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Paper Mario: The Thousand-Year Door
|Paper Mario: The Thousand-Year Door|
|Release date(s)|| JP July 22, 2004|
NA October 11, 2004
EU November 12, 2004
AUS November 18, 2004
|Input methods||GameCube Controller|
|GameIDs||G8MP01, G8ME01, G8MJ01|
Paper Mario: The Thousand-Year Door, released in Japan as Paper Mario RPG, is a console role-playing game developed by Intelligent Systems and published by Nintendo for the Nintendo GameCube. The Thousand-Year Door is the fourth Mario RPG and the second in the Paper Mario series.
- 1 Problems
- 1.1 Memory Stride Is Too Small
- 1.2 Direct3D
- 1.3 Bounding Box Issues
- 1.4 Glitched Transitions
- 1.5 Problems When Using Older Graphics Cards
- 1.6 Audio Lag
- 1.7 Template:SJITIL CrashesTemplate:/s
- 1.8 Template:SProfessor Frankly's GateTemplate:/s
- 1.9 Template:SBackground During PageflipTemplate:/s
- 1.10 Template:SImproper Water EffectTemplate:/s
- 1.11 Template:SChapter 3 PostersTemplate:/s
- 1.12 Template:SPuniesTemplate:/s
- 2 Enhancements
- 3 Configuration
- 4 Version Compatibility
- 5 Testing
- 6 Gameplay Videos
Memory Stride Is Too Small
Direct3D has a few graphical defects, such as Mario flickering in Tube Mode and improper scaling when in Airplane, Paper (when moving around), and Boat Modes. Use OpenGL to avoid this problem.
Bounding Box Issues
Dolphin has minor issues emulating Mario's paper abilities correctly under default graphical settings for this game. Mario's silhouette will appear and the Mario you control will be invisible. Enable bounding box emulation to fix it.
Most transition effects will show only garbage. Disable EFB Copies to Texture Only to prevent that.
Note: In some cases the game will actually crash if you have EFB Copies to Texture Only enabled.
Problems When Using Older Graphics Cards
When playing, the audio may lag, queuing shortly after an action occurs visually. This issue can be fixed by setting the Audio Backend to XAudio2.
JITIL causes crashes at battles. Use JIT to prevent that. Fixed in recent development builds.
Template:SProfessor Frankly's GateTemplate:/s
The gate outside Professor Frankly's house turns into a cyan block, and then disappears when he is opening it to show you the Thousand-Year Door. Fixed in.
Template:SBackground During PageflipTemplate:/s
Template:SImproper Water EffectTemplate:/s
Template:SChapter 3 PostersTemplate:/s
In Chapter 3, when you peel the posters off the walls, they show up improperly and look weird, sometimes casting blackness over the wall, sometimes showing up as a tiny piece of a poster, and sometimes drawing over geometry they shouldn't be. Refer . Fixed in .
The Punies may display incorrectly on all backends. EFB Copies to Texture Only displays garbage, but with it disabled the Punies are distorted. It only happens when they are standing still, and seems to happen more when they are facing left and not right. See . There is a workaround using a custom texture to replace the garbage. Fixed in .
16:9 Aspect Ratio Fix
The built-in Widescreen Hack causes clipping issues. The following AR codes work as a replacement, causing less issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.
04193838 4E800020 044195F8 3FE38E39
04199598 4E800020 0441F6D8 3FE38E39
0419B274 4E800020 0442C158 3FE38E39
Only configuration options for the best compatibility where they deviate from defaults are listed.
