Pikmin (GC): Difference between revisions

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{{Infobox VG
{{Infobox VG
|title = Pikmin
|image    = [[File:Pikmin.jpg|300px|Pikmin]]
|image    = [[File:Pikmin.jpg|300px|Pikmin]]
|developer = Nintendo EAD
|developer = Nintendo EAD
|publisher = Nintendo
|publisher = Nintendo
|series    = Pikmin
|released  = {{vgrelease|JP=October 26, 2001|NA=December 2, 2001|EU=June 14, 2002}}
|released  = {{vgrelease|JP=October 26, 2001|NA=December 2, 2001|EU=June 14, 2002}}
|series    = ''Pikmin''
|genre    = Real-time strategy
|genre    = Real-time strategy
|modes    = Single-player
|input    = GameCube Controller
|input    = GameCube Controller
|modes    = Single-player
|forumlink = http://forums.dolphin-emu.org/Thread-gc-pikmin
|forumlink = http://forums.dolphin-emu.org/Thread-gc-pikmin
|wikipedia = Pikmin
}}
}}


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== Problems ==
== Problems ==
=== Hang ===
{{Problems|{{#vardefineecho:problems|
Will sometimes hang on a black screen when the day ends. This mostly happens when using save states on that day.
=== Sound Bugs ===
Pikmin has various sound and music issues with DSP HLE, [[DSP LLE]] corrects these issues.


=== {{s}}Sound Bugs{{/s}} ===
=== Enemy Reel Stuttering ===
Pikmin has various sound and music issues with DSP HLE, [[DSP LLE]] corrects these issues. Should be fixed with {{revision|4.0-7286}}.
The enemy showcase reel that plays after the credits when you achieve the Happy Ending has minor stuttering with default settings, most noticeable on the scrolling text. Setting Texture Cache Accuracy to Medium resolves the issue.
 
}}}}


== Enhancements ==
== Enhancements ==
=== 60Hz AR Codes ===
=== 16:9 Aspect Ratio Fix ===
==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1971] ====
The built-in Widescreen Hack causes clipping and reflection issues. The following Action Replay codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.
<pre>Enable 60Hz Mode [Ralf]
 
K79V-ZGNM-1P58Y
==== NA ====
1RG4-CT0E-7TFH8
<pre>
TRPZ-9Y7Y-45DJJ
$16:9 Widescreen (1.1) (NTSC-U) [Ralf]
ZV4V-3CF9-W8MFX
0405A40C 38A003AC
5CCE-WXHF-2B36Y
043E8500 3FE38E39
3K8C-PPBR-A3VUR
</pre>
88XP-5T26-JMHQ7</pre>
 
<pre>
$16:9 Widescreen (1.0) (NTSC-U)
041FDF40 C3A28300
043E8500 3FE38E39
</pre>
 
==== EU ====
<pre>
$16:9 Widescreen
0405A2D8 38A003AC
043ED418 3FE38E39
</pre>
 
=== 60Hz ===
These Gecko codes force 60hz rendering.
==== NA ====
<pre>
$60FPS (1.1) (NTSC-U) [gamemasterplc]
04059774 38000001
0405AE7C 38800001
043E8A58 3F000000
04107738 4800000C
</pre>
 
==== EU ====
<pre>
$60Hz
042A7CF0 00000014
022A7CF6 000001E0
022A7CF8 000001E0
022A7CFC 00000000
022A7D00 000001E0
043ED5B0 3F800000
</pre>
 
=== HD Texture Pack ===
[https://forums.dolphin-emu.org/Thread-pikmin-hd-texture-pack-1-0-6-2019-01-27 Pikmin HD Texture Pack 1.0.6 2019-01-27 by HenrikoMagnifico]


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|accuratetexturecache = Position 2 (Medium)
|accuratetexturecachenotes = Resolves pre-rendered video stuttering
|dspengine = LLE
|dspenginenotes = Render audio appropriately
}}
}}


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{{testing/entry|revision=4.0-2654 VR-Hydra|OS=Windows 8.1|CPU=Intel Core i7-4770K @ 3.5GHz|GPU=NVIDIA GeForce GTX 760|result=Runs okay at 29FPS with resolution (1920x1080) running in fullscreen|tester=VRBites.com}}
{{testing/entry|revision=4.0-2654 VR-Hydra|OS=Windows 8.1|CPU=Intel Core i7-4770K @ 3.5GHz|GPU=NVIDIA GeForce GTX 760|result=Runs okay at 29FPS with resolution (1920x1080) running in fullscreen|tester=VRBites.com}}
{{testing/entry|revision=4.0-4163|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Almost perfect. Can have minor slowdown in Forest of Hope with 100 pikmin out. Some issues with stereo sound using HLE but otherwise fully playable.|tester=Xerxes}}
{{testing/entry|revision=4.0-4163|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Almost perfect. Can have minor slowdown in Forest of Hope with 100 pikmin out. Some issues with stereo sound using HLE but otherwise fully playable.|tester=Xerxes}}
{{testing/entry|revision=4.0-7714|OS=Windows 7|CPU=Intel Core i3-370M @ 2.4GHz|GPU=AMD Radeon HD 6370M|result=Fully playable: No slowdowns, no known glitches.|tester=}}
{{testing/entry|revision=5.0-6121|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 1060|result=The enemy showcase video after the end credits drops frames without Texture Cache Accuracy: Medium, most noticeable on the scrolling text. There's barely any difference between LLE and HLE audio, but there are some missing sounds in HLE such as the ship's blast off sound at the end of each day; using LLE resolves this. Everything else works fine with default settings.|tester=Xerxes}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=W5UZenJsOMc|cap1=Dolphin Emulator 4.0 - Pikmin (Oculus Rift DK2 1080P) - Nintendo GameCube
|vid1=W5UZenJsOMc|cap1=Dolphin Emulator 4.0 - Pikmin (Oculus Rift DK2 1080P) - Nintendo GameCube
|vid2=HECCz6crb6I|cap2=Dolphin Emulator 4.0 - Pikmin (1080p HD) - Nintendo GameCube
|vid2=HECCz6crb6I|cap2=Dolphin Emulator 4.0 - Pikmin (1080p HD) - Nintendo GameCube
|vid3=EB0Nbg1R0lQ|cap3=Pikmin Intro HD- 1080p (Dolphin emulator)
|vid3=H2yFK6BNHNk|cap3=(1440p) Pikmin Gameplay - Dolphin 5.0
|vid4=WuQJIswGCUQ|cap4=Pikmin - Day 1 - HD- 1080p (Dolphin emulator)
|vid4=WuQJIswGCUQ|cap4=Pikmin - Day 1 - HD- 1080p (Dolphin emulator)
|vid5=E1_d3EAx-aM|cap5=Pikmin on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid5=E1_d3EAx-aM|cap5=Pikmin on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid6=EB0Nbg1R0lQ|cap6=Pikmin Intro HD- 1080p (Dolphin emulator)
}}
}}


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[[Category:GameCube games]]
[[Category:GameCube games]]
[[Category:Zelda ucode games]]
[[Category:Zelda ucode games]]
[[Category:Ships with debugging symbols]]

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