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Pikmin 2 (GC)
|Release date(s)|| JP April 29, 2004|
NA August 30, 2004
EU October 8, 2004
AUS November 4, 2004
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||GameCube Controller|
|GameIDs||GPVE01, GPVP01, GPVJ01|
Pikmin 2, the sequel to Pikmin is a real-time strategy video game, and improves on it's predecessor with a 2-player mode, two new types of pikmin and a pikmin-esque creature "Bulbmin", and removal of the time limit. Pikmin 2 is widely considered an improvement over the previous title, receiving universal acclaim from reviewers. Pikmin 2 was re-released for the Wii as part of the New Play Control! series in Europe, Australia, and Japan in 2009, and North America in 2012.
The music in some parts of the game can be buggy and sometimes there can be no music at all (during the title screen and when viewing a days report, for instance). General sounds like controlling your Pikmin around with the C-stick can also be buggy. To fix all this simply use DSP LLE recompiler, and with Pikmin 2 being a fairly easy game to run, your performance should not be affected much.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Pikmin 2 since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Pentium E5800 @ 3.2GHz x||ATI Radeon HD 5450||Game runs smoothly at 100%. problems are: longer loading times, all water is black, sounds are incorrect and off. Other than these You'll have to use OpenGL rather than directX9. other than these, this game runs great.|
|Windows 7 x64||Intel Core i7-2820 @ 2.3GHz||AMD Radeon HD 6970M||Absolutely no bugs found yet.||Sol|
|Windows Vista x86||AMD Athlon LE-1640||nVidia GeForce 9200||Game runs perfectly at around 25 FPS, only issue is that in the Nintendo screen it sometimes gets stuck.||220.127.116.11|
|Windows 7 x86||Intel Core i5-430M @ 2.27GHz||ATI Mobility Radeon HD 5165||Game runs perfect at between 95% to 100% speed, hangs after saving (no crash, needs reset) and there appears to be no in-game music.||FallToSleep|
|Windows 7 x64||Intel Core i3-370M @ 2.4GHz||AMD Radeon HD 6370M||Fully playable: No slowdowns, no known glitches during gameplay. During intro movie sequence after starting a new game, press the Start button ASAP to skip it, this will avoid a system crash that happens after your character has disembarked from the ship and is being spoken to by two other characters.|
|Windows 7 x64||AMD Athlon x3 450 @ 3.2GHz||AMD Radeon HD 5770||freeze at startup of the game HLE dsp PAL version. LLE using dsp.||galetteosucresama|
|Windows 7 x86||AMD Phenom x3 @ 2.1GHz||AMD Radeon HD 6770||Fully playable using Direct3D9 at 1920x1080 internal resolution, runs at a consistent 30fps speed, faster than any other game I have tested on this system in fact. Have experienced no crashes an hour into the game, watched the intro sequence with no crashes either. However, severe graphical glitches will be encountered unless EFB copies is enabled.|
|^||Windows 7 x64||AMD Phenom 2 X6 1100T @ 3.3GHz||nVidia GeForce GTX 470||Game runs perfectly and without any problems and at a constant well playable speed.||DeadNoob|
|Windows 7 x64||Intel Core i5-2500||AMD Radeon HD 6950||Played the entire game, getting the 201 treasures. It runs perfectly and really takes advantage of the high resolution the emulator can offer. You can play always zoomed out.|
|Windows 7 x64||Intel Core i3-2100 @ 3.1GHz||ATI Radeon HD 5450||Perfect, runs at full speed and there are no graphic errors.|
|Mac OS X 10.9||Intel Core i7-3520M @ 2.9GHz||Intel HD Graphics 4000||Abysmal, freezes immediately or within 3 minutes of play, even with minimal settings. This needs further work.|
|^||Windows 7 x64||AMD Phenom II 965 @ 3.6GHz||ATI Radeon HD 5870||Running in fullscreen at 1920x1080 with internal resolution set at window size with scaled EFB copies, using DSP LLE with OpenAL, OpenMP texture decoder and External Framebuffer set to Virtual, using Progressive scan and a framelimit of 60, unchecked "Ignore Format Changes", all other settings at their respective defaults. Runs at a nigh-constant 30FPS without slowdown: it occasionally experiences slight slowdowns (downwards of ~23 FPS) when there are 90 or more pikmin on-screen at the same time, or if there are about 80 or more on-screen and there is a large fight going on. Otherwise runs extremely smoothly.||incassum|
|Windows 8.1 x64||Intel Core i7-4700MQ @ 2.4GHz||Intel HD Graphics 4600||Full speed, with minor and rare slowdowns with DirectX backend at 1366x768 with 16x anisotropic filtering and no anti-aliasing. Sound is DSP LLE (recompiler) using the DirectSound backend. Strangely, the game lags in the Area Select screen, despite being entirely 2D.||snesiscool|