Pokémon XD: Gale of Darkness: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:PokemonXD.jpg|300px|‎]]
|image     = [[File:PokemonXD.jpg|300px]]
|developer     = Genius Sonority
|developer = Genius Sonority
|publisher     = Nintendo
|publisher = Nintendo
|released     = {{vgrelease|JP=August 4, 2005|NA=October 3, 2005|AUS=November 10, 2005|EU=November 18, 2005}}
|series    = Pokémon
|series        = ''Pokémon''
|released = {{vgrelease|JP=August 4, 2005|NA=October 3, 2005|AUS=November 10, 2005|EU=November 18, 2005}}
|genre         = Role-playing
|genre     = Role-playing
|modes         = Single-player, Multiplayer (4)
|modes     = Single-player, Multiplayer (4)
|input         = GameCube Controller, Game Boy Advance
|input     = GameCube Controller, Game Boy Advance
|forumlink     = http://forums.dolphin-emu.org/Thread-gc-pok%C3%A9mon-xd-gale-of-darkness--26142
|forumlink = http://forums.dolphin-emu.org/Thread-gc-pok%C3%A9mon-xd-gale-of-darkness--26142
}}
}}


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== Problems ==
== Problems ==
=== HLE DSP Inaccuracy ===
{{Problems|{{#vardefineecho:problems|
When using the High Level DSP (HLE), High Hat Cymbals appear to "strobe" in volume levels. Refer {{Issue|8750}}.
=== Illegible Text ===
 
Text is not legible, and may flicker between different corrupt text characters. This can be corrected by enabling Safe Texture Cache. Refer {{issue|10705}}.
=== Flickering Lights ===
{{image|Pokemon XD Text Error.png|Corruption}}
When the camera pans the ground strobes around Pokémon and trainers. Refer {{Issue|8753}}.
{{image|Pokemon XD Text Fixed.png|Fixed|br}}
 
=== Hexagon Brothers' Colors ===
After their introductory cutscene, the Hexagon Brothers lose their color and become all black. This is only a graphical glitch and they still function correctly.
{{image|Hexagon_Brothers.png|Graphical Glitch that causes Hexagon brothers to lose pigment.|br}}


=== GCN-GBA Connectivity ===
=== GCN-GBA Connectivity ===
In stable releases of VBA-M, the GCN-GBA connectivity does not work properly, causing severe slow-downs to the point where both games timeout before an emulated connection can be established. Although unstable and barely functional for Pokémon XD: Gale of Darkness, the recommended releases of VBA-M to use the GCN-GBA emulated hook-up are the [http://www.sourceforge.net/projects/vbam/files/Win32-Wx WXVBAM versions]. You may need to import the battery save that matches the game running in VBA-M while the GBA BIOS is active for Dolphin to establish the link properly. The save type for the compatible GBA Pokémon games are ''Flash 128K'' if automatic save detection does not work.
In stable releases of VBA-M, the GCN-GBA connectivity does not work properly, causing severe slow-downs to the point where both games timeout before an emulated connection can be established. Although unstable and barely functional for Pokémon XD: Gale of Darkness, the recommended releases of VBA-M to use the GCN-GBA emulated hook-up are the [http://www.sourceforge.net/projects/vbam/files/Win32-Wx WXVBAM versions]. You may need to import the battery save that matches the game running in VBA-M while the GBA BIOS is active for Dolphin to establish the link properly. You may also need to pause the VBA-M emulator at the moment the screen turns completely white after the Game Boy text appears on the screen, then un-pause the VBA-M emulator when Pokémon XD: Gale of Darkness prompts the player to turn on the Game Boy Advance system. The save type for the compatible GBA Pokémon games are ''Flash 128K'' if automatic save detection does not work.


=== Delayed Sound with OpenAL ===
When using OpenAL sound, it can take upwards of 30 seconds for the audio to play. Changing the latency has no effect but does cause lag at lower values. This can be fixed by changing to DSound or XAudio2, at which point the audio plays immediately.


=== Crash: Greevil's Henchman and Zook ===
=== Crash: Greevil's Henchman and Zook ===
When the battle between Mr. Verich's (Greevil) henchman and Zook starts the game crashes. This can be resolved by enabling "Synchronize GPU thread".
When the battle between Mr. Verich's (Greevil) henchman and Zook starts the game crashes. This can be resolved by enabling "Synchronize GPU thread".
=== <s>Delayed Sound with OpenAL</s> ===
When using OpenAL sound, it can take upwards of 30 seconds for the audio to play. Changing the latency has no effect but does cause lag at lower values. This can be fixed by changing to Cubeb, WASAPI or XAudio2, at which point the audio plays immediately. Cubeb is now used by default.
}}}}


== Enhancements ==
== Enhancements ==
=== 16:9 Aspect Ratio (Widescreen) AR Codes ===
=== 16:9 Aspect Ratio (Widescreen) Gecko Codes ===
==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=2068] ====
The widescreen hack has minor clipping issues.
<pre>16:9 Aspect Ratio (Widescreen) [Ralf]
 
K9CJ-VR2R-FV22J
==== NA ====
BYUK-BG1Q-ZTXD4
<pre>$16:9 Widescreen
8V91-F8V1-JCPJG
042EB168 00001783
TAJH-PVVW-3B5HC
042EB16C 000017EA
KYTW-CCFG-5QFBU
0400F614 60000000
WURF-192V-TBFX6</pre>
0405C984 60000000
040875BC 60000000
0405C8AC 60000000
04086A34 60000000
04086930 60000000
044ED860 3FC962F9</pre>
 
==== EU ====
<pre>$16:9 Widescreen
04005300 C3A2BFBC
04005304 EFBD00B2
04005308 480AF7A8
040B4AAC 4BF50854
0452A35C 3FAAAAAB</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|efb2texonly              = Off
|accuratetexturecache      = Position 1 (Safe)
|efb2texonlynotes          = Corrects random texture errors
|accuratetexturecachenotes = Corrects illegible text
|syncgputhread   = On
|syncgputhreadnotes   = Avoid crashes with Dual Core
}}
}}


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{{VersionCompatibilityVersion|4.0-6284|****|Fixed crashing related to saving Professor Krane}}
{{VersionCompatibilityVersion|4.0-6284|****|Fixed crashing related to saving Professor Krane}}
{{VersionCompatibilityVersion|4.0-7664|****|Remaining EFB Copies memory leaks fixed}}
{{VersionCompatibilityVersion|4.0-7664|****|Remaining EFB Copies memory leaks fixed}}
{{VersionCompatibilityVersion|5.0|*****|"GREVIL & ZOOK" issue seems fixed, "Synchronize GPU thread" may be disabled by default}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/entry|revision=4.0-8731|OS=Windows 7 x64|CPU=Intel Core i7-4790K @ 4GHz|GPU=NVIDIA GeForce GTX 770|result=20h story play through: Game runs smoothly at 3x native Res, no Anti-Aliasing, 16x AF and using the config recommended above. ''Higher settings and/or running in windowed mode cause frequent and annoying stutter.'' Game runs perfectly otherwise, not a single crash (Dual Core was enabled). Did not encounter "Flickering Lights" and "Hexagon Brothers' Colors" issue. Compatibility should be raised back up to 5 stars despite high system requirements.|tester=SolidStateDork}}
{{testing/entry|revision=4.0-8731|OS=Windows 7 x64|CPU=Intel Core i7-4790K @ 4GHz|GPU=NVIDIA GeForce GTX 770|result=20h story play through: Game runs smoothly at 3x native Res, no Anti-Aliasing, 16x AF and using the config recommended above. ''Higher settings and/or running in windowed mode cause frequent and annoying stutter.'' Game runs perfectly otherwise, not a single crash (Dual Core was enabled). Did not encounter "Flickering Lights" and "Hexagon Brothers' Colors" issue. Compatibility should be raised back up to 5 stars despite high system requirements.|tester=SolidStateDork}}
{{testing/entry|revision=4.0-8867|OS=Windows 10 x64|CPU=Intel Core i7-930 @ 2.8GHz|GPU=AMD Radeon R9 270X|result=Seems to work fine, game runs smoothly at 30 FPS in game and at 60 FPS in menus using DirectX. I couldn't see any problems with this game.|tester=}}
{{testing/entry|revision=4.0-8867|OS=Windows 10 x64|CPU=Intel Core i7-930 @ 2.8GHz|GPU=AMD Radeon R9 270X|result=Seems to work fine, game runs smoothly at 30 FPS in game and at 60 FPS in menus using DirectX. I couldn't see any problems with this game.|tester=}}
{{testing/entry|revision=5.0|OS=Windows 10-1607 x64|CPU=Intel Core i5-6500 @ 3.2GHz|GPU=AMD Radeon R9 280X|result= "GREEVIL & ZOOK" scenario tested OK with "Synchronize GPU thread" disabled, no issue found. HLE Music issue also did not encounter. Recommended to reset "Synchronize GPU thread" to default for performance.}}
{{testing/end}}
{{testing/end}}


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