Phantasy Star Online Episode I & II Plus: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image       = [[File:PhantasyStarPlus.jpg|300px]]
|image     = [[File:PhantasyStarPlus.jpg|300px]]
|developer     = Sonic Team
|developer = Sonic Team
|publisher     = Sega
|publisher = Sega
|released     = {{vgrelease|JP=November 27, 2003|NA=September 15, 2004}}
|series    = Phantasy Star
|series        = ''Phantasy Star''
|released = {{vgrelease|JP=November 27, 2003|NA=September 15, 2004}}
|genre         = Action role-playing
|genre     = Action role-playing
|modes         = Single-player, Multiplayer (4), Online (*)
|modes     = Single-player, Multiplayer (4), Online (*)
|input         = GameCube Controller
|input     = GameCube Controller
|forumlink     = http://forums.dolphin-emu.org/Thread-gc-phantasy-star-online-episode-i-ii-plus
|forumlink = http://forums.dolphin-emu.org/Thread-gc-phantasy-star-online-episode-i-ii-plus
}}
}}


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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Calender ===
=== Calendar ===
Syncing the calender causes the game to crash. Despite what the game indicates when first run, one can play the game normally without the calender; so when prompted to sync it at the beginning of the game, simply select "no" to proceed.
At the beginning of the game, when the game asks if you want to go to the Calendar Screen, choosing Yes makes the game freeze. You can avoid this by simply selecting No instead. If you need to adjust the date and time, you can do so in your computer's settings, or if that is not possible, the Advanced tab of Dolphin's configuration.


=== <s>Black Video</s> ===
=== <s>Black Video</s> ===
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{{testing/entry|revision=3.5-1484|OS=Windows 7|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GT 640|result= The game works fine. I forgot to put in the fixes for black screens during videos, but that is not important to me anyway. I used OpenGL and made sure that I didn't set the system date. I got through the black screen by pressing pause, and was able to create the character I wanted, though there is some slowdown when selecting a class caused by a blur effect in the text describing them, but its very minor. In game, I was able to play a few offline quest and beat two Episode II bosses with no slowdown or glitches, well except for the Gol Dragon Fight when it creates a clone of itself. Using DSP LLE as well for sound.|tester=Yugix}}
{{testing/entry|revision=3.5-1484|OS=Windows 7|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GT 640|result= The game works fine. I forgot to put in the fixes for black screens during videos, but that is not important to me anyway. I used OpenGL and made sure that I didn't set the system date. I got through the black screen by pressing pause, and was able to create the character I wanted, though there is some slowdown when selecting a class caused by a blur effect in the text describing them, but its very minor. In game, I was able to play a few offline quest and beat two Episode II bosses with no slowdown or glitches, well except for the Gol Dragon Fight when it creates a clone of itself. Using DSP LLE as well for sound.|tester=Yugix}}
{{testing/entry|revision=3.5-1686|OS=Windows 7|CPU=Intel Core 2 Quad Q9650 @ 3GHz|GPU=ATI Radeon HD 5700|result=Playable only with OpenGL. All versions of Direct3D malfunction at initial loading screen then freeze. Compatibility settings in main article (i.e. EFB Enabled/Real, Scaled EFB Copy Disabled, Internal Resolution 1x) work for me with OpenGL renderer. All other settings were left at default out-of-the-box values. Some letters missing (e.g. Japanese on the language menu appears as "apanese") but game playable.|tester}}
{{testing/entry|revision=3.5-1686|OS=Windows 7|CPU=Intel Core 2 Quad Q9650 @ 3GHz|GPU=ATI Radeon HD 5700|result=Playable only with OpenGL. All versions of Direct3D malfunction at initial loading screen then freeze. Compatibility settings in main article (i.e. EFB Enabled/Real, Scaled EFB Copy Disabled, Internal Resolution 1x) work for me with OpenGL renderer. All other settings were left at default out-of-the-box values. Some letters missing (e.g. Japanese on the language menu appears as "apanese") but game playable.|tester}}
{{testing/entry|revision=4.0|OS=Windows 10|CPU=Intel i7-4770 @ 3.4GHz|GPU=NVIDIA Quadro K1200|result=Worked well with DX9, launch game with DX11 wait for white screen over menu, close then start with DX9 and game will run with any settings or enhancements, i never did the black screen fix and did not notice any black screens.|tester=David R.}}
{{testing/entry|revision=4.0|OS=Windows 10|CPU=Intel Core i7-4770 @ 3.4GHz|GPU=NVIDIA Quadro K1200|result=Worked well with DX9, launch game with DX11 wait for white screen over menu, close then start with DX9 and game will run with any settings or enhancements, i never did the black screen fix and did not notice any black screens.|tester=David R.}}
{{testing/entry|revision=5.0-11701|OS=Windows 10|CPU=Intel Xeon E3-1245 @ 3.3GHz|GPU=NVIDIA GTS 450|result=Settings: OpenGL, Asynchronous (Ubershaders), Per-Pixel Lightning, 2x native resolution. Other settings left to their default value.
I played about 70 hours in Normal difficulty, did all Episode 1 (including all quests) and Episode 2 up to Gal Gryphon. It works very well and the frame rate was stable at all time. The only issue I have is that some texts are missing a few letters. It's rare and it happens only in-game in the white dialog popups. I may have seen that before on my GameCube though, comparing with original hardware might be useful.|tester=Nolendil}}
{{testing/end}}
{{testing/end}}


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