Rayman 3: Hoodlum Havoc: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image       = [[File:Rayman3HoodlumHavoc.jpg‎|300px]]
|image     = [[File:Rayman3HoodlumHavoc.jpg‎|300px]]
|developer   = Ubisoft
|developer = Ubisoft
|publisher   = Ubisoft
|publisher = Ubisoft
|series       = ''Rayman''
|series   = Rayman
|released     = {{vgrelease|EU=February 21, 2003|NA=March 2, 2003}}
|released = {{vgrelease|EU=February 21, 2003|NA=March 2, 2003}}
|genre       = Platform
|genre     = Platform
|modes       = Single-player, Multiplayer (4)
|modes     = Single-player, Multiplayer (4)
|input       = GameCube Controller, Game Boy Advance
|input     = GameCube Controller, Game Boy Advance
|forumlink   = http://forums.dolphin-emu.org/Thread-gc-rayman-3-hoodlum-havoc--26201
|forumlink = http://forums.dolphin-emu.org/Thread-gc-rayman-3-hoodlum-havoc--26201
}}
}}


'''''Rayman 3: Hoodlum Havoc''''' is the third major platforming installment in the Rayman series. It tells the story of how Rayman stops André, an evil black lum, from taking over the world with his army of sack-like 'Hoodlum' soldiers. The game has sarcastic self-referential undertones and pokes fun at the platforming video game genre.
'''''Rayman 3: Hoodlum Havoc''''' is the third major platforming installment in the Rayman series. It tells the story of how Rayman stops André, an evil black lum, from taking over the world with his army of sack-like 'Hoodlum' soldiers. The game has sarcastic self-referential undertones and pokes fun at the platforming video game genre.
== Emulation Information ==
{{Problems/GC Widescreen 16-9}}


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
}}}}
== Enhancements ==
=== Anti-aliasing Shadows ===
While using OpenGL backend, anti-aliasing causes Rayman's shadow to connect to his body by thin lines. Direct3D backend renders shadows properly for all anti-aliasing modes.
{{Image|GRHP41-2.png|Shadow Glitch|br}}
=== 60Hz PAL ===
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
<pre>$60Hz
040A4080 38600000
04225558 00000014
</pre>


== Configuration ==
== Configuration ==
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== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|3.0-201|****}}
{{VersionCompatibilityVersion|3.0-201|****|}}
{{VersionCompatibilityVersion|3.0-458|***|Crashes in loading screens with Dual Core}}
{{VersionCompatibilityVersion|3.0-458|***|Crashes in loading screens with Dual Core}}
{{VersionCompatibilityVersion|3.5-644|****|Crashes fixed}}
{{VersionCompatibilityVersion|3.5-644|****|Crashes fixed}}
{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i7-2600K @ 4.7GHz|GPU=AMD Radeon HD 6970|result=[http://www.youtube.com/watch?v=kJyNp04ZSo0 Dolphin 3.0-Git: Rayman 3: Hoodlum Havoc Pal version (GamePlay)]|tester=SpiritsChannel}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i7-2600K @ 4.7GHz|GPU=AMD Radeon HD 6970|result=[http://www.youtube.com/watch?v=kJyNp04ZSo0 Dolphin 3.0-Git: Rayman 3: Hoodlum Havoc Pal version (GamePlay)]|tester=SpiritsChannel}}
{{testing/entry|revision=3.0-758|OS=Windows 7 x86|CPU=AMD Athlon II 4X 635 @ 3GHz|GPU=nVidia GeForce GTX 480|result=Great game, emulates perfectly @ 4X AA, 16X AA, 1920x1080 widescreen.|tester=ALLEN2}}
{{testing/entry|revision=3.0-243|OS=Windows 8|CPU=Intel Core i5-3470 CPU @ 3.20GHz |GPU=NVIDIA GeForce GTX 660 Ti|result=Pal version, almost perfect, 1080p|tester=MaxT}}
{{testing/entry|revision=3.0-458|OS=Windows 7 x64|CPU=Intel Core Duo 2 E6550 @ 2.33GHz|GPU=AMD Radeon HD 6450|result=1080p PERFECT!|tester=VictorSagat}}
{{testing/entry|revision=3.0-458|OS=Windows 7|CPU=Intel Core Duo 2 E6550 @ 2.33GHz|GPU=AMD Radeon HD 6450|result=1080p PERFECT!|tester=VictorSagat}}
{{testing/entry|revision=3.0-243|OS=Windows 8 x64|CPU=Intel Core i5-3470 CPU @ 3.20GHz |GPU=nVidia GTX 660Ti|result=Pal version, almost perfect, 1080p|tester=MaxT}}
{{testing/entry|revision=3.0-758|OS=Windows 7|CPU=AMD Athlon II 4X 635 @ 3GHz|GPU=NVIDIA GeForce GTX 480|result=Great game, emulates perfectly @ 4X AA, 16X AA, 1920x1080 widescreen.|tester=ALLEN2}}
{{testing/entry|revision=4.0-291|OS=Fedora 20 x86_x64|CPU=AMD Phenom(tm) II X6 1090T Processor|GPU=GeForce GTX 650 Ti boost/PCIe/SSE2|result=50+ FPS. works great.|tester=fast_rizwaan}}
{{testing/entry|revision=4.0-291|OS=Fedora 20|CPU=AMD Phenom II X6 1090T|GPU=NVIDIA GeForce GTX 650 Ti|result=50+ FPS. works great.|tester=fast_rizwaan}}
{{testing/entry|revision=4.0-6112|OS=Windows 7|CPU=Intel Core i7-3770K @ 3.5GHz|GPU=NVIDIA GeForce GTX 770|result=Runs perfectly at 1080p @60FPS with 4x native internal resolution and 8x anti-aliasing. Also works perfectly in widescreen with the same settings.|tester=Mangaman1001}}
{{testing/end}}
{{testing/end}}


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|vid1=J-Hnu7x79cw|cap1=Dolphin Emulator 4.0.1 - Rayman 3: Hoodlum Havoc (1080p HD) - Nintendo GameCube
|vid1=J-Hnu7x79cw|cap1=Dolphin Emulator 4.0.1 - Rayman 3: Hoodlum Havoc (1080p HD) - Nintendo GameCube
|vid2=E7jNtc2fquI|cap2=Dolphin Emulator 4.0-291 - rayman 3: hoodlum havoc on Fedora
|vid2=E7jNtc2fquI|cap2=Dolphin Emulator 4.0-291 - rayman 3: hoodlum havoc on Fedora
|vid3=DMzfbmZqBLQ|cap3=Rayman 3: Hoodlum Havoc - Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator)
}}
}}


[[Category:GameCube games]]
[[Category:GameCube games]]

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