Pikmin (GC): Difference between revisions

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General maintenance with AutoWikiBrowser in Bot mode
(→‎Testing: remove two anonymous 4.0-7714 tests for which there is no build on the dolphin site)
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|modes    = Single-player
|modes    = Single-player
|input    = GameCube Controller
|input    = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-pikmin
|forumlink = https://forums.dolphin-emu.org/Thread-gc-pikmin
}}
}}


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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Sound Bugs ===
Pikmin has various sound and music issues with DSP HLE, [[DSP LLE]] corrects these issues.
=== Enemy Reel Stuttering ===
=== Enemy Reel Stuttering ===
The enemy showcase reel that plays after the credits when you achieve the Happy Ending has minor stuttering with default settings, most noticeable on the scrolling text. Setting Texture Cache Accuracy to Medium resolves the issue.
The enemy showcase reel that plays after the credits when you achieve the Happy Ending has minor stuttering with default settings, most noticeable on the scrolling text. Setting Texture Cache Accuracy to Medium resolves the issue.
=== <s>Hang</s> ===
Will sometimes hang on a black screen when the day ends. This mostly happens when using save states on that day. Likely resolved sometime before {{revision|4.0-7714}}.


}}}}
}}}}


== Enhancements ==
== Enhancements ==
=== 60 FPS ===
=== 16:9 Aspect Ratio Fix ===
By adding the Action Replay code below, and enabling it, Pikmin will run at 60 FPS.
The built-in Widescreen Hack causes clipping and reflection issues. The following Action Replay codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.  
==== PAL ====
 
<pre>Enable 60Hz Mode [Ralf]
==== NA ====
K79V-ZGNM-1P58Y
<pre>
1RG4-CT0E-7TFH8
$16:9 Widescreen (1.1) (NTSC-U) [Ralf]
TRPZ-9Y7Y-45DJJ
0405A40C 38A003AC
ZV4V-3CF9-W8MFX
043E8500 3FE38E39
5CCE-WXHF-2B36Y
</pre>
3K8C-PPBR-A3VUR
 
88XP-5T26-JMHQ7</pre>
<pre>
$16:9 Widescreen (1.0) (NTSC-U)
041FDF40 C3A28300
043E8500 3FE38E39
</pre>
 
==== EU ====
<pre>
$16:9 Widescreen
0405A2D8 38A003AC
043ED418 3FE38E39
</pre>
 
=== 60Hz ===
These Gecko codes force 60hz rendering.
==== NA ====
<pre>
$60FPS (1.1) (NTSC-U) [gamemasterplc]
04059774 38000001
0405AE7C 38800001
043E8A58 3F000000
04107738 4800000C
</pre>


=== 16:9 Aspect Ratio Fix ===
==== EU ====
The built-in Widescreen Hack causes clipping and reflection issues. The following Action Replay codes work as a replacement, causing less issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.
<pre>
==== PAL ====
$60Hz
<pre>16:9 Aspect Ratio Fix [Ralf]
042A7CF0 00000014
15ZV-P8NW-GK0QA
022A7CF6 000001E0
7BXK-ZK2Z-JFR1H
022A7CF8 000001E0
4BFH-BTFQ-TW68W</pre>
022A7CFC 00000000
022A7D00 000001E0
043ED5B0 3F800000
</pre>


==== NTSC ====
=== HD Texture Pack ===
<pre>16:9 Aspect Ratio Fix [Ralf]
[https://www.henrikomagnifico.com/texture-packs Pikmin 4K Texture Pack] by HenrikoMagnifico
HYRZ-MK7B-NG86E
UPQH-3PG7-AD7CZ
X18R-CJ5H-DNYFV</pre>


