Pokémon XD: Gale of Darkness: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:PokemonXD.jpg|300px|‎]]
|image     = [[File:PokemonXD.jpg|300px]]
|developer     = Genius Sonority
|developer = Genius Sonority
|publisher     = Nintendo
|publisher = Nintendo
|released     = {{vgrelease|JP=August 4, 2005|NA=October 3, 2005|AUS=November 10, 2005|EU=November 18, 2005}}
|series    = Pokémon
|series        = ''Pokémon''
|released = {{vgrelease|JP=August 4, 2005|NA=October 3, 2005|AUS=November 10, 2005|EU=November 18, 2005}}
|genre         = Role-playing
|genre     = Role-playing
|modes         = Single-player, Multiplayer (4)
|modes     = Single-player, Multiplayer (4)
|input         = GameCube Controller, Game Boy Advance
|input     = GameCube Controller, Game Boy Advance
|forumlink     = http://forums.dolphin-emu.org/Thread-gc-pok%C3%A9mon-xd-gale-of-darkness--26142
|forumlink = http://forums.dolphin-emu.org/Thread-gc-pok%C3%A9mon-xd-gale-of-darkness--26142
}}
}}


'''''Pokémon XD: Gale of Darkness''''', released in Japan as '''''Pokémon Ekkusudī Yami no Kaze Dāku Rugia''''' ('''''ポケモンXD 闇の旋風ダーク・ルギア'''''), is the second role-playing game from Nintendo's Pokémon franchise for the [[Nintendo GameCube]]. It is the successor of the GameCube game ''[[Pokémon Colosseum]]'', and takes place in Orre, the setting of ''Pokémon Colosseum''. Pokémon Ruby, Sapphire, Emerald, FireRed, and LeafGreen can connect to this game through trading and Battle Mode.
'''''Pokémon XD: Gale of Darkness''''', released in Japan as '''''Pokémon Ekkusudī Yami no Kaze Dāku Rugia''''' ('''''ポケモンXD 闇の旋風ダーク・ルギア'''''), is the second role-playing game from Nintendo's Pokémon franchise for the [[Nintendo GameCube]]. It is the successor of the GameCube game ''[[Pokémon Colosseum]]'', and takes place in Orre, the setting of ''Pokémon Colosseum''. Pokémon Ruby, Sapphire, Emerald, FireRed, and LeafGreen can connect to this game through trading and Battle Mode.
== Patches ==
=== 16:9 Aspect Ratio (Widescreen) AR Codes ===
==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=2068] ====
<pre>16:9 Aspect Ratio (Widescreen) [Ralf]
K9CJ-VR2R-FV22J
BYUK-BG1Q-ZTXD4
8V91-F8V1-JCPJG
TAJH-PVVW-3B5HC
KYTW-CCFG-5QFBU
WURF-192V-TBFX6</pre>


== Problems ==
== Problems ==
=== Delayed Sound with OpenAL ===
{{Problems|{{#vardefineecho:problems|
When using OpenAL sound, it can take upwards of 30 seconds for the audio to play. Changing the latency has no effect but does cause lag at lower values. This can be fixed by changing to DSound or XAudio2, at which point the audio plays immediately.
=== Illegible Text ===
Text is not legible. This can be corrected by enabling Safe Texture Cache. Refer {{issue|10705}}.


=== GCN-GBA Connectivity ===
=== GCN-GBA Connectivity ===
In stable releases of VBA-M, the GCN-GBA connectivity does not work properly, causing severe slow-downs to the point where both games timeout before an emulated connection can be established. Although unstable and barely functional for Pokémon XD: Gale of Darkness, the recommended releases of VBA-M to use the GCN-GBA emulated hook-up are the [http://www.sourceforge.net/projects/vbam/files/Win32-Wx WXVBAM versions]. You may need to import the battery save that matches the game running in VBA-M while the GBA BIOS is active for Dolphin to establish the link properly. The save type for the compatible GBA Pokémon games are ''Flash 128K'' if automatic save detection does not work.
In stable releases of VBA-M, the GCN-GBA connectivity does not work properly, causing severe slow-downs to the point where both games timeout before an emulated connection can be established. Although unstable and barely functional for Pokémon XD: Gale of Darkness, the recommended releases of VBA-M to use the GCN-GBA emulated hook-up are the [http://www.sourceforge.net/projects/vbam/files/Win32-Wx WXVBAM versions]. You may need to import the battery save that matches the game running in VBA-M while the GBA BIOS is active for Dolphin to establish the link properly. The save type for the compatible GBA Pokémon games are ''Flash 128K'' if automatic save detection does not work.


