Pokémon XD: Gale of Darkness: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:PokemonXD.jpg|300px|‎]]
|image     = [[File:PokemonXD.jpg|300px]]
|developer     = Genius Sonority
|developer = Genius Sonority
|publisher     = Nintendo
|publisher = Nintendo
|released     = {{vgrelease|JP=August 4, 2005|NA=October 3, 2005|AUS=November 10, 2005|EU=November 18, 2005}}
|series    = Pokémon
|series        = ''Pokémon''
|released = {{vgrelease|JP=August 4, 2005|NA=October 3, 2005|AUS=November 10, 2005|EU=November 18, 2005}}
|genre         = Role-playing
|genre     = Role-playing
|modes         = Single-player, Multiplayer (4)
|modes     = Single-player, Multiplayer (4)
|input         = GameCube Controller, Game Boy Advance
|input     = GameCube Controller, Game Boy Advance
|forumlink     = http://forums.dolphin-emu.org/Thread-gc-pok%C3%A9mon-xd-gale-of-darkness--26142
|forumlink = http://forums.dolphin-emu.org/Thread-gc-pok%C3%A9mon-xd-gale-of-darkness--26142
}}
}}


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== Problems ==
== Problems ==
 
{{Problems|{{#vardefineecho:problems|
=== Illegible Text ===
=== Illegible Text ===
Text is not legible. This can be corrected by enabling Safe Texture Cache.
Text is not legible, and may flicker between different corrupt text characters. This can be corrected by enabling Safe Texture Cache. Refer {{issue|10705}}.
{{image|Pokemon XD Text Error.png|Corruption}}
{{image|Pokemon XD Text Fixed.png|Fixed|br}}


=== GCN-GBA Connectivity ===
=== GCN-GBA Connectivity ===
In stable releases of VBA-M, the GCN-GBA connectivity does not work properly, causing severe slow-downs to the point where both games timeout before an emulated connection can be established. Although unstable and barely functional for Pokémon XD: Gale of Darkness, the recommended releases of VBA-M to use the GCN-GBA emulated hook-up are the [http://www.sourceforge.net/projects/vbam/files/Win32-Wx WXVBAM versions]. You may need to import the battery save that matches the game running in VBA-M while the GBA BIOS is active for Dolphin to establish the link properly. The save type for the compatible GBA Pokémon games are ''Flash 128K'' if automatic save detection does not work.
In stable releases of VBA-M, the GCN-GBA connectivity does not work properly, causing severe slow-downs to the point where both games timeout before an emulated connection can be established. Although unstable and barely functional for Pokémon XD: Gale of Darkness, the recommended releases of VBA-M to use the GCN-GBA emulated hook-up are the [http://www.sourceforge.net/projects/vbam/files/Win32-Wx WXVBAM versions]. You may need to import the battery save that matches the game running in VBA-M while the GBA BIOS is active for Dolphin to establish the link properly. You may also need to pause the VBA-M emulator at the moment the screen turns completely white after the Game Boy text appears on the screen, then un-pause the VBA-M emulator when Pokémon XD: Gale of Darkness prompts the player to turn on the Game Boy Advance system. The save type for the compatible GBA Pokémon games are ''Flash 128K'' if automatic save detection does not work.


=== Delayed Sound with OpenAL ===
When using OpenAL sound, it can take upwards of 30 seconds for the audio to play. Changing the latency has no effect but does cause lag at lower values. This can be fixed by changing to DSound or XAudio2, at which point the audio plays immediately.


=== Crash: Greevil's Henchman and Zook ===
=== Crash: Greevil's Henchman and Zook ===
When the battle between Mr. Verich's (Greevil) henchman and Zook starts the game crashes. This can be resolved by enabling "Synchronize GPU thread".
When the battle between Mr. Verich's (Greevil) henchman and Zook starts the game crashes. This can be resolved by enabling "Synchronize GPU thread".
Uncheck "enabled cheats" as that is also another cause for the crash during the battle.
 
=== <s>Delayed Sound with OpenAL</s> ===
When using OpenAL sound, it can take upwards of 30 seconds for the audio to play. Changing the latency has no effect but does cause lag at lower values. This can be fixed by changing to Cubeb, WASAPI or XAudio2, at which point the audio plays immediately. Cubeb is now used by default.
 
}}}}


== Enhancements ==
== Enhancements ==
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The widescreen hack has minor clipping issues.
The widescreen hack has minor clipping issues.


==== NTSC-U[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=2150] ====
==== NA ====
<pre>;16:9 Aspect Ratio (Widescreen) [Ralf]
<pre>$16:9 Widescreen
042EB168 00001783
042EB168 00001783
042EB16C 000017EA
042EB16C 000017EA
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04086A34 60000000
04086A34 60000000
04086930 60000000
04086930 60000000
C20B3454 00000002
044ED860 3FC962F9</pre>
C3A2BF9C EFBD00B2
60000000 00000000
044EFD5C 3FAAAAAB
</pre>


==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=2149] ====
==== EU ====
<pre>;16:9 Aspect Ratio (Widescreen) [Ralf]
<pre>$16:9 Widescreen
C20B4AAC 00000002
04005300 C3A2BFBC
C3A2BFBC EFBD00B2
04005304 EFBD00B2
60000000 00000000
04005308 480AF7A8
0452A35C 3FAAAAAB
040B4AAC 4BF50854
042ECF70 00001783
0452A35C 3FAAAAAB</pre>
042ECF74 000017EA
 
0400F11C 60000000
== Configuration ==
0405CD38 60000000
<!--A full list of options is available at Template:Config/doc-->
04088574 60000000
{{Config
0405CC60 60000000
|accuratetexturecache      = Position 1 (Safe)
04087BD8 60000000
|accuratetexturecachenotes = Corrects illegible text
04087AD4 60000000</pre>
}}


== Version Compatibility ==
== Version Compatibility ==

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