Red Steel: Difference between revisions

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Only for the launcher, but it has some
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{{Infobox VG
{{Infobox VG
|title=Red Steel
|image     = [[File:Redsteel_wii.png]]
|image= [[File:Redsteel_wii.png]]
|developer = Ubisoft Paris
|developer=Ubisoft Paris
|publisher = Ubisoft
|publisher=Ubisoft
|series    = Red Steel
|engine=Unreal Engine 2.5, PhysX physics engine
|released = {{vgrelease|NA=November 19, 2006}}{{vgrelease|JP=December 2, 2006|AUS|December 7, 2006}}{{vgrelease|EU=December 8, 2006}}
|released=November 19, 2006
|genre     = First-person shooter
|genre=[[First-person shooter]]
|modes     = Single-player, Multiplayer (4)
|modes=Single-player, multiplayer
|input     = Wii Remote + Nunchuk
|requirements=
|forumlink = http://forums.dolphin-emu.org/Thread-wii-red-steel--25973
|input=Wii Remote, Nunchuk
}}
|compatibility = {{Ratings|name=Red Steel}}}}


'''''Red Steel''''' is a first person shooter video game developed by Ubisoft Paris and published by Ubisoft for Nintendo's [[Wii]] console. It has spawned a sequel, [[Red Steel 2]].


'''''Red Steel''''' is a first person shooter video game published by Ubisoft for Nintendo's Wii console. It was developed by the Ubisoft Paris studio and was unveiled in the May 2006 issue of ''Game Informer''. It was released on November 19, 2006 in North America, the date of the first Wii launch. It has spawned a sequel, Red Steel 2, which was released in March 23, 2010.
The game takes advantage of Wii's motion-sensitive controller, along with the Nunchuk attachment, to control a katana and a firearm. The on-screen gun hand points the gun in the same direction as the Wii Remote is pointing. Players can push objects to use them as cover by pushing the controller forward. Shaking the Nunchuk attachment or pressing "right" on the D-Pad reloads the gun. The player can also throw grenades underhand or overhand, by moving the Nunchuk as though it were the actual grenade.


== Problems ==
== Problems ==
===Broken,goes in-game but not playable===
{{Problems|{{#vardefineecho:problems|
Start Red Steel and ignore all messages about incomplete NAND dump and the game goes in-game, but there is an emulation problem which won´t let the first cutscene continue (Chinese woman says something about fish).
=== <s>Severe Audio Issues</s> ===
The game will softlock any time dialogue with characters begins; as this is the first thing that happens in the tutorial, it's not possible to get in game unless a [https://www.youtube.com/redirect?q=https%3A%2F%2Fwww.dropbox.com%2Fs%2F2wc64w19817slnj%2Fred_steel_save.zip%3Fdl%3D0&redir_token=k6L4mo_WewXduJVSJP8bbdl79Wp8MTQzNTM0MTA0M0AxNDM1MjU0NjQz save state] from a real Wii is used that will place you beyond the tutorial. Even if the player manages to avoid the first softlock, ambient sounds, voices, etc. are missing, and talking to someone will make the game softlock once again.


Note: Although dolphin throws error messages about incomplