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=== Enemy Reel Stuttering === | === Enemy Reel Stuttering === | ||
The enemy showcase reel that plays after the credits when you achieve the Happy Ending has minor stuttering with default settings, most noticeable on the scrolling text. Setting Texture Cache Accuracy to Medium resolves the issue. | The enemy showcase reel that plays after the credits when you achieve the Happy Ending has minor stuttering with default settings, most noticeable on the scrolling text. Setting Texture Cache Accuracy to Medium resolves the issue. | ||
}}}} | }}}} | ||
== Enhancements == | == Enhancements == | ||
=== | === 16:9 Aspect Ratio Fix === | ||
The built-in Widescreen Hack causes clipping and reflection issues. The following Action Replay codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. | |||
==== | |||
<pre> | ==== NA ==== | ||
<pre> | |||
$16:9 Widescreen (1.1) (NTSC-U) [Ralf] | |||
0405A40C 38A003AC | |||
043E8500 3FE38E39 | |||
</pre> | |||
=== 16:9 | <pre> | ||
$16:9 Widescreen (1.0) (NTSC-U) | |||
==== | 041FDF40 C3A28300 | ||
<pre> | 043E8500 3FE38E39 | ||
</pre> | |||
==== EU ==== | |||
<pre> | |||
$16:9 Widescreen | |||
0405A2D8 38A003AC | |||
043ED418 3FE38E39 | |||
</pre> | |||
=== 60Hz === | |||
These Gecko codes force 60hz rendering. | |||
==== NA ==== | |||
<pre> | |||
$60FPS (1.1) (NTSC-U) [gamemasterplc] | |||
04059774 38000001 | |||
0405AE7C 38800001 | |||
043E8A58 3F000000 | |||
04107738 4800000C | |||
</pre> | |||
==== EU ==== | |||
<pre> | |||
$60Hz | |||
042A7CF0 00000014 | |||
022A7CF6 000001E0 | |||
022A7CF8 000001E0 | |||
022A7CFC 00000000 | |||
022A7D00 000001E0 | |||
043ED5B0 3F800000 | |||
</pre> | |||
=== | === HD Texture Pack === | ||
[https://forums.dolphin-emu.org/Thread-pikmin-hd-texture-pack-1-0-6-2019-01-27 Pikmin HD Texture Pack 1.0.6 2019-01-27 by HenrikoMagnifico] | |||
== Configuration == | == Configuration == | ||
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<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | <!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | ||
{{VersionCompatibilityVersion|2.0|****|Glitchy sound /wo LLE}} | {{VersionCompatibilityVersion|2.0|****|Glitchy sound /wo LLE}} | ||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
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{{testing/entry|revision=4.0-2654 VR-Hydra|OS=Windows 8.1|CPU=Intel Core i7-4770K @ 3.5GHz|GPU=NVIDIA GeForce GTX 760|result=Runs okay at 29FPS with resolution (1920x1080) running in fullscreen|tester=VRBites.com}} | {{testing/entry|revision=4.0-2654 VR-Hydra|OS=Windows 8.1|CPU=Intel Core i7-4770K @ 3.5GHz|GPU=NVIDIA GeForce GTX 760|result=Runs okay at 29FPS with resolution (1920x1080) running in fullscreen|tester=VRBites.com}} | ||
{{testing/entry|revision=4.0-4163|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Almost perfect. Can have minor slowdown in Forest of Hope with 100 pikmin out. Some issues with stereo sound using HLE but otherwise fully playable.|tester=Xerxes}} | {{testing/entry|revision=4.0-4163|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Almost perfect. Can have minor slowdown in Forest of Hope with 100 pikmin out. Some issues with stereo sound using HLE but otherwise fully playable.|tester=Xerxes}} | ||
{{testing/entry|revision=5.0-6121|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 1060|result=The enemy showcase video after the end credits drops frames without Texture Cache Accuracy: Medium, most noticeable on the scrolling text. There's barely any difference between LLE and HLE audio, but there are some missing sounds in HLE such as the ship's blast off sound at the end of each day; using LLE resolves this. Everything else works fine with default settings.|tester=Xerxes}} | {{testing/entry|revision=5.0-6121|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 1060|result=The enemy showcase video after the end credits drops frames without Texture Cache Accuracy: Medium, most noticeable on the scrolling text. There's barely any difference between LLE and HLE audio, but there are some missing sounds in HLE such as the ship's blast off sound at the end of each day; using LLE resolves this. Everything else works fine with default settings.|tester=Xerxes}} | ||
{{testing/end}} | {{testing/end}} | ||
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[[Category:GameCube games]] | [[Category:GameCube games]] | ||
[[Category:Zelda ucode games]] | [[Category:Zelda ucode games]] | ||
[[Category:Ships with debugging symbols]] |