Pikmin 2 (GC): Difference between revisions

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==== NTSC-U ====
==== NTSC-U ====
<pre>
<pre>$16:9 Widescreen
C241A434 00000003
C241A434 00000003
3DC03FAB 91C24000
3DC03FAB 91C24000
Line 44: Line 44:
</pre>
</pre>


==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=2154] ====
==== EU ====
<pre>;16:9 Aspect Ratio (Widescreen) [Ralf]
<pre>$16:9 Widescreen
C24257F0 00000002
04004F30 3C003FE3
3C003FE3 60008E39
04004F34 60008E39
9004002C 00000000</pre>
04004F38 9004002C
04004F3C 484208B8
044257F0 4BBDF740</pre>
 
=== 60 FPS Action Replay Code ===
Pikmin 2 normally runs at 30 FPS but can render at 60 with the following Action Replay code. 60 FPS rendering breaks cut-scenes, so the effect can be adjusted via the D-pad: a right-press on the D-pad triggers 60 FPS, while a left-press on the D-pad reverts to 30 FPS.
 
These results can be swapped by exchanging <code>0002</code> and <code>0001</code> in the code, if desired. The current button assignment makes gameplay more consistent with the Wii version, since:
* Ideally one would press the button for 60 FPS more frequently than the button for 30 FPS.
* D-pad right in the GC version cycles through Pikmin types in the same order as B on the Wiimote (the only button to cycle through Pikmin in the Wii version):
: <code>blue → red → yellow → purple → white → bulbmin</code>
* D-pad left in the GC version cycles through Pikmin in the reverse order.
<pre>$60FPS toggleable with right/left on dpad
88507009 00000002
045D1028 3C888889
405D1020 00001D01
00000000 40000000
88507009 00000001
045D1028 3D088889
405D1020 00001D02
00000000 40000000</pre>
 
=== 2-Player Story Mode ===
This Gecko code enables split-screen multiplayer in Story mode, allowing full co-op. Cutscenes play improperly, and only Player 1 can control menus.
<pre>$2-Player Story Mode
0414D928 3BE00002</pre>
 
=== HD Texture Pack ===
[https://forums.dolphin-emu.org/showthread.php?tid=50006 Pikmin 2 HD Texture Pack] by HenrikoMagnifico


== Configuration ==
== Configuration ==

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