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== Enhancements == | == Enhancements == | ||
=== Shadows === | === Anti-aliasing Shadows === | ||
While using OpenGL backend, anti-aliasing causes Rayman's shadow to connect to his body by thin lines. Direct3D backend renders shadows properly for all anti-aliasing modes. | While using OpenGL backend, anti-aliasing causes Rayman's shadow to connect to his body by thin lines. Direct3D backend renders shadows properly for all anti-aliasing modes. | ||
{{Image|GRHP41-2.png|Shadow Glitch|br}} | {{Image|GRHP41-2.png|Shadow Glitch|br}} | ||
=== 60Hz PAL === | |||
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode. | |||
<pre>$60Hz | |||
040A4080 38600000 | |||
04225558 00000014 | |||
</pre> | |||
== Configuration == | == Configuration == | ||
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{{VersionCompatibilityVersion|3.0-458|***|Crashes in loading screens with Dual Core}} | {{VersionCompatibilityVersion|3.0-458|***|Crashes in loading screens with Dual Core}} | ||
{{VersionCompatibilityVersion|3.5-644|****|Crashes fixed}} | {{VersionCompatibilityVersion|3.5-644|****|Crashes fixed}} | ||
{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
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|vid1=J-Hnu7x79cw|cap1=Dolphin Emulator 4.0.1 - Rayman 3: Hoodlum Havoc (1080p HD) - Nintendo GameCube | |vid1=J-Hnu7x79cw|cap1=Dolphin Emulator 4.0.1 - Rayman 3: Hoodlum Havoc (1080p HD) - Nintendo GameCube | ||
|vid2=E7jNtc2fquI|cap2=Dolphin Emulator 4.0-291 - rayman 3: hoodlum havoc on Fedora | |vid2=E7jNtc2fquI|cap2=Dolphin Emulator 4.0-291 - rayman 3: hoodlum havoc on Fedora | ||
|vid3=DMzfbmZqBLQ|cap3=Rayman 3: Hoodlum Havoc - Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator) | |||
}} | }} | ||
[[Category:GameCube games]] | [[Category:GameCube games]] |