|OpenGL||Stops minor graphical issues in Airplane, Paper, Tube, and Boat Modes under Direct3D|
|Off||Needed for proper transition effects|
|Off||Proper emulation of Mario's paper abilities|
|XAudio2||Avoid audio lag|
The graph below charts the compatibility with Paper Mario: The Thousand-Year Door since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows||Intel Core 2 Duo E8400 @ 4GHz||NVIDIA GeForce 9800 GTX+||Paper Mario The Thousand Year Door on PC - Dolphin emulator||4y4u|
|Windows Vista||Intel Core 2 Duo E4500 @ 2.2GHz||Intel GMA G35||Playable: 30-70FPS, some slowdowns in big areas.|
|Windows Vista||Intel Core 2 Duo E4500 @ 2.2GHz||Intel GMA 945G||Playable: 40-60FPS, minor glitches and slowdowns in big areas.|
|Windows 7||AMD Phenom II X2 @ 3.1GHz||ATI Radeon HD 4850||Playable: 60FPS with OpenGL plug-in, 4X AA and OpenCL Enabled|
|Windows 7||AMD Athlon II X2 @ 2.81GHz||NVIDIA GeForce GT 240||Crashes at random points: 60FPS with any plug-in|
|Windows 7||Intel Core i5 @ 2.8GHz||NVIDIA GeForce GTX 470||Runs at 60FPS has some Sound and Graphical Issues||Dario64|
|Windows 7||Intel Core i5 @ 2.5GHz||ATI Radeon HD 5770||Crashes at random points: 60FPS with any plug-in|
|Windows 7||Intel Core i3 @ 2.53GHz||Intel GMA X4500HD||Runs at 60FPS, slowdowns in big areas and minor graphical issues||CoolKirby|
|Windows 7||Intel Core i5 @ 2.8GHz||AMD Radeon HD 6450||Very playable. The above graphical glitches have been dealt with (using the above configuration). 60FPS, but with very minor sound hiccups.||Cynical|
|Windows 7||Intel Core i3 @ 2.53GHz||Intel GMA X4500HD||Almost perfect, crashes sometimes, sound is near perfect on LLE||CoolKirby|
|Windows 7||Intel Core 2 Extreme QX9770 @ 3.2GHz||ATI Radeon HD 4870x2||60FPS constant but minor sound issue||arcticmedia|
|Windows 7||AMD Phenom X4 955 @ 3.2GHz||NVIDIA GeForce 550 Ti||60FPS consistently on DX11 with DSP HLE, occasional slowdowns to about 50FPS with accompanying sound hiccups, but completely playable|
|Windows 7||AMD Phenom X2 555 @ 3.4GHz||AMD Radeon HD 6870||50-60FPS consistently on DX9, occasional slowdowns, sound issues and (rarely) major bugs like dialogs which don't come, but completely playable.||Haykel|
|Windows 7||Intel Core i5-2500K||NVIDIA GeForce 560||Crashes at random points: 60FPS+ with any plug-in with both and.||ragereaver|
|Windows 7||Intel Core i7-2600K||NVIDIA GeForce 680||Constant random crashes. Performance wise it's perfectly playable. 60FPS+|
|Windows 7||Intel Core i7-2670QM||NVIDIA GeForce GT 540M||Good and playable. Used to be slow but I've changed some settings on my PC to fix. Occasional audio bugs, but not terribly bad.|
|Windows 7||Intel Core 2 Quad Q9550||NVIDIA GeForce 560 Ti||Playable: full speed with minor drops, tons of audio glitches, LLE is too demanding for my system, enabling Accurate Vbeam Emulation seems to help with the sound. The music is also way too loud and makes it hard to hear some sound effects.|
|Windows 7||Intel Core i7-3770 @ 3.4GHz||NVIDIA GeForce GTX 670||Audio glitches with non-LLE, perfect with LLE. No slowdowns even at higher resolutions (720p). Water at Schwonk Fortress and Punies in the Great Tree still produce graphical errors. EFB to RAM reduces the graphical glitches of the punies to minor at best. Game is 100% playable in it's current state.|
|Windows 8||Intel Core i5-3570K @ 3.4GHz||NVIDIA GeForce GTX 560 Ti||Really smooth on Direct3D9, unlike many 3.5-x builds I tried which caused random slowdowns all over the place. Use LLE audio to fix various sound issues. To get LLE to work with this 3.0 build, I downloaded dsp_coef.bin and dsp_rom.bin from the Dolphin Source and placed it in ./User/GC/. Dolphin will display a warning when launching a ROM saying sound will be garbled because of a wrong hash, but it will be perfectly fine so just press No and play. You can download 3.0-936 from the Dolphin Old Builds.||dani|
|Windows 7||Intel Core 2 Quad Q9550 @ 2.8GHz||NVIDIA GeForce GTX 560 Ti||Game is playable but the music is broken, it cuts off, plays too loud or too quiet for no reason, disappears, etc. Sound effects seem to be right, but the music problem is annoying. Other than that it's fine. With LLE the music seems to be ok but it's too demanding for my system.|
|^||Windows Vista||Intel Pentium 4 @ 3.2GHz||Intel GMA 82945G||12~15FPS outside, 20~25FPS in battle due to low-end system. Random crashes. Also when the little things that come at you at the beginning after the first battle they appear as EFB static on all EFB hacks. I was actually surprised to see battles at more FPS. Performance guide settings.||Wiigeek336|
|^||Windows 7||AMD FX-4130 @ 4.2GHz||NVIDIA GeForce GTX 550 Ti||Runs at a smooth 60FPS in everything but transitions, and in some cutscenes with big effects.|
|Windows 7||AMD Phenom II 1090T @ 3.8GHz||NVIDIA GeForce GTX 570 DCII||Runs at 60FPS.
GFX Settings: OpenGL, 4xAA, EFB to RAM no Cache, Fog Disable, OpenCL Texture Decoder(EXPERIMENTAL).
Dolphin Configuration: Dual Core ON, Idle Skipping ON, Framelimit: AUDIO, Limit using FPS, DSP HLE emulation using XAudio2.
|Windows 7||Intel Core i5-3570K||NVIDIA GeForce 560 Ti||100% speed, need to use LLE or sound will be glitchy (too loud, too low, music cutting off). DSound seems to be more stable under LLE emulation, sound corruption may happen after a few hours of continuous play. Some minor graphical glitches, very noticeable graphical glitch in areas with reflective water (Shhwonk Fortress underground). Some really minor stuttering even with full FPS in some areas. All these problems are very minor, the game so far is 100% playable.||Herpderpus|
|Windows 7||Intel Core i7-3820QM @ 2.7GHz||AMD FirePro M2000||Playable, constant 60FPS with Direct3d9 at 1600x900 resolution.||Shirsakbc|
|Windows 7||Intel Core i7-3770 @ 3.4GHz||NVIDIA GeForce GTX 680||Fully Playable without any graphical or Sound issues on 1080p! Played with Widescreen Hack on DirectX 9 Plugin and DSP LLE Recompiler with DSound.||StarDave|
|Windows 7||Intel Pentium G860||AMD Radeon HD 7770||Playable at mostly full speed at 1.5x native, D3D9; and using the new DSP HLE emulation. Minor visual glitch with reflective water. No apparent audio problems that existed with HLE in older builds.|
|Windows 7||Intel Core 2 Quad Q9550 @ 3.4GHz||NVIDIA GeForce GTX 660 Ti||Playable: 60FPS with OpenGL (1920x1080, 9x SSAA); 60FPS with DirectX 9. Enabling Vsync on DX9 seems to cut the framerate down to 35-40FPS, and DirectX 11 exhibits the same behavior regardless of Vsync setting (driver bug). HLE audio gets distorted after playing for around two hours and CPU is too slow for LLE.|
|Mac OS X 10.8.4||Intel Core 2 Quad Q9550 @ 3.4GHz||NVIDIA GeForce GTX 660 Ti||Playable: 50-60FPS (1920x1080). HLE audio stutters since it's not constantly full speed.|
|Windows 7||Intel Core i7-4650U||Intel HD Graphics 5000||Playable: 55-60FPS with DirectX 9 or 11 (1440x900, without AA); 35-60FPS with OpenGL. LLE audio works well.|
|Mac OS X 10.8.4||Intel Core i7-4650U||Intel HD Graphics 5000||Not really playable; 30-45FPS.|
|Windows 7 x68||Intel Celeron G1610 @ 2.6GHz||Intel HD Graphics||Playable. Glitches even with BBox = true. 40FPS||hivaoa|
|Windows 7||AMD FX-4300 @ 4GHz||AMD Radeon R7 260x||Very Playable. Constant 60FPS with all enhancements maxed. No problems using HLE.||Period|
|Windows 7||AMD Phenom II x4 965 BE @ 3.4GHz||NVIDIA GeForce GTX 660||Playable. FPS drops to 50% when using Paper Mode and as well when the Boo Hoos enter invisible mode.||Kenny|
|Windows 10 Preview||AMD Athlon II X4 650 @ 3.2GHz||ATI Radeon HD 4200||Game runs perfect at a constant 60FPS at all times using the Direct3D renderer. Using the OpenGL renderer causes a significant slowdown and is not recommended. No graphical errors at all on either graphics renderer.||Byteandahalf|
|^||Mac OS X 10.9.2||Intel Core i5 @ 1.4GHz||Intel HD Graphics 5000||Game runs near perfect, mostly at 60FPS however does slow down when using paper abilities. A couple of minor graphics errors throughout the game. However, game is not completable as it hangs indefinitely on the final boss fight.||SirSpanky|
|Windows 8||Intel Core i7 @ 4GHz||NVIDIA GeForce GTX 970||Using Direct3D, game runs smoothly throughout, minor (non-consistent) glitches in paper transitions, small FPS drop during bridge over Petalburg river appearance. OpenGL NOT recommended.||Canopenerdude|
|Windows 8.1||AMD FX-8350 @ 4.04GHz||AMD Radeon HD 5870||Game nearly unplayable. Game runs at 60FPS @ 4x resolution, but lags down to 10 FPS on all backends/resolutions during transition scenes (Boat at the start flipping, going through pipes, ect.) Issue not present in.||Darklords|
|Windows 8.1||Intel Core i5-3210M @ 2.5GHz||NVIDIA GeForce 610M||Direct3D has a few minor graphical glitches. OpenGL no issues.||wildgoosespeeder|