Rayman Origins: Difference between revisions

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(→‎Problems: Tested the game enough to prove that EVERY problem of this list had been solved)
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{{Infobox VG
{{Infobox VG
|image       = [[File:Rayman origins.jpg|300px]]
|image     = [[File:Rayman origins.jpg|300px]]
|developer   = Ubisoft
|developer = Ubisoft Montpellier
|publisher   = Ubisoft
|publisher = Ubisoft
|series       = ''Rayman''
|series   = Rayman
|released     = {{vgrelease|NA=November 15, 2011|AUS=November 24, 2011|EU=November 25, 2011}}
|released = {{vgrelease|NA=November 15, 2011|AUS=November 24, 2011|EU|November 25, 2011}}
|genre       = Platform
|genre     = Platform
|modes       = Single-player, Co-op (4)
|modes     = Single-player, Co-op (4)
|input       = Wii Remote + Nunchuk, Classic Controller
|input     = Wii Remote + Nunchuk, Classic Controller
|forumlink   = http://forums.dolphin-emu.org/Thread-wii-rayman-origins--26121
|forumlink = http://forums.dolphin-emu.org/Thread-wii-rayman-origins--26121
}}
}}


'''''Rayman Origins'''''  is a platform game for the Nintendo Wii. The title features 2D gameplay similar to the first game in the Rayman series. Through nearly 60 different levels, the player must release small creatures called Electoons and collect Lums by defying many traps and enemies that lie ahead. Rayman Origins can be played by up to four players simultaneously.
'''''Rayman Origins'''''  is a platform game for the Nintendo Wii. The title features 2D gameplay similar to the first game in the Rayman series. Through nearly 60 different levels, the player must release small creatures called Electoons and collect Lums by defying many traps and enemies that lie ahead.


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== <s>Glitched BGM</s> ===
As of {{revision|5.0}}, the bgm repeats randomly sometimes. Fixed before {{revision|5.0-3378}}.
}}}}
}}}}


== Enhancements ==
== Enhancements ==
=== Texture Filtering ===
=== Texture Filtering and Internal Resolution ===
Use of texture filtering enhancements (i.e. Anisotropic Filtering, or Force Texture Filtering) will cause problems with the display of the opening Ubisoft logo and other intro screens.
Use of texture filtering enhancements (i.e. Anisotropic Filtering, or Force Texture Filtering) will cause problems with the display of the opening Ubisoft logo and other intro screens.
A similar problem happens when internal resolution is set to Window Size.
A similar problem happens when internal resolution is set to Window Size.
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== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config|anisotropic = 1x
{{Config
|anisotropicnotes = Display FMV and Ubisoft logo properly.
|forcefilter = Off
|forcefilternotes = Display FMV and Ubisoft logo properly.
|internalres = Anything but Auto (Window Size)
|internalresnotes = Display FMV and Ubisoft logo properly.
}}
}}


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{{VersionCompatibilityVersion|3.5|****|}}
{{VersionCompatibilityVersion|3.5|****|}}
{{VersionCompatibilityVersion|4.0|*****|}}
{{VersionCompatibilityVersion|4.0|*****|}}
{{VersionCompatibilityVersion|5.0|****|Glitched BGM}}
{{VersionCompatibilityVersion|5.0-3378|*****|Glitched BGM issue fixed}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/entry|revision=4.0-3369|OS=Windows 7|CPU=Intel Core i5-2430M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Perfect 100%, 60FPS using lowest internal resolution, backend Direct3D, XFB enabled to virtual, V-sync disabled.|tester=Talos}}
{{testing/entry|revision=4.0-3369|OS=Windows 7|CPU=Intel Core i5-2430M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Perfect 100%, 60FPS using lowest internal resolution, backend Direct3D, XFB enabled to virtual, V-sync disabled.|tester=Talos}}
{{testing/entry|revision=4.0-5420|OS=Windows 7|CPU=Intel Core 2 Quad @ 2.6GHz|GPU=NVIDIA GeForce GT 120|result=Wow, I'm really impressed with this update. 60FPS constantly. And in the water levels in the water world/dream (i don't know), in {{revision|4.0.2}}, the deadly electric things glitched a bit and you couldn't really tell where they really were, and there was A CRAPTON of lag(20-30FPS). But at the mosquito level at the end of the water world/dream (i still don't know) when you get to the end of it, the grass is partly black. This can be seen in the screenshot below.|tester=Tom Nook}}
{{testing/entry|revision=4.0-5420|OS=Windows 7|CPU=Intel Core 2 Quad @ 2.6GHz|GPU=NVIDIA GeForce GT 120|result=Wow, I'm really impressed with this update. 60FPS constantly. And in the water levels in the water world/dream (i don't know), in {{revision|4.0.2}}, the deadly electric things glitched a bit and you couldn't really tell where they really were, and there was A CRAPTON of lag(20-30FPS). But at the mosquito level at the end of the water world/dream (i still don't know) when you get to the end of it, the grass is partly black. This can be seen in the screenshot below.|tester=Tom Nook}}
{{testing/entry|revision=5.0-3378|OS=Windows 7|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=This had been one of my most exhaustive tests, had to play enough to prove that none of the problems was present. And it did. Used default settings, D3D11. Ran mostly between 50-60 FPS and misteriously dropped to 35-45 FPS inside water. I do not recommend to try this game using force texture filtering and Antisotrophic enhancements and DON'T DARE TO use "Window Size" settings if you don't want to see ugly lines.|tester=EblfIYH}}
{{testing/end}}
{{testing/end}}


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}}
}}


 
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[[Category:Wii games]]
[[Category:Wii games]]
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