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{{Infobox VG | {{Infobox VG | ||
|image = [[File:Rayman Arena.jpg|300px]] | |||
|developer = Ubisoft Montpellier | |developer = Ubisoft Montpellier | ||
|publisher = Ubisoft | |publisher = Ubisoft | ||
| | |series = Rayman | ||
|released = {{vgrelease|NA=September 24, 2002}} | |||
|genre = Party | |genre = Party | ||
|modes = Single-player, Multiplayer (4) | |modes = Single-player, Multiplayer (4) | ||
|input = GameCube Controller | |input = GameCube Controller | ||
|forumlink = http://forums.dolphin-emu.org/Thread-gc-rayman-arena | |forumlink = http://forums.dolphin-emu.org/Thread-gc-rayman-arena | ||
}} | }} | ||
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== Problems == | == Problems == | ||
{{Problems| | {{Problems|{{#vardefineecho:problems| | ||
=== Rise & Shrine Hang === | |||
At the opening cutscene for the level "Rise & Shrine" in the battle mode, the game will freeze. See {{issue|9680}}. Setting the emulated CPU clock to around 150% will let the cutscene play for around a second, allowing for enough time to press A to skip it and avoid the freeze. | |||
}} | Another workaround is possible in {{revision|4.0-5915}}-{{revision|4.0-5964}}. Pressing A repeatedly during the loading screen on the D3D11 backend without shader cache files. | ||
}}}} | |||
== Configuration == | == Configuration == |
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