Pokémon Colosseum: Difference between revisions

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→‎Enhancements: EU code reported to crash title before the first battle with Ein starts, orther widescreen codes are likely suspect
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(→‎Enhancements: EU code reported to crash title before the first battle with Ein starts, orther widescreen codes are likely suspect)
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{{Infobox VG
{{Infobox VG
|image         = [[File:PokemonColosseum.jpg|300px]]
|image     = [[File:PokemonColosseum.jpg|300px]]
|developer     = Genius Sonority
|developer = Genius Sonority
|publisher     = Nintendo
|publisher = Nintendo
|released     = {{vgrelease|JP=November 21, 2003|NA=March 22, 2004|EU=May 14, 2004}}
|series    = Pokémon
|series        = ''Pokémon''
|released = {{vgrelease|JP=November 21, 2003|NA=March 22, 2004|EU=May 14, 2004}}
|genre         = Role-playing
|genre     = Role-playing
|modes         = Single-player, Multiplayer (4)
|modes     = Single-player, Multiplayer (4)
|input         = GameCube Controller, Game Boy Advance
|input     = GameCube Controller, Game Boy Advance
|forumlink     = http://forums.dolphin-emu.org/Thread-gc-pok%C3%A9mon-colosseum--26143
|forumlink = http://forums.dolphin-emu.org/Thread-gc-pok%C3%A9mon-colosseum--26143
}}
}}


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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== Illegible Text ===
=== Illegible Text ===
Text is not legible. This can be corrected by enabling Safe Texture Cache.
Text is not legible. This can be corrected by enabling Safe Texture Cache. Refer {{issue|10705}}.
{{image|Pokemon Colosseum Text Error.png|Corruption}}
{{image|Pokemon Colosseum Text Error.png|Corruption}}
{{image|Pokemon Colosseum Text Fixed.png|Fixed|br}}
{{image|Pokemon Colosseum Text Fixed.png|Fixed|br}}
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When playing the Arena mode in the PAL version, a crash can occur when attempting to register the Pokémon from Story mode to play later in the Colosseum mode.
When playing the Arena mode in the PAL version, a crash can occur when attempting to register the Pokémon from Story mode to play later in the Colosseum mode.


=== {{s}}Random Texture Override{{/s}} ===
 
Seemingly at random, textures on 3D models and skyboxes are wrong or missing. Below are pictures of what can happen. Although unconfirmed, it seems turning off Store EFB Copies to Texture Only fixes the issue.  Resolved by {{revision|4.0-7630}}.
}}}}
{{image|Pokemon Colosseum Error 1.png|Espeon doesn't have a black mask over its mouth normally}}
{{image|Pokemon Colosseum Error 2.png|Lombre's eyes are missing|width=225}}
{{image|Pokemon Colosseum Error 3.png|Misdreavus shouldn't be in the sky|br}}


== Enhancements ==
== Enhancements ==
=== 16:9 Aspect Ratio Fix ===
=== 16:9 Aspect Ratio Fix ===
The built-in Widescreen Hack causes various glitches with shadows, leaving the floor completely black most of time. The following AR codes work as a replacement, causing less issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.
The built-in Widescreen Hack causes various glitches with shadows, leaving the floor completely black most of time. The following AR codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.


===== NTSC-U =====
===== NA =====
<pre>04005300 C3A2B084
<pre>$16:9 Widescreen
04005300 C3A2B084
04005304 EFBD00B2
04005304 EFBD00B2
04005308 4809E62C
04005308 4809E62C
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0447E724 3FAAAAAB</pre>
0447E724 3FAAAAAB</pre>


===== PAL =====
==== JP ====
<pre>04005300 C3A2B144
<pre>$16:9 Widescreen
04005304 EFBD00B2
04261AC0 000034E0
04005308 480A1C68
04261AC4 000034E4
040A6F6C 4BF5E394
F6000001 80008180
044CBCA4 3FAAAAAB</pre>
FFA01090 93E10024
D2000000 00000003
3DC03FAA 61CEAAAB
91C20000 C2620000
EFB300B2 00000000
E0000000 80008000
F6000001 80008180
FF601090 7C7F1B78
D2000000 00000004
3DC03FAA 61CEAAAB
91C20004 C2220004
EF7100B2 39C00000
60000000 00000000
E0000000 80008000
</pre>


== Configuration ==
== Configuration ==
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{{testing/entry|revision=4.0-6029|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5GHz|GPU=NVIDIA GeForce 610M|result=Tested GBA-GCN emulation specifically. VBA-M needed to import battery (save file) as the Ruby/Sapphire/Emerald/FireRed/LeafGreen ROM was loaded and running in order for Dolphin to read the GBA save (could just be a bug with VBA-M). 60FPS.|tester=Wildgoosespeeder}}
{{testing/entry|revision=4.0-6029|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5GHz|GPU=NVIDIA GeForce 610M|result=Tested GBA-GCN emulation specifically. VBA-M needed to import battery (save file) as the Ruby/Sapphire/Emerald/FireRed/LeafGreen ROM was loaded and running in order for Dolphin to read the GBA save (could just be a bug with VBA-M). 60FPS.|tester=Wildgoosespeeder}}
{{testing/entry|revision=4.0-7495|OS=Windows 10|CPU=Intel Core i7-4790K @ 4.5GHz|GPU=NVIDIA GeForce GTX 970|result=Constant 30FPS on a 30Hz screen at 720p w/ VSync with settings like AA and Anisotropic filtering turned up.|tester=Different55}}
{{testing/entry|revision=4.0-7495|OS=Windows 10|CPU=Intel Core i7-4790K @ 4.5GHz|GPU=NVIDIA GeForce GTX 970|result=Constant 30FPS on a 30Hz screen at 720p w/ VSync with settings like AA and Anisotropic filtering turned up.|tester=Different55}}
{{testing/entry|revision=5.0|OS=Mac OS X 10.11.6|CPU=Intel Core i5-2400 @ 3.1GHz|GPU=AMD Radeon 6970M|result=Positive: 25-30FPS. Near perfect emulation from the beginning to the end of the story mode.|tester=Siilver777}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD FX 8350 @ 4.01GHz|GPU=NVIDIA GeForce 760|result=Works perfect since 5.0. Constant 30 FPS with 1080p internal resolution, widescreen hack + AA and Anisotropic filtering|tester=b0x}}
{{testing/end}}
{{testing/end}}


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