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Paper Mario: The Thousand-Year Door: Difference between revisions
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(→Problems: Problems when using older graphics cards - users may still encounter this if they use a backend other than OpenGL. Removed strikeout and changed it to reflect this.) |
m (Readded the old broken versus working bounding box images) |
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=== Problems When Using Older Graphics Cards === | === Problems When Using Older Graphics Cards === | ||
NVIDIA GeForce 400 series and newer, AMD/ATI Radeon HD 5000 series and newer, and Broadwell integrated GPUs (Intel HD Graphics 5300+) have the full suite of OpenGL and D3D features Dolphin needs for Bounding Box - a feature this game uses for many of its effects. Older GPUs (as well as all GPUs on MacOS) lack these features, however in {{revision|5.0-2964}} a workaround was added to the OpenGL backend. If you are using an older GPU or MacOS, use OpenGL to avoid glitches and broken effects. | NVIDIA GeForce 400 series and newer, AMD/ATI Radeon HD 5000 series and newer, and Broadwell integrated GPUs (Intel HD Graphics 5300+) have the full suite of OpenGL and D3D features Dolphin needs for Bounding Box - a feature this game uses for many of its effects. Older GPUs (as well as all GPUs on MacOS) lack these features, however in {{revision|5.0-2964}} a workaround was added to the OpenGL backend. If you are using an older GPU or MacOS, use OpenGL to avoid glitches and broken effects. | ||
{{Image|TTYD-DisabledBB.png|Broken Bounding Box}} | |||
{{Image|TTYD-EnabledBB.png|Working Bounding Box|br}} | |||
}}}} | }}}} |