Pokémon Colosseum: Difference between revisions

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→‎Enhancements: EU code reported to crash title before the first battle with Ein starts, orther widescreen codes are likely suspect
m (→‎Textures Randomly Are Incorrect and Strange Buffer Behavior: Who doesn't have issues spelling Pokémon names correctly. >_<)
(→‎Enhancements: EU code reported to crash title before the first battle with Ein starts, orther widescreen codes are likely suspect)
(24 intermediate revisions by 9 users not shown)
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{{Infobox VG
{{Infobox VG
|image         = [[File:PokemonColosseum.jpg|300px]]
|image     = [[File:PokemonColosseum.jpg|300px]]
|developer     = Genius Sonority
|developer = Genius Sonority
|publisher     = Nintendo
|publisher = Nintendo
|released     = {{vgrelease|JP=November 21, 2003|NA=March 22, 2004|EU=May 14, 2004}}
|series    = Pokémon
|series        = ''Pokémon''
|released = {{vgrelease|JP=November 21, 2003|NA=March 22, 2004|EU=May 14, 2004}}
|genre         = Role-playing
|genre     = Role-playing
|modes         = Single-player, Multiplayer (4)
|modes     = Single-player, Multiplayer (4)
|input         = GameCube Controller, Game Boy Advance
|input     = GameCube Controller, Game Boy Advance
|forumlink     = http://forums.dolphin-emu.org/Thread-gc-pok%C3%A9mon-colosseum--26143
|forumlink = http://forums.dolphin-emu.org/Thread-gc-pok%C3%A9mon-colosseum--26143
}}
}}


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Those that pre-ordered the game received the [[Pokémon Colosseum Bonus Disc]].
Those that pre-ordered the game received the [[Pokémon Colosseum Bonus Disc]].
== Patches ==
=== 16:9 Aspect Ratio Fix ===
The built-in Widescreen Hack causes various glitches with shadows, leaving the floor completely black most of time. The following AR codes work as a replacement, causing less issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.
===== NTSC =====
<pre>04005300 C3A2B084
04005304 EFBD00B2
04005308 4809E62C
040A3930 4BF619D0
0447E724 3FAAAAAB</pre>
===== PAL =====
<pre>04005300 C3A2B144
04005304 EFBD00B2
04005308 480A1C68
040A6F6C 4BF5E394
044CBCA4 3FAAAAAB</pre>


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== Illegible Text ===
=== Illegible Text ===
Text is not legible. This can be corrected by enabling Safe Texture Cache.
Text is not legible. This can be corrected by enabling Safe Texture Cache. Refer {{issue|10705}}.
{{image|Pokemon Colosseum Text Error.png|Corruption}}
{{image|Pokemon Colosseum Text Error.png|Corruption}}
{{image|Pokemon Colosseum Text Fixed.png|Fixed|br}}
{{image|Pokemon Colosseum Text Fixed.png|Fixed|br}}
=== Textures Randomly Are Incorrect and Strange Buffer Behavior ===
Seemingly at random, textures on 3D models and skyboxes are wrong or missing. Below are pictures of what can happen. Although unconfirmed, it seems turning off Store EFB Copies to Texture Only fixes the issue.
{{image|Pokemon Colosseum Error 1.png|Espeon doesn't have a black mask over its mouth normally}}
{{image|Pokemon Colosseum Error 2.png|Lombre's eyes are missing}}
{{image|Pokemon Colosseum Error 3.png|Misdreavus shouldn't be in the sky|br}}


