NA ====
<pre>$16:9 Widescreen
04163D94 3FE38E39
04163E60 3FE38E39</pre>
 
==== EU ====
<pre>$16:9 Widescreen
04165094 3FE38E39
04165160 3FE38E39
</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dualcore              =
|dualcorenotes        =
|idleskipping          =
|idleskippingnotes    =
|dsplleonthread        =
|dsplleonthreadnotes  =
|hletheipll            =
|hletheipllnotes      =
|cpuengine            =
|cpuenginenotes      =
|gfxbackend        =
|gfxbackendnotes  =
|forcefilter          =
|forcefilternotes      =
|widescreenhack        =
|widescreenhacknotes  =
|cpuefbaccess          =
|cpuefbaccessnotes    =
|accuratetexturecache      =
|accuratetexturecachenotes =
|efbscaledcopy        =
|efbscaledcopynotes    =
|disablefog            =
|disablefognotes      =
|efbcopy              =
|efbcopynotes          =
|xfb                  =
|xfbnotes              =
|realxfb              =
|realxfbnotes          =
|dspengine            =
|dspenginenotes        =
|hleaudio              =
|hleaudionotes        =
|dtkmusic              =
|dtkmusicnotes        =
|jitdynarec            =
|jitdynarecnotes      =
|audiothrottle        =
|audiothrottlenotes    =
|audiobackend          =
|audiobackendnotes    =
|projectionhack        =
|projectionhacknotes  =
|patches              =
|patchesnotes          =
|disablelighting      = Off
|disablelightingnotes  = Fixes the white texture problem.
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|3.0-235|****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


== Testing ==
== Testing ==
{{Testing}}
{{testing/start}}
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{Test Entry|revision=3.0|OS=Windows 7 x64|CPU=Intel i5 460M 2.53GHz|GPU=Intel(R) HD Graphics|result=Runs perfectly with occasional slowdowns. Fix to above problem works.|tester=Phazon Lord}}
{{testing/entry|revision=3.0-235|OS=Windows 7|CPU=Intel Core i5-460M @ 2.53GHz|GPU=Intel HD Graphics|result=Runs perfectly with occasional slowdowns.|tester=Phazon Lord}}
|}
{{testing/entry|revision=5.0-11109|OS=Windows 10 x64|CPU=Intel Core i7-7500U @ 2.7GHz|GPU=NVIDIA GeForce GTX 950M|result=Dual core, HLE, 2x resolution, Direct3D 12, Asynchronous (Ubershaders) shader compilation, 4x MSAA. Little/no performance problems. Significant banding in most of the game. Intro cutscene audio lags. Played through first two story levels.|tester=Garaden}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
*[http://www.youtube.com/watch?v=hzsWyZV-3mE (1080P) P.N.03 gameplay on Dolphin]
{{VideoGallery
|vid1=5updtxzcri8|cap1=Dolphin Emulator 4.0.2 - P.N.03 (1080p HD) - Nintendo GameCube
|vid2=-gGrDjMAkdU|cap2=P.N.03 [JP] [Gamecube] Dolphin 5.0 [1080p HD]
}}


[[Category:GameCube games]]
[[Category:GameCube games]]

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