Pokémon Colosseum: Difference between revisions

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|platforms    = [[Gamecube|Nintendo GameCube]]
|platforms    = [[Gamecube|Nintendo GameCube]]
|input        = Gamepad
|input        = Gamepad
|compatibility = {{ratings|name=Pokémon Colosseum}}
}}
}}


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== Configuration ==
== Configuration ==
{{Config
{{Config
|dualcore              =
|dualcorenotes        =
|idleskipping          =
|idleskippingnotes    =
|dsplleonthread        =
|dsplleonthreadnotes  =
|hletheipll            =
|hletheipllnotes      =
|cpuengine            =
|cpuenginenotes      =
|gfxbackend        =
|gfxbackendnotes  =
|forcefilter          =
|forcefilternotes      =
|widescreenhack        =
|widescreenhacknotes  =
|cpuefbaccess          =
|cpuefbaccessnotes    =
|accuratetexturecache      = Safe
|accuratetexturecache      = Safe
|accuratetexturecachenotes = Corrects illegible text
|accuratetexturecachenotes = Corrects illegible text
|efbscaledcopy        =
|efbscaledcopynotes    =
|disablefog            =
|disablefognotes      =
|efbcopy              =
|efbcopynotes          =
|xfb                  =
|xfbnotes              =
|realxfb              =
|realxfbnotes          =
|dspengine            =
|dspenginenotes        =
|hleaudio              =
|hleaudionotes        =
|dtkmusic              =
|dtkmusicnotes        =
|jitdynarec            =
|jitdynarecnotes      =
|audiothrottle        =
|audiothrottlenotes    =
|audiobackend          =
|audiobackendnotes    =
|projectionhack        =
|projectionhacknotes  =
|patches              =
|patchesnotes          =
}}
}}


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== Testing ==
== Testing ==
{{Testing}}
{{testing/start}}
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{Test Entry|revision=6117|OS=Windows 7 x64|CPU=Intel Core i7-930 @ 2.8GHz|GPU=nVidia GeForce GTX 480|result=Positive: 20-30 FPS, slowdown when sending Pokemon out, With DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080, 32 bit mode|tester=Timmy112}}
{{testing/entry|revision=6117|OS=Windows 7 x64|CPU=Intel Core i7-930 @ 2.8GHz|GPU=nVidia GeForce GTX 480|result=Positive: 20-30 FPS, slowdown when sending Pokemon out, With DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080, 32 bit mode|tester=Timmy112}}
{{Test Entry|revision=7124|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9400 @ 2.66GHz|GPU=ATI Radeon HD 4870 2G x2|result=Positive, 30-60 fps,Corrupt text, is solved by selecting safe textures, 1600x900|tester=Masterhand}}
{{testing/entry|revision=7124|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9400 @ 2.66GHz|GPU=ATI Radeon HD 4870 2G x2|result=Positive, 30-60 fps,Corrupt text, is solved by selecting safe textures, 1600x900|tester=Masterhand}}
{{Test Entry|revision=7369|OS=Linux x86 (Ubuntu 10.10)|CPU=Intel Core 2 Duo P7550 @ 2.26GHz|GPU=nVidia GeForce 9400M|result=Positive, 30 fps on interiors and about 25 fps on exteriors and battles. Music is missing some instruments (OpenAL)|tester=}}
{{testing/entry|revision=7369|OS=Linux x86 (Ubuntu 10.10)|CPU=Intel Core 2 Duo P7550 @ 2.26GHz|GPU=nVidia GeForce 9400M|result=Positive, 30 fps on interiors and about 25 fps on exteriors and battles. Music is missing some instruments (OpenAL)|tester=}}
{{Test Entry|revision=7540|OS=Windows Vista|CPU=Intel Core 2 Duo T5450 @ 3.32GHz|GPU=Intel 965|result=Positive, 20-30 fps, 10-20 fps in battles. Music is distorted|tester=}}
{{testing/entry|revision=7540|OS=Windows Vista|CPU=Intel Core 2 Duo T5450 @ 3.32GHz|GPU=Intel 965|result=Positive, 20-30 fps, 10-20 fps in battles. Music is distorted|tester=}}
{{Test Entry|revision=7671|OS=Windows 7 x64|CPU=Intel Core 2 Duo E7300 @ 3.1GHz|GPU=nVidia GeForce 9600 GT 512MB|result=Positive, possible to reach 250% speed, doesn't lag in game. Music glitched on HLE, on LLE no.|tester=szymbar15}}
{{testing/entry|revision=3.0|OS=Linux Ubuntu 11.04 x86_64|CPU=AMD Athlon 64 X2 @ 2.8GHz|GPU=nVidia GeForce GTS 250 1GB|result=Positive, the game works very well, I just had to wait 1 or 2 minutes before fighting a boss.|tester=RyDroid}}
{{Test Entry|revision=7687|OS=Windows 7 x64|CPU=AMD Athlon 64 X2 4400 @ 2.2GHz|GPU=nVidia GeForce GT 440 1024MB|result=Positive, 16-30 fps. Music is glitching.|tester=Endres}}
{{testing/entry|revision=7671|OS=Windows 7 x64|CPU=Intel Core 2 Duo E7300 @ 3.1GHz|GPU=nVidia GeForce 9600 GT 512MB|result=Positive, possible to reach 250% speed, doesn't lag in game. Music glitched on HLE, on LLE no.|tester=szymbar15}}
{{Test Entry|revision=3.0|OS=Linux Ubuntu 11.04 x64|CPU=AMD Athlon 64 X2 2.8GHz|GPU=nVidia GTS250 1024MB|result=Positive, the game works very well, I just had to wait 1 or 2 minutes before fighting a boss.|tester=RyDroid}}
{{testing/entry|revision=7687|OS=Windows 7 x64|CPU=AMD Athlon 64 X2 4400 @ 2.2GHz|GPU=nVidia GeForce GT 440 1GB|result=Positive, 16-30 fps. Music is glitching.|tester=Endres}}
|}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==

Revision as of 22:01, 30 August 2011

Pokémon Colosseum
300px‎
Developer(s) Genius Sonority
Publisher(s) Nintendo
Series Pokémon
Platform(s) GameCube
Genre(s) RPG
Mode(s) Single-player, Multiplayer
Input methods
Compatibility 4Stars4.pngEdit rating: Pokémon Colosseum
Playable
GameIDs
See also...

Search Dolphin Forums
Open Issues
Search Google
Search Wikipedia

Pokémon Colosseum

Problems

PAL Crashes

When playing the arena mode in the PAL version, a crash that occurs when attempting to register Pokémon in story mode to play later in the Colosseum mode.

PAL Illegible Text

Text in the PAL version is not legible. This can be corrected by enabling Safe Texture Cache.

Unable to synchronize with Game boy advance

Comes an error that the game hangs when trying to emulate the connection between a GBA and GC, no matter if it is to pass pokemon, record, or struggling

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Texture Cache Accuracy Safe Corrects illegible text

Version Compatibility

The graph below charts the compatibility with Pokémon Colosseum since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21455 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r6117 Windows 7 x64 Intel Core i7-930 @ 2.8GHz nVidia GeForce GTX 480 Positive: 20-30 FPS, slowdown when sending Pokemon out, With DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080, 32 bit mode Timmy112
r7124 Windows 7 x64 Intel Core 2 Quad Q9400 @ 2.66GHz ATI Radeon HD 4870 2G x2 Positive, 30-60 fps,Corrupt text, is solved by selecting safe textures, 1600x900 Masterhand
r7369 Linux x86 (Ubuntu 10.10) Intel Core 2 Duo P7550 @ 2.26GHz nVidia GeForce 9400M Positive, 30 fps on interiors and about 25 fps on exteriors and battles. Music is missing some instruments (OpenAL)
r7540 Windows Vista Intel Core 2 Duo T5450 @ 3.32GHz Intel 965 Positive, 20-30 fps, 10-20 fps in battles. Music is distorted
3.0 Linux Ubuntu 11.04 x86_64 AMD Athlon 64 X2 @ 2.8GHz nVidia GeForce GTS 250 1GB Positive, the game works very well, I just had to wait 1 or 2 minutes before fighting a boss. RyDroid
r7671 Windows 7 x64 Intel Core 2 Duo E7300 @ 3.1GHz nVidia GeForce 9600 GT 512MB Positive, possible to reach 250% speed, doesn't lag in game. Music glitched on HLE, on LLE no. szymbar15
r7687 Windows 7 x64 AMD Athlon 64 X2 4400 @ 2.2GHz nVidia GeForce GT 440 1GB Positive, 16-30 fps. Music is glitching. Endres

Gameplay Videos