=== GCN-GBA Connectivity ===
=== GCN-GBA Connectivity ===
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=== PAL Crashes ===
=== PAL Crashes ===
When playing the Arena mode in the PAL version, a crash can occur when attempting to register the Pokémon from Story mode to play later in the Colosseum mode.
When playing the Arena mode in the PAL version, a crash can occur when attempting to register the Pokémon from Story mode to play later in the Colosseum mode.
}}}}
== Enhancements ==
=== 16:9 Aspect Ratio Fix ===
The built-in Widescreen Hack causes various glitches with shadows, leaving the floor completely black most of time. The following AR codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.
===== NA =====
<pre>$16:9 Widescreen
04005300 C3A2B084
04005304 EFBD00B2
04005308 4809E62C
040A3930 4BF619D0
0447E724 3FAAAAAB</pre>
==== JP ====
<pre>$16:9 Widescreen
04261AC0 000034E0
04261AC4 000034E4
F6000001 80008180
FFA01090 93E10024
D2000000 00000003
3DC03FAA 61CEAAAB
91C20000 C2620000
EFB300B2 00000000
E0000000 80008000
F6000001 80008180
FF601090 7C7F1B78
D2000000 00000004
3DC03FAA 61CEAAAB
91C20004 C2220004
EF7100B2 39C00000
60000000 00000000
E0000000 80008000
</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|efb2texonly              = Off
|efb2texonlynotes          = Corrects random texture errors
|accuratetexturecache      = Position 1 (Safe)
|accuratetexturecache      = Position 1 (Safe)
|accuratetexturecachenotes = Corrects illegible text
|accuratetexturecachenotes = Corrects illegible text
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{{testing/entry|revision=6117|OS=Windows 7|CPU=Intel Core i7-930 @ 2.8GHz|GPU=NVIDIA GeForce GTX 480|result=Positive: 20-30FPS, slowdown when sending Pokémon out, With DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080, mode|tester=Timmy112}}
{{testing/entry|revision=6117|OS=Windows 7|CPU=Intel Core i7-930 @ 2.8GHz|GPU=NVIDIA GeForce GTX 480|result=Positive: 20-30FPS, slowdown when sending Pokémon out, With DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080, mode|tester=Timmy112}}
{{testing/entry|revision=7124|OS=Windows 7|CPU=Intel Core 2 Quad Q9400 @ 2.66GHz|GPU=ATI Radeon HD 4870 2G x2|result=Positive, 30-60FPS,Corrupt text, is solved by selecting safe textures, 1600x900|tester=Masterhand}}
{{testing/entry|revision=7124|OS=Windows 7|CPU=Intel Core 2 Quad Q9400 @ 2.66GHz|GPU=ATI Radeon HD 4870 2G x2|result=Positive, 30-60FPS,Corrupt text, is solved by selecting safe textures, 1600x900|tester=Masterhand}}
{{testing/entry|revision=7369|OS=Linux Ubuntu 10.10|CPU=Intel Core 2 Duo P7550 @ 2.26GHz|GPU=NVIDIA GeForce 9400M|result=Positive, 30FPS on interiors and about 25FPS on exteriors and battles. Music is missing some instruments (OpenAL)|tester=}}
{{testing/entry|revision=7369|OS=Ubuntu 10.10|CPU=Intel Core 2 Duo P7550 @ 2.26GHz|GPU=NVIDIA GeForce 9400M|result=Positive, 30FPS on interiors and about 25FPS on exteriors and battles. Music is missing some instruments (OpenAL)|tester=}}
{{testing/entry|revision=7540|OS=Windows Vista|CPU=Intel Core 2 Duo T5450 @ 3.32GHz|GPU=Intel GMA 965|result=Positive, 20-30FPS, 10-20FPS in battles. Music is distorted|tester=}}
{{testing/entry|revision=7540|OS=Windows Vista|CPU=Intel Core 2 Duo T5450 @ 3.32GHz|GPU=Intel GMA 965|result=Positive, 20-30FPS, 10-20FPS in battles. Music is distorted|tester=}}
{{testing/entry|revision=3.0|OS=Linux Ubuntu 11.04|CPU=AMD Athlon 64 X2 @ 2.8GHz|GPU=NVIDIA GeForce GTS 250|result=Positive, the game works very well, I just had to wait 1 or 2 minutes before fighting a boss.|tester=RyDroid}}
{{testing/entry|revision=3.0|OS=Ubuntu 11.04|CPU=AMD Athlon 64 X2 @ 2.8GHz|GPU=NVIDIA GeForce GTS 250|result=Positive, the game works very well, I just had to wait 1 or 2 minutes before fighting a boss.|tester=RyDroid}}
{{testing/entry|revision=7671|OS=Windows 7|CPU=Intel Core 2 Duo E7300 @ 3.1GHz|GPU=NVIDIA GeForce 9600 GT|result=Positive, possible to reach 250% speed, doesn't lag in game. Music glitched on HLE, on LLE no.|tester=szymbar15}}
{{testing/entry|revision=7671|OS=Windows 7|CPU=Intel Core 2 Duo E7300 @ 3.1GHz|GPU=NVIDIA GeForce 9600 GT|result=Positive, possible to reach 250% speed, doesn't lag in game. Music glitched on HLE, on LLE no.|tester=szymbar15}}
{{testing/entry|revision=7687|OS=Windows 7|CPU=AMD Athlon 64 X2 4400 @ 2.2GHz|GPU=NVIDIA GeForce GT 440|result=Positive, 16-30FPS. Music is glitching.|tester=Endres}}
{{testing/entry|revision=7687|OS=Windows 7|CPU=AMD Athlon 64 X2 4400 @ 2.2GHz|GPU=NVIDIA GeForce GT 440|result=Positive, 16-30FPS. Music is glitching.|tester=Endres}}