=== Hexagon Brothers' Colors ===
=== Delayed Sound with OpenAL ===
After their introductory cutscene, the Hexagon Brothers lose their color and become all black. This is only a graphical glitch and they still function correctly.
When using OpenAL sound, it can take upwards of 30 seconds for the audio to play. Changing the latency has no effect but does cause lag at lower values. This can be fixed by changing to DSound or XAudio2, at which point the audio plays immediately.
{{image|Hexagon_Brothers.png|Graphical Glitch that causes Hexagon brothers to lose pigment.|br}}


=== Texture Not Loaded on Attacks ===
=== Crash: Greevil's Henchman and Zook ===
This is rare and appears to be random, but sometimes attacks will create white squares instead of loading textures. This can be avoided by unchecking Store EFB Copies to Texture Only.
When the battle between Mr. Verich's (Greevil) henchman and Zook starts the game crashes. This can be resolved by enabling "Synchronize GPU thread".
{{image|Pokemon XD Bad Texture.png|Houndour using Ember and failing to load textures.|br}}
}}}}


=== Crash: Greevil's henchman and Zook ===
== Enhancements ==
When the battle between Mr. Verich's (Greevil) henchman and Zook starts the game crashes. This can be resolved by disabling "Dual Core".
=== 16:9 Aspect Ratio (Widescreen) Gecko Codes ===
The widescreen hack has minor clipping issues.


=== {{s}}Crash: Professor Krane{{/s}} ===
==== NA ====
The game crashes when you try to leave the building to try and save Professor Krane. As of {{revision|4.0-6284}} this no longer occurs.
<pre>$16:9 Widescreen
042EB168 00001783
042EB16C 000017EA
0400F614 60000000
0405C984 60000000
040875BC 60000000
0405C8AC 60000000
04086A34 60000000
04086930 60000000
044ED860 3FC962F9</pre>


=== {{s}}Crash: Mac Opening Cutscene{{/s}} ===
==== EU ====
Pokémon XD: Gale of Darkness will load successfully on MAC OS X however during the opening cutscene where XD001 is about to use Shadow Blast on the S.S. Libra the emulator crashes. As of {{revision|4.0-1522}} this crash no longer occurs.
<pre>$16:9 Widescreen
04005300 C3A2BFBC
04005304 EFBD00B2
04005308 480AF7A8
040B4AAC 4BF50854
0452A35C 3FAAAAAB</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dualcore = Off
|accuratetexturecache      = Position 1 (Safe)
|dualcorenotes = Enabling Dual Core may result in crashes
|accuratetexturecachenotes = Corrects illegible text
|efb2texonly = Off
|efb2texonlynotes = Correct texture errors on attack
}}
}}