== Configuration ==
== Configuration ==
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<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|2.0|****|Glitchy sound /wo LLE}}
{{VersionCompatibilityVersion|2.0|****|Glitchy sound /wo LLE}}
{{VersionCompatibilityVersion|4.0-7714|*****|Perfect for some time before this}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=2.0|OS=Windows XP|CPU=AMD Athlon II x2 215 @ 3.45GHz|GPU=NVIDIA GeForce 7025|result=(: Game completed! Sound disappears in intro and some other places. Small slowdowns in huge places.|tester=†.fl.l).}}
{{testing/entry|revision=2.0|OS=Windows XP|CPU=AMD Athlon II x2 215 @ 3.45 GHz|GPU=NVIDIA GeForce 7025|result=(: Game completed! Sound disappears in intro and some other places. Small slowdowns in huge places.|tester=†.fl.l).}}
{{testing/entry|revision=3.0|OS=Mac OS X 10.7.4 Lion|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Works great at 100% speed almost all of the time, using 80+ Pikmin will cause a slight slowdown (from 100% to 87%, not major at all). No bugs encountered, completely finished the game.|tester=Axxer}}
{{testing/entry|revision=3.0|OS=Mac OS X 10.7.4 Lion|CPU=Intel Core i7 @ 2.2 GHz|GPU=AMD Radeon HD 6750M|result=Works great at 100% speed almost all of the time, using 80+ Pikmin will cause a slight slowdown (from 100% to 87%, not major at all). No bugs encountered, completely finished the game.|tester=Axxer}}
{{testing/entry|revision=7687|OS=Windows 7|CPU=AMD Athlon 64 X2 4400 @ 2.2GHz|GPU=NVIDIA GeForce GT 440|result=Perfect, but having more than 60 active Pikmins causes the game to slow down.|tester=Endres}}
{{testing/entry|revision=7687|OS=Windows 7|CPU=AMD Athlon 64 X2 4400 @ 2.2 GHz|GPU=NVIDIA GeForce GT 440|result=Perfect, but having more than 60 active Pikmins causes the game to slow down.|tester=Endres}}
{{testing/entry|revision=3.0-151|OS=Windows 7|CPU=AMD Phenom II X6 Black 1100T|GPU=AMD Radeon HD 6850|result=Perfect, without any crash or slowdown during all game, just some audio crackling sometimes, I recommend LLE audio plugin|tester=Aldaris}}
{{testing/entry|revision=3.0-151|OS=Windows 7|CPU=AMD Phenom II X6 Black 1100T|GPU=AMD Radeon HD 6850|result=Perfect, without any crash or slowdown during all game, just some audio crackling sometimes, I recommend LLE audio plugin|tester=Aldaris}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i7-2700K @ 4.2GHz|GPU=NVIDIA GeForce GTX 570 HD|result=Perfect with LLE audio plugin|tester=bcheng}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i7-2700K @ 4.2 GHz|GPU=NVIDIA GeForce GTX 570 HD|result=Perfect with LLE audio plugin|tester=bcheng}}
{{testing/entry|revision=3.0-801|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=NVIDIA GeForce GTX 560M|result=Perfect, minor slow down with 100 Pikmin in the field with LLE Audio enabled. AR Codes no longer appear to crash the Emulator on Startup|tester=Phazon Lord}}
{{testing/entry|revision=3.0-801|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.2 GHz|GPU=NVIDIA GeForce GTX 560M|result=Perfect, minor slow down with 100 Pikmin in the field with LLE Audio enabled. AR Codes no longer appear to crash the Emulator on Startup|tester=Phazon Lord}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD Phenom II X4 965 Black|GPU=AMD Radeon HD 5850|result=Runs smoothly with fully working, bug/crackle-free sound at 30FPS with Progressive Scan enabled, and the internal resolution set to 3x native (1920x1584) running in fullscreen at 1092x1080 with scaled EFB copies, EFB on and set to virtual, OpenMP Texture Decoder on but otherwise default settings. Experiences minor slowdowns (~24-27FPS) when more than approximately 60 pikmin are on-screen at the same time.|tester=incassum}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD Phenom II X4 965 Black|GPU=AMD Radeon HD 5850|result=Runs smoothly with fully working, bug/crackle-free sound at 30FPS with Progressive Scan enabled, and the internal resolution set to 3x native (1920x1584) running in fullscreen at 1092x1080 with scaled EFB copies, EFB on and set to virtual, OpenMP Texture Decoder on but otherwise default settings. Experiences minor slowdowns (~24-27FPS) when more than approximately 60 pikmin are on-screen at the same time.|tester=incassum}}
{{testing/entry|revision=4.0-1487|OS=Windows 8.1|CPU=AMD A6-6400k @ 3.9GHz|GPU=AMD Radeon HD 8470D|result=Runs perfectly at 60FPS with 3x native resolution (1920x1584) running in fullscreen at 1280x1024|tester=xbox360fan05}}
{{testing/entry|revision=4.0-1487|OS=Windows 8.1|CPU=AMD A6-6400k @ 3.9 GHz|GPU=AMD Radeon HD 8470D|result=Runs perfectly at 60FPS with 3x native resolution (1920x1584) running in fullscreen at 1280x1024|tester=xbox360fan05}}
{{testing/entry|revision=4.0-2654 VR-Hydra|OS=Windows 8.1|CPU=Intel Core i7-4770K @ 3.5GHz|GPU=NVIDIA GeForce GTX 760|result=Runs okay at 29FPS with resolution (1920x1080) running in fullscreen|tester=VRBites.com}}
{{testing/entry|revision=4.0-2654 VR-Hydra|OS=Windows 8.1|CPU=Intel Core i7-4770K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 760|result=Runs okay at 29FPS with resolution (1920x1080) running in fullscreen|tester=VRBites.com}}
{{testing/entry|revision=4.0-4163|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Almost perfect. Can have minor slowdown in Forest of Hope with 100 pikmin out. Some issues with stereo sound using HLE but otherwise fully playable.|tester=Xerxes}}
{{testing/entry|revision=4.0-4163|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 650|result=Almost perfect. Can have minor slowdown in Forest of Hope with 100 pikmin out. Some issues with stereo sound using HLE but otherwise fully playable.|tester=Xerxes}}
{{testing/entry|revision=5.0-6121|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 1060|result=The enemy showcase video after the end credits drops frames without Texture Cache Accuracy: Medium, most noticeable on the scrolling text. There's barely any difference between LLE and HLE audio, but there are some missing sounds in HLE such as the ship's blast off sound at the end of each day; using LLE resolves this. Everything else works fine with default settings.|tester=Xerxes}}
{{testing/entry|revision=5.0-6121|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 1060|result=The enemy showcase video after the end credits drops frames without Texture Cache Accuracy: Medium, most noticeable on the scrolling text. There's barely any difference between LLE and HLE audio, but there are some missing sounds in HLE such as the ship's blast off sound at the end of each day; using LLE resolves this. Everything else works fine with default settings.|tester=Xerxes}}
{{testing/entry|revision=5.0-18219|OS=Ubuntu 22.04|CPU=AMD Ryzen 7 5700G @ 3.8 GHz|GPU=AMD Radeon RX Vega 8|result=Performance: Stable 30FPS. Configuration: 1080p, 4xMSAA, Vsync: ON, Region: PAL, Graphics Backend: Vulkan, SafeTextureCacheColorSamples = 512, Gecko Widescreen Hack. |tester=PortalMario}}
{{testing/end}}
{{testing/end}}