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{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i7-3820 @ 3.6GHz|GPU=NVIDIA GeForce GTX 680|result=Middle, Perfect gameplay on constant 60FPS but very laggy and choppy music.|tester=Jan Julius}}
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i7-3820 @ 3.6GHz|GPU=NVIDIA GeForce GTX 680|result=Middle, Perfect gameplay on constant 60FPS but very laggy and choppy music.|tester=Jan Julius}}
{{testing/entry|revision=3.0-911|OS=Windows 7|CPU=Intel Core i5-2400 @ 3.1GHz|GPU=NVIDIA GeForce GTS 450|result=Positive. LLE is heavily laggy and glitchy, switch to HLE as an alternative. (HLE does miss sounds at certain frequencies that LLE doesn't, though) Only minor slowdowns, stable at 50~60FPS|tester=bigfeh}}
{{testing/entry|revision=3.0-911|OS=Windows 7|CPU=Intel Core i5-2400 @ 3.1GHz|GPU=NVIDIA GeForce GTS 450|result=Positive. LLE is heavily laggy and glitchy, switch to HLE as an alternative. (HLE does miss sounds at certain frequencies that LLE doesn't, though) Only minor slowdowns, stable at 50~60FPS|tester=bigfeh}}
{{testing/entry|revision=3.5-3|OS=Linux Archlinux|CPU=Intel Core i5-750 @ 2.66GHz|GPU=NVIDIA GeForce 9800 GT|result= Positive, ~30FPS, (1.5X resolution, 2x anti-aliasing/anisotropic), OpenGL plugin, Dual Core enabled, 1920x1080|tester=sam101}}
{{testing/entry|revision=3.5-3|OS=Arch Linux|CPU=Intel Core i5-750 @ 2.66GHz|GPU=NVIDIA GeForce 9800 GT|result= Positive, ~30FPS, (1.5X resolution, 2x anti-aliasing/anisotropic), OpenGL plugin, Dual Core enabled, 1920x1080|tester=sam101}}
{{testing/entry|revision=3.5-1749|OS=Windows 7|CPU=Intel Core i5-3330 @ 3GHz|GPU=AMD Radeon HD 7970|result= Playable. 30FPS (Direct3D11,1080p full screen with 2.5x resolution, 4x antialias, 2x antisotropic + OpenMP Decoder) Cutscenes can go up to 60FPS. New game might need to retry several time to create a new (raw) save.|tester=}}
{{testing/entry|revision=3.5-1749|OS=Windows 7|CPU=Intel Core i5-3330 @ 3GHz|GPU=AMD Radeon HD 7970|result= Playable. 30FPS (Direct3D11,1080p full screen with 2.5x resolution, 4x antialias, 2x antisotropic + OpenMP Decoder) Cutscenes can go up to 60FPS. New game might need to retry several time to create a new (raw) save.|tester=}}
{{testing/entry|revision=3.5-2319|OS=Windows 7|CPU=Intel Core i3-2330M @ 2.2GHz|GPU=Intel HD Graphics 3000|result=Playable, speed is around 50%~100% (it goes lower when loading the Colosseum mode). No glitches.|tester=Oddlyoko2K}}
{{testing/entry|revision=3.5-2319|OS=Windows 7|CPU=Intel Core i3-2330M @ 2.2GHz|GPU=Intel HD Graphics 3000|result=Playable, speed is around 50%~100% (it goes lower when loading the Colosseum mode). No glitches.|tester=Oddlyoko2K}}
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{{testing/entry|revision=4.0-6029|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5GHz|GPU=NVIDIA GeForce 610M|result=Tested GBA-GCN emulation specifically. VBA-M needed to import battery (save file) as the Ruby/Sapphire/Emerald/FireRed/LeafGreen ROM was loaded and running in order for Dolphin to read the GBA save (could just be a bug with VBA-M). 60FPS.|tester=Wildgoosespeeder}}
{{testing/entry|revision=4.0-6029|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5GHz|GPU=NVIDIA GeForce 610M|result=Tested GBA-GCN emulation specifically. VBA-M needed to import battery (save file) as the Ruby/Sapphire/Emerald/FireRed/LeafGreen ROM was loaded and running in order for Dolphin to read the GBA save (could just be a bug with VBA-M). 60FPS.|tester=Wildgoosespeeder}}
{{testing/entry|revision=4.0-7495|OS=Windows 10|CPU=Intel Core i7-4790K @ 4.5GHz|GPU=NVIDIA GeForce GTX 970|result=Constant 30FPS on a 30Hz screen at 720p w/ VSync with settings like AA and Anisotropic filtering turned up.|tester=Different55}}
{{testing/entry|revision=4.0-7495|OS=Windows 10|CPU=Intel Core i7-4790K @ 4.5GHz|GPU=NVIDIA GeForce GTX 970|result=Constant 30FPS on a 30Hz screen at 720p w/ VSync with settings like AA and Anisotropic filtering turned up.|tester=Different55}}
{{testing/entry|revision=5.0|OS=Mac OS X 10.11.6|CPU=Intel Core i5-2400 @ 3.1GHz|GPU=AMD Radeon 6970M|result=Positive: 25-30FPS. Near perfect emulation from the beginning to the end of the story mode.|tester=Siilver777}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD FX 8350 @ 4.01GHz|GPU=NVIDIA GeForce 760|result=Works perfect since 5.0. Constant 30 FPS with 1080p internal resolution, widescreen hack + AA and Anisotropic filtering|tester=b0x}}
{{testing/end}}
{{testing/end}}


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