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{{VersionCompatibilityVersion|6469|****|}}
{{VersionCompatibilityVersion|6469|****|}}
{{VersionCompatibilityVersion|7714|***|Severe graphic glitches reported}}
{{VersionCompatibilityVersion|7714|***|Severe graphic glitches reported}}
{{VersionCompatibilityVersion|3.0-634|****|}}
{{VersionCompatibilityVersion|3.0-634|****}}
{{VersionCompatibilityVersion|4.0-1522|****|Fixed crashing in Mac for opening cutscene}}
{{VersionCompatibilityVersion|4.0-6284|****|Fixed crashing related to saving Professor Krane}}
{{VersionCompatibilityVersion|4.0-7664|****|Remaining EFB Copies memory leaks fixed}}
{{VersionCompatibilityVersion|5.0|*****|"GREVIL & ZOOK" issue seems fixed, "Synchronize GPU thread" may be disabled by default}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/entry|revision=3.0-758|OS=Windows 7|CPU=AMD Athlon II 4X @ 3GHz|GPU=NVIDIA GeForce GTX 480|result=Extremely slow downs in battles and on the field or walking around. Unplayable.|tester=ALLEN2}}
{{testing/entry|revision=3.0-758|OS=Windows 7|CPU=AMD Athlon II 4X @ 3GHz|GPU=NVIDIA GeForce GTX 480|result=Extremely slow downs in battles and on the field or walking around. Unplayable.|tester=ALLEN2}}
{{testing/entry|revision=3.0-766|OS=Windows 7|CPU=Intel Core i7 @ 3.3GHz|GPU=AMD Radeon HD 7700|result=Mostly playable, small slow downs in battles, text is sometimes bugged, music sometimes cuts out. Other than that it is perfectly playable.|tester=}}
{{testing/entry|revision=3.0-766|OS=Windows 7|CPU=Intel Core i7 @ 3.3GHz|GPU=AMD Radeon HD 7700|result=Mostly playable, small slow downs in battles, text is sometimes bugged, music sometimes cuts out. Other than that it is perfectly playable.|tester=}}
{{testing/entry|revision=3.5-144|OS=Windows 7|CPU=Intel Core i5 @ 3.6GHz|GPU=NVIDIA GeForce 680|result=50FPS seems to work fine with small amounts of sound jumping.|tester=Steftast1c}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i7 @ 2.3GHz|GPU=NVIDIA GeForce GTX 660M|result=Some texture and light bugs during battles, text glitches now and then. Otherwise runs fine at 25-30FPS when walking/battling. Occasional crashes now and then, disabling dual core doesn't seems to affect the likelihood.|tester=}}
{{testing/entry|revision=3.5-409|OS=Windows 7|CPU=AMD E1-1200 @ 1.4GHz|GPU=AMD Radeon HD 7310|result=Slow, game plays at around 16FPS. Sound is very jumpy.|tester=}}
{{testing/entry|revision=3.5-409|OS=Windows 7|CPU=AMD E1-1200 @ 1.4GHz|GPU=AMD Radeon HD 7310|result=Slow, game plays at around 16FPS. Sound is very jumpy.|tester=}}
{{testing/entry|revision=3.5-144|OS=Windows 7|CPU=Intel Core i5 @ 3.6GHz|GPU=NVIDIA GeForce 680|result=50FPS seems to work fine with small amounts of sound jumping.|tester=Steftast1c}}
{{testing/entry|revision=3.5-1749|OS=Windows 7|CPU=Intel Core i5-3330 @ 3GHz|GPU=AMD Radeon HD 7970|result=Playable. Stable @ 30FPS (Settings: Direct3D11,1080p full screen with 2.5x IR, 4x AA, 2x AF + OpenMP Decoder) Music no longer fade out as frequently as in 3.0 and Xaudio2 seems working as well. Minor texture/light garbage appears and text might corrupt if the Window is left running on background.|tester=}}
{{testing/entry|revision=3.5-1749|OS=Windows 7|CPU=Intel Core i5-3330 @ 3GHz|GPU=AMD Radeon HD 7970|result=Playable. Stable @ 30FPS (Settings: Direct3D11,1080p full screen with 2.5x IR, 4x AA, 2x AF + OpenMP Decoder) Music no longer fade out as frequently as in 3.0 and Xaudio2 seems working as well. Minor texture/light garbage appears and text might corrupt if the Window is left running on background.|tester=}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i7 @ 2.3GHz|GPU=NVIDIA GeForce GTX 660M|result=Some texture and light bugs during battles, text glitches now and then. Otherwise runs fine at 25-30FPS when walking/battling. Occasional crashes now and then, disabling dual core doesn't seems to affect the likelihood.|tester=}}
{{testing/entry|revision=4.0|OS=Windows 8|CPU=Intel Core i5 @ 3.2GHz|GPU=NVIDIA GeForce GTX 660|result=Works fine out battle, some graphical issues in battle with some attacks. Aside from that, almost Perfect.|tester=}}
{{testing/entry|revision=4.0|OS=Windows 8|CPU=Intel Core i5 @ 3.2GHz|GPU=NVIDIA GeForce GTX 660|result=Works fine out battle, some graphical issues in battle with some attacks. Aside from that, almost Perfect.|tester=}}
{{testing/entry|revision=4.0|OS=Windows 8|CPU=AMD FX 6300|GPU=AMD Radeon R9 270x|result=Seems to work, 60FPS most of the times (not in cutscenes) and when using OpenGL render lot's of bugs and freezes. Use Direct3D!|tester=}}
{{testing/entry|revision=4.0|OS=Windows 8|CPU=AMD FX 6300|GPU=AMD Radeon R9 270x|result=Seems to work, 60FPS most of the times (not in cutscenes) and when using OpenGL render lot's of bugs and freezes. Use Direct3D!|tester=}}
{{testing/entry|revision=4.0-5935|OS=Windows 7|CPU=AMD FX-8350 @ 4GHz|GPU=NVIDIA GeForce GTX 750|result=Gameplay is relatively smooth with 30FPS during gameplay and cutscenes (Actual game runs in 30FPS), 60FPS in menus and on overworld map. 17-21FPS with distorted audio in certain areas and with purifying shadow Pokémon.  Framedrops may occur during battle, especially with more graphical attacks. If the game starts crashing, uncheck "Enable dual core" under config.|tester=Combatheros}}
{{testing/entry|revision=4.0-5935|OS=Windows 7|CPU=AMD FX-8350 @ 4GHz|GPU=NVIDIA GeForce GTX 750|result=Gameplay is relatively smooth with 30FPS during gameplay and cutscenes (Actual game runs in 30FPS), 60FPS in menus and on overworld map. 17-21FPS with distorted audio in certain areas and with purifying shadow Pokémon.  Framedrops may occur during battle, especially with more graphical attacks. If the game starts crashing, uncheck "Enable dual core" under config.|tester=Combatheros}}
{{testing/entry|revision=4.0-8731|OS=Windows 7 x64|CPU=Intel Core i7-4790K @ 4GHz|GPU=NVIDIA GeForce GTX 770|result=20h story play through: Game runs smoothly at 3x native Res, no Anti-Aliasing, 16x AF and using the config recommended above. ''Higher settings and/or running in windowed mode cause frequent and annoying stutter.'' Game runs perfectly otherwise, not a single crash (Dual Core was enabled). Did not encounter "Flickering Lights" and "Hexagon Brothers' Colors" issue. Compatibility should be raised back up to 5 stars despite high system requirements.|tester=SolidStateDork}}
{{testing/entry|revision=4.0-8867|OS=Windows 10 x64|CPU=Intel Core i7-930 @ 2.8GHz|GPU=AMD Radeon R9 270X|result=Seems to work fine, game runs smoothly at 30 FPS in game and at 60 FPS in menus using DirectX. I couldn't see any problems with this game.|tester=}}
{{testing/entry|revision=5.0|OS=Windows 10-1607 x64|CPU=Intel Core i5-6500 @ 3.2GHz|GPU=AMD Radeon R9 280X|result= "GREEVIL & ZOOK" scenario tested OK with "Synchronize GPU thread" disabled, no issue found. HLE Music issue also did not encounter. Recommended to reset "Synchronize GPU thread" to default for performance.}}
{{testing/end}}
{{testing/end}}


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|vid2=V-U7tszJuaM|cap2=Dolphin Emulator 4.0 - Pokémon XD: Gale of Darkness (1080p HD) - Nintendo GameCube
|vid3=NRlzBkFSThE|cap3=Pokémon XD on dolphin emulator(Intro)
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|vid5=SfGSt2MEQ5w|cap5=GBA conection/Dolphin 4.0-9063-VBAM 1.8.0 SVN1292
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}}


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