Rayman Arena: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image    = [[File:Rayman Arena.jpg|300px]]
|developer = Ubisoft Montpellier
|developer = Ubisoft Montpellier
|publisher = Ubisoft
|publisher = Ubisoft
|release = {{vgrelease|NA=September 24, 2002}}
|series    = Rayman
|series = ''Rayman''
|released  = {{vgrelease|NA=September 24, 2002}}
|genre = Party
|genre     = Party
|modes = Single-player, Multiplayer (4)
|modes     = Single-player, Multiplayer (4)
|input = GameCube Controller
|input     = GameCube Controller
|image = [[File:Rayman Arena.jpg|300px]]
|forumlink = http://forums.dolphin-emu.org/Thread-gc-rayman-arena
|forumlink = http://forums.dolphin-emu.org/Thread-gc-rayman-arena
}}
}}
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== Problems ==
== Problems ==
{{Problems|
{{Problems|{{#vardefineecho:problems|
=== Cup 1 Round 2 Hang ===
At the start of the second round of beginner cup 1 in Total Battle, the game will freeze. See {{issue|9680}}.


A work-around is possible in {{revision|4.0-5915}}-{{revision|4.0-5964}}. Pressing A repeatedly during the loading screen on the D3D11 backend without shader cache files.
=== Rise & Shrine Hang ===
At the opening cutscene for the level "Rise & Shrine" in the battle mode, the game will freeze. See {{issue|9680}}. Setting the emulated CPU clock to around 150% will let the cutscene play for around a second, allowing for enough time to press A to skip it and avoid the freeze.  


}}
Another workaround is possible in {{revision|4.0-5915}}-{{revision|4.0-5964}}. Pressing A repeatedly during the loading screen on the D3D11 backend without shader cache files.
 
}}}}


== Configuration ==
== Configuration ==
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