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Phantasy Star Online Episode I & II: Difference between revisions
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== Problems == | == Problems == | ||
=== Calendar === | === Calendar === | ||
Syncing the calendar causes the game to crash. Despite what the game indicates when first run, one can play the game normally without the calendar; so when prompted to sync it at the beginning of the game, simply select "no" to proceed. | Syncing the calendar causes the game to crash. Despite what the game indicates when first run, one can play the game normally without the calendar; so when prompted to sync it at the beginning of the game, simply select "no" to proceed. | ||
=== {{s}}White Box in D3D{{/s}} === | === {{s}}White Box in D3D{{/s}} === | ||
In the D3D backend the camera is somehow too far back, creating a large white box that covers the screen. If you use shift+W to zoom in to the camera's normal position past the white block, the game will be fully playable. Alternatively, just use OpenGL, as it does not suffer from this problem. See {{issue|6268 | In the D3D backend the camera is somehow too far back, creating a large white box that covers the screen. If you use shift+W to zoom in to the camera's normal position past the white block, the game will be fully playable. Alternatively, just use OpenGL, as it does not suffer from this problem. See {{issue|6268}}. Fixed in {{revision|4.0-3748}}. | ||
{{image|Phantasy Star Online White Box.png|D3D and the white box}} | {{image|Phantasy Star Online White Box.png|D3D and the white box}} | ||
{{image|Phantasy Star Online White Box 2.png|Proper emulation|br}} | {{image|Phantasy Star Online White Box 2.png|Proper emulation|br}} | ||
=== Black Video === | |||
Scenes that play pre-rendered video appear black unless the External Frame Buffer is enabled and set to Real and Scaled EFB Copy is disabled. Setting the Internal Resolution to 1x reduces image shaking. | |||
== Configuration == | == Configuration == |