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<!--A full list of options is available at Template:VideoGallery/doc-->
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=W5UZenJsOMc|cap1=Dolphin Emulator 4.0 - Pikmin (Oculus Rift DK2 1080P) - Nintendo GameCube
|vid1=EB0Nbg1R0lQ|cap1=Pikmin Intro HD- 1080p (Dolphin emulator)
|vid2=HECCz6crb6I|cap2=Dolphin Emulator 4.0 - Pikmin (1080p HD) - Nintendo GameCube
|vid2=HECCz6crb6I|cap2=Dolphin Emulator 4.0 - Pikmin (1080p HD) - Nintendo GameCube
|vid3=H2yFK6BNHNk|cap3=(1440p) Pikmin Gameplay - Dolphin 5.0
|vid3=H2yFK6BNHNk|cap3=(1440p) Pikmin Gameplay - Dolphin 5.0
|vid4=WuQJIswGCUQ|cap4=Pikmin - Day 1 - HD- 1080p (Dolphin emulator)
|vid4=WuQJIswGCUQ|cap4=Pikmin - Day 1 - HD- 1080p (Dolphin emulator)
|vid5=E1_d3EAx-aM|cap5=Pikmin on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid5=E1_d3EAx-aM|cap5=Pikmin on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid6=EB0Nbg1R0lQ|cap6=Pikmin Intro HD- 1080p (Dolphin emulator)
}}
}}


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[[Category:GameCube games]]
[[Category:GameCube games]]
[[Category:Zelda ucode games]]
[[Category:Zelda ucode games]]
[[Category:Ships with debugging symbols]]
[[Category:Games with texture packs]]