Phantom Brave: We Meet Again: Difference between revisions

Jump to navigation Jump to search
(Whoops. Not released by Koei for the Wii in Europe. Europe never had a release of this game for the wii.)
(24 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{Infobox VG
{{Infobox VG
|image         = [[File:Phantom Brave.jpg|300px|Phantom Brave: We Meet Again]]
|image     = [[File:Phantom Brave.jpg|300px]]
|developer     = System Prisma
|developer = System Prisma
|publisher     = {{vgrelease|JP=Nippon Ichi Software|NA=NIS America}}
|publisher = {{vgrelease|JP=Nippon Ichi Software|NA=Nippon Ichi Software America}}
|released     = {{vgrelease|JP=March 12, 2009|NA=August 14, 2009}}
|released = {{vgrelease|JP=March 12, 2009|NA=August 14, 2009}}
|genre         = Tactical role-playing
|genre     = Tactical role-playing
|modes         = Single-player
|modes     = Single-player
|input         = Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller
|input     = Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-phantom-brave-we-meet-again
|forumlink = http://forums.dolphin-emu.org/Thread-wii-phantom-brave-we-meet-again
}}
}}


'''''Phantom Brave: We Meet Again''''' is a [[Wii]] port of PlayStation 2 game, ''Phantom Brave''. The game was initially announced to have a release date of March 12, 2009 in video gaming 2009 in Japan, but due to manufacturing delays with the Wii discs, it was instead released on August 14, 2009. NIS America has also confirmed that they will be releasing the port in the US, giving it the subtitle "We Meet Again". NIS America Picks Up Phantom Brave: We Meet Again for the Wii NIS America Confirms Phantom Brave to be to be released in North America In addition to the Wii game disc, NIS America has also included a DVD which contains various art work, and both animated and non-animated sprites.
'''''Phantom Brave: We Meet Again''''' is a turn based strategy RPG that incorporates unique battle styles and a hardcore character customization system. Players can create units from a number of list of monster/ghost categories and power them up to a exponential number. There are two main phases to Phantom Brave's battle system. The first phase is the Confine phase. Marona the protagonist of this game can summon ghosts and monsters as battle units to fight for her. However, in order to do so she must "confine" souls into objects on the battlefield like rocks, plants, and items. Depending on what object you use as the host, the stats of the units you summon will greatly differ. Some units become stronger on certain objects, so knowing your spirits' characteristics becomes a very important strategic element.
 
== Emulation Information ==
{{Problems/Controller Map Overlap}}


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
}}}}


== Configuration ==
== Configuration ==
Line 21: Line 27:
== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|7257|*****}}
{{VersionCompatibilityVersion|7257|*****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


Line 28: Line 34:
{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=7257|OS=Windows 7 x64|CPU=Intel Core i7-860|GPU=ATI Radeon HD 5770|result=Perfect 60 FPS, no problems|tester=ThatLuciano}}
{{testing/entry|revision=7257|OS=Windows 7|CPU=Intel Core i7-860|GPU=ATI Radeon HD 5770|result=Perfect 60FPS, no problems|tester=ThatLuciano}}
{{testing/entry|revision=3.0-421|OS=Windows 7 x64|CPU=AMD Athlon II X3 450 @ 3.2GHz|GPU=AMD Radeon HD 6670|result=Perfect 60+ fps. Still no problems.|tester=Faefdsedf}}
{{testing/entry|revision=3.0-421|OS=Windows 7|CPU=AMD Athlon II X3 450 @ 3.2GHz|GPU=AMD Radeon HD 6670|result=Perfect 60+ FPS. Still no problems.|tester=Faefdsedf}}
{{testing/entry|revision=3.0-710|OS=Windows 7 x64|CPU=Intel Core i7 @ 3.2GHz|GPU=nVidia GeForce GTX 560Ti|result=D3D9 Backend - Constant 60 FPS with 4x Internal Resolution, 1xAA, and 1xAF, LLE Recompiler and LLE on thread, slowdowns only when saving, but it has no impact on the gameplay; music glitches with HLE. Use V-Sync to avoid microstutters.|tester=machomuu}}
{{testing/entry|revision=3.0-710|OS=Windows 7|CPU=Intel Core i7 @ 3.2GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=D3D9 Backend - Constant 60FPS with 4x Internal Resolution, 1xAA, and 1xAF, LLE Recompiler and LLE on thread, slowdowns only when saving, but it has no impact on the gameplay; music glitches with HLE. Use V-Sync to avoid microstutters.|tester=machomuu}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
|vid1=FnL8TeIXcB4|cap1=Phantom Brave: We Meet Again - Dolphin Emulator 5.0-3718 [1080p HD / 60 FPS] - Nintendo Wii
}}


[[Category:Wii games]]
[[Category:Wii games]]

Navigation menu