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{{Infobox VG | {{Infobox VG | ||
|image | |image = [[Image:Papermario.jpg|300px|Paper Mario]] | ||
|developer | |developer = Intelligent Systems | ||
|publisher | |publisher = Nintendo | ||
| | |series = Paper Mario | ||
|released | |released = '''Nintendo 64'''<br/>{{vgrelease|JP=August 11, 2000|NA=February 5, 2001|EU=October 5, 2001}}'''Virtual Console'''<br />{{vgrelease|JP=July 10, 2007|EU=July 13, 2007|NA|July 16, 2007}} | ||
|genre = Role-playing | |||
|genre | |modes = Single-player | ||
|modes | |input = GameCube Controller, Classic Controller | ||
|input | |forumlink = http://forums.dolphin-emu.org/Thread-virtual-console-paper-mario | ||
|forumlink | |||
}} | }} | ||
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''Paper Mario'' is the first installment for the Mario role-playing games ''Paper Mario'' series and is the predecessor to the GameCube game ''[[Paper Mario: The Thousand-Year Door]]'' and the Wii game ''[[Super Paper Mario]]''. The game received a positive reaction from the media, attaining an aggregate score of 88% from Game Rankings and 93% from Metacritic.It was rated the 63rd best game made on a Nintendo system in Nintendo Power's "Top 200 Games" list in 2006. | ''Paper Mario'' is the first installment for the Mario role-playing games ''Paper Mario'' series and is the predecessor to the GameCube game ''[[Paper Mario: The Thousand-Year Door]]'' and the Wii game ''[[Super Paper Mario]]''. The game received a positive reaction from the media, attaining an aggregate score of 88% from Game Rankings and 93% from Metacritic.It was rated the 63rd best game made on a Nintendo system in Nintendo Power's "Top 200 Games" list in 2006. | ||
{{GlobalProblems}} | |||
{{GlobalProblems | |||
== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | |||
=== Glitchy Select File Menu === | === Glitchy Select File Menu === | ||
The boxes containing each file in | The boxes containing each file in the Select File menu are glitchy when changing selections. Disabling '''Enable Dual Core''' will resolve this. Refer {{Issue|7143}}. | ||
{{YouTube|cc9klU0Ctms|Glitch Box Texture Transitioning|br}} | {{YouTube|cc9klU0Ctms|Glitch Box Texture Transitioning|br}} | ||
}}}} | |||
== Enhancements == | |||
=== 16:9 Aspect Ratio Fix === | |||
The Widescreen Hack is Shifted to the Left and has clipping issues that can be fixed with an AR Code. | |||
==== NTSC-U ==== | |||
<pre> | |||
05243494 2407018A | |||
</pre> | |||
Or this alternate Gecko code. | |||
<pre>$16:9 Widescreen | |||
48000000 801AE438 | |||
DE000000 80008180 | |||
1402D574 2407018A | |||
E0000000 80008000 | |||
</pre> | |||
==== NTSC-J ==== | |||
<pre> | |||
05242FA4 2407018A | |||
</pre> | |||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
|dualcore = Off | |||
|dualcorenotes = Show File Select menus properly | |||
}} | }} | ||
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{{testing/entry|revision=7570|OS=Windows 7|CPU=Intel Core2 Duo E7400 @ 3.2GHz|GPU=NVIDIA GeForce 9600 GT|result=20-25FPS. Savegames are loading correctly. No HLE sound, but LLE works fine.|tester=}} | {{testing/entry|revision=7570|OS=Windows 7|CPU=Intel Core2 Duo E7400 @ 3.2GHz|GPU=NVIDIA GeForce 9600 GT|result=20-25FPS. Savegames are loading correctly. No HLE sound, but LLE works fine.|tester=}} | ||
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=NVIDIA GeForce GT 525M|result=55-60FPS at 1600x900. Music sometimes doesn't play or is too quiet/too loud.|tester=}} | {{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=NVIDIA GeForce GT 525M|result=55-60FPS at 1600x900. Music sometimes doesn't play or is too quiet/too loud.|tester=}} | ||
{{testing/entry|revision=5.0-3255|OS=Windows 10|CPU=Intel Core i5-4690K @ 3.9GHz|GPU=AMD Radeon R9 200|result=30FPS in battle, 30FPS in the over-world, drops 5-10 frames in certain areas. Audio is fine with the only exception I found in the area behind the Goomba Village when you fall, were the audio clips into itself and pops allot. Setting audio backend to OpenAL minimized this, changing HLE to LLE had the same result. Audio stays at full speed regardless of FPS during testing. Minor lag spikes that cause the game to freeze for a split second every so often. No crashes or errors, tested in both 3x and 2x native resolution and got the same results. Duel Core enabled and D3D12 as the backend, D3D11 while not fully tested seems to produce the same results.|tester=}} | |||
{{testing/end}} | {{testing/end}} | ||
== Gameplay Videos == | == Gameplay Videos == | ||
<!--A full list of options is available at Template:VideoGallery/doc--> | |||
{{VideoGallery | |||
}} | |||
{{Navigation/Paper Mario}} | {{Navigation/Paper Mario}} | ||
[[Category:Virtual Console games]] | [[Category:Virtual Console games]] | ||
[[Category:Nintendo 64 games]] | [[Category:Nintendo 64 games]] |