Pokémon Channel: Difference between revisions

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Move translated JP title to parenthesis
(→‎Problems: Ug, here's another misaligned fonts game. We really need to find/generate a more closely aligned font.)
(Move translated JP title to parenthesis)
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{{Infobox VG
{{Infobox VG
|image       = [[File:Pokemon.jpg‎|300px]]
|image     = [[File:Pokemon.jpg‎|300px]]
|developer   = Ambrella
|developer = Ambrella
|publisher    = Nintendo
|publisher = Nintendo
|released     = {{vgrelease|JP=July 18, 2003|NA=December 1, 2003|EU=April 2, 2004}}
|series   = Pokémon
|series      = ''Pokémon''
|released = {{vgrelease|JP=July 18, 2003|NA=December 1, 2003|AUS=April 1, 2004|EU|April 2, 2004}}
|genre       = Adventure, Fantasy
|genre     = Adventure, Fantasy
|modes       = Single-player
|modes     = Single-player
|input       = GameCube Controller, Game Boy Advance
|input     = GameCube Controller, Game Boy Advance
|forumlink   = http://forums.dolphin-emu.org/Thread-gc-pok%C3%A9mon-channel
|forumlink = http://forums.dolphin-emu.org/Thread-gc-pok%C3%A9mon-channel
}}
}}


'''''Pokémon Channel''''', released in Japan as ''Pokémon Channel ~Together With Pikachu!~'' (ポケモンチャンネル ~ピカチュウといっしょ!~ ''Pokémon Channeru ~Pikachū to Issho!~'') is a virtual pet video game for the [[GameCube]] developed by Ambrella. Its focus is the adventures the player has with Pikachu, most of them involving a new television network. The game can be considered as the spiritual sequel to [[wikipedia:Hey You, Pikachu!|Hey You, Pikachu!]].
'''''Pokémon Channel''''', released in Japan as '''''ポケモンチャンネル ~ピカチュウといっしょ!~''''' '''''Pokémon Channeru ~Pikachū to Issho!~''''' ('''''Pokémon Channel ~Together With Pikachu!~''''') is a virtual pet video game for the [[GameCube]] developed by Ambrella. Its focus is the adventures the player has with Pikachu, most of them involving a new television network. The game can be considered as the spiritual sequel to [[wikipedia:Hey You, Pikachu!|Hey You, Pikachu!]].


== Patches ==
== Emulation Information ==
=== 16:9 Aspect Ratio (Widescreen) AR Codes ===
{{Problems/GC Font}}
==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1933] ====
{{Problems/SD Adapter}} (This only applies to the Japanese release of the game.)
<pre>16:9 Aspect Ratio (Widescreen) [Ralf]
RHWU-CHGR-7919E
BR2Z-THBK-Q11UD
ABUE-GPT9-FW72D
ZBDV-X51Z-RRY38
VH31-AC8N-EU062
615Y-U2BA-DH1RM</pre>


== Problems ==
== Problems ==
=== Programs and Painting ===
{{Problems|{{#vardefineecho:problems|
'''EFB Copies to Texture Only''' must be disabled for programs and painting to work.


=== Misaligned Fonts ===
=== Programs with Painting ===
Fonts may escape the dialogs that are intended to contain them. This is likely due to inaccuracies in fonts distributed with Dolphin compared to those on a real GameCube. This can be addressed by using a real GameCube bios dump, or extracting the fonts from such a dump.
'''EFB Copies to Texture Only''' must be disabled for programs with painting to work.
 
While using Smeargle 2 to paint during the "Pichu Bros." anime, the crayon won't update right. Set the Texture Cache to safe to fix this.
 
}}}}
 
== Enhancements ==
=== 16:9 Widescreen Gecko Code ===
==== EU ====
<pre>$16:9 Widescreen
04005440 C0229AB4
04005444 D0230044
04005448 480F30C0
040F8504 4BF0CF3C
04340034 3FE38E39
</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|efb2texonly = Off
|efb2texonly   = Off
|efb2texonlynotes = Enable programs/painting
|efb2texonlynotes   = Enable programs/painting
|accuratetexturecache   = Position 1 (Safe)
|accuratetexturecachenotes = Makes the Smeargle painting tools more responsive.
}}
}}


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== Testing ==
== Testing ==
{{testing/start}}
{{testing/start}}
{{testing/entry|revision=6010|OS=Windows XP x86|CPU=Intel Core 2 Duo E4500 @ 2.4GHz|GPU=Intel GMA G35|result=Playable: 46-61FPS, some slowdowns in big areas.}}
{{testing/entry|revision=6010|OS=Windows XP|CPU=Intel Core 2 Duo E4500 @ 2.4GHz|GPU=Intel GMA G35|result=Playable: 46-61FPS, some slowdowns in big areas.}}
{{testing/entry|revision=6010|OS=Windows 7 x86|CPU=Intel Core 2 Duo E4500 @ 2.4GHz|GPU=Intel GMA G35|result=Playable: 46-61FPS, some slowdowns in big areas.}}
{{testing/entry|revision=6010|OS=Windows 7|CPU=Intel Core 2 Duo E4500 @ 2.4GHz|GPU=Intel GMA G35|result=Playable: 46-61FPS, some slowdowns in big areas.}}
{{testing/entry|revision=3.0|OS=Windows x64|CPU=Intel Pentium P6200 @ 2.13GHz|GPU=Intel|result=Major slowdowns during the pichu bros. show|tester=MoeBoy76}}
{{testing/entry|revision=3.0|OS=Windows|CPU=Intel Pentium P6200 @ 2.13GHz|GPU=Intel|result=Major slowdowns during the pichu bros. show|tester=MoeBoy76}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5-4670K @ 3.4GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Playable: 60FPS even with enhanced settings. First episode of Pichu bros anime causes slowdown. Disabling the Frame buffer has a noticeable increase in quality of the image, must enable EFB to RAM for programs and painting.|tester=turtlbrdr}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-4670K @ 3.4GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Playable: 60FPS even with enhanced settings. First episode of Pichu bros anime causes slowdown. Disabling the Frame buffer has a noticeable increase in quality of the image, must enable EFB to RAM for programs and painting.|tester=turtlbrdr}}
{{testing/end}}
{{testing/end}}


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|vid1=yZT6XpXKX-8|cap1=(60FPS) Dolphin Emulator 4.0-3950 - Pokémon Channel (1080p HD) - Nintendo GameCube
|vid1=yZT6XpXKX-8|cap1=(60FPS) Dolphin Emulator 4.0-3950 - Pokémon Channel (1080p HD) - Nintendo GameCube
}}
}}
{{Navigation/Pokémon}}
{{Navigation/Pokémon}}


[[Category:GameCube games]]
[[Category:GameCube games]]

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