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Pikmin (Wii): Difference between revisions
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Filipianosol (talk | contribs) (PAL Version HLE fixed) |
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The game may crash randomly with the OpenGL backend, use D3D to avoid this. | The game may crash randomly with the OpenGL backend, use D3D to avoid this. | ||
=== PAL Version === | === {{s}}PAL Version{{/s}} === | ||
Since the new Zelda HLE merge, the Wii PAL version of Pikmin 1 (R9IP01) doesn't boot with the HLE audio backend. Refer {{Issue|8968}}. | Since the new Zelda HLE merge, the Wii PAL version of Pikmin 1 (R9IP01) doesn't boot with the HLE audio backend. Refer {{Issue|8968}}. Fixed by {{revision|4.0-8342}}. | ||
=== {{s}}Sound Issues{{/s}} === | === {{s}}Sound Issues{{/s}} === | ||
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<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
}} | }} | ||