Project Zero II: Wii Edition

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Revision as of 12:00, 31 August 2012 by Chinmorph (talk | contribs) (Version Compatibility)
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Project Zero II: Wii Edition
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Developer(s) Tecmo
Publisher(s) Nintendo
Series Fatal Frame
Platform(s) Wii
Release date(s) JP June 28, 2012
AUS June 28, 2012
EU June 29, 2012
Genre(s) Survival Horror
Mode(s) Single-Player, Co-op multiplayer
Input methods Wii Remote + Nunchuk
Compatibility 4Stars4.pngEdit rating: Project Zero II: Wii Edition
Playable
GameIDs SL2P01, SL2J01
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Fatal Frame II: Crimson Butterfly, known in Japan as Zero: Crimson Butterfly (零~紅い蝶~ Zero: Akai Chō) and in Europe as Project Zero II: Crimson Butterfly, is a survival horror video game developed by Tecmo. Originally released as a Playstation 2 exclusive, it is the second installment in the Fatal Frame series and is considered by some gaming magazines as one of the scariest video games ever created. Some time later, Fatal Frame II: Director's Cut was released for the Xbox exclusively in North America, with various improvements such as a first-person play mode, a survival mode, a new ending, enhanced graphics, and a greater number of alternate costumes to unlock. The Director's Cut was improved further and re-released on the Wii, in Japan as Zero: Deep Crimson Butterfly (零~眞紅の蝶 Zero: Shinku No Chou) and in Europe/Australia as Project Zero II: Wii Edition.

Problems

Ghost Photos Not Recognized

On the third mission of the Haunted House Mode, it seems like the photographs of the ghost are not recognized. There is no solution temporarily.

Choppy Graphics in Black and White Scenes

There are choppy environment graphics on the black-and-white scenes (where Mayu has to go to Sae) and the G Storage Room in the Kurosawa House on Chapter 9. This can be fixed by disabling Scaled EFB Copies for the duration of the B&W scenes.

Black Pictures in the Album

Album photos will be captured black with EFB to Texture. Use EFB copies to RAM to correct them.

Wii Remote Sound

With DSP HLE, the sound that comes from the Wiimote while playing is either distorted or muted. Dolphin currently has only limited compatibility for the Wiimote speaker; it requires DSP LLE and still has problems.

Looping Sound

The sound may loop when lenses are equipped. To resolve it, either restart emulation, or try DSP LLE.

Blinking Costumes

Sometimes, the costume blinks while running when the "Original" or the "Summer Uniform" costume is being used.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Video Back End D3D9/D3D11 OpenGL will crash
Texture Cache Accuracy On

Version Compatibility

The graph below charts the compatibility with Project Zero II: Wii Edition since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-12436 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
3.0-720 Windows Vista x86 Intel Core 2 Quad Q9300 @ 2.5GHz nVidia GeForce 9600 GS Almost no FPS loss on the interior environments (there might be a 5-10 FPS loss during village exploration). Almost fully playable. Take a look at the "Problems" tab. MisterDuckyWell
3.0-721 Windows Vista x86 Intel Core 2 Quad Q9300 @ 2.5GHz nVidia GeForce 9600 GS Same as above. The game crashes, however, while opening some random doors. MisterDuckyWell
3.0-734 Windows Vista x86 Intel Core 2 Quad Q9300 @ 2.5GHz nVidia GeForce 9600 GS Same as REV 3.0-721. No known problems/bugs, except for the ones in the 'Problems' tab. MisterDuckyWell
3.0-763 Windows 7 x64 Intel Core i5-2450M AMD Radeon HD 7610M Runs Ok no glitches or other things, but only 30 FPS Chinmorph

Gameplay Videos