Rayman 3: Hoodlum Havoc: Difference between revisions

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== Enhancements ==
== Enhancements ==
=== Shadows ===
=== Anti-aliasing Shadows ===
While using OpenGL backend, anti-aliasing causes Rayman's shadow to connect to his body by thin lines. Direct3D backend renders shadows properly for all anti-aliasing modes.
While using OpenGL backend, anti-aliasing causes Rayman's shadow to connect to his body by thin lines. Direct3D backend renders shadows properly for all anti-aliasing modes.
{{Image|GRHP41-2.png|Shadow Glitch|br}}
{{Image|GRHP41-2.png|Shadow Glitch|br}}
=== 60Hz PAL ===
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
<pre>$60Hz
040A4080 38600000
04225558 00000014
</pre>


== Configuration ==
== Configuration ==
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{{VersionCompatibilityVersion|3.0-458|***|Crashes in loading screens with Dual Core}}
{{VersionCompatibilityVersion|3.0-458|***|Crashes in loading screens with Dual Core}}
{{VersionCompatibilityVersion|3.5-644|****|Crashes fixed}}
{{VersionCompatibilityVersion|3.5-644|****|Crashes fixed}}
{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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|vid1=J-Hnu7x79cw|cap1=Dolphin Emulator 4.0.1 - Rayman 3: Hoodlum Havoc (1080p HD) - Nintendo GameCube
|vid1=J-Hnu7x79cw|cap1=Dolphin Emulator 4.0.1 - Rayman 3: Hoodlum Havoc (1080p HD) - Nintendo GameCube
|vid2=E7jNtc2fquI|cap2=Dolphin Emulator 4.0-291 - rayman 3: hoodlum havoc on Fedora
|vid2=E7jNtc2fquI|cap2=Dolphin Emulator 4.0-291 - rayman 3: hoodlum havoc on Fedora
|vid3=DMzfbmZqBLQ|cap3=Rayman 3: Hoodlum Havoc - Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator)
}}
}}


[[Category:GameCube games]]
[[Category:GameCube games]]

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