Rayman Arena: Difference between revisions
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(Mentioned that the gecko code will fix the Rise & Shrine hang, and renamed it to further clarify what the code does.) |
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=== Rise & Shrine Hang === | === Rise & Shrine Hang === | ||
At the opening cutscene for the level "Rise & Shrine" in the battle mode, the game will freeze. See {{issue|9680}}. Using the [[#Disable Frustrum Culling|Disable Frustrum Culling]] Gecko code resolves this issue. | At the opening cutscene for the level "Rise & Shrine" in the battle mode, the game will freeze. See {{issue|9680}}. Using the [[#Disable Frustrum Culling|Disable Frustrum Culling]] Gecko code resolves this issue with little to no performance impact. | ||
Alternatively, disabling "Enable Dual Core" and setting the emulated CPU clock to around 150% will let the cutscene play for around a second, allowing for enough time to press A to skip it and avoid the freeze. | Alternatively, disabling "Enable Dual Core" and setting the emulated CPU clock to around 150% will let the cutscene play for around a second, allowing for enough time to press A to skip it and avoid the freeze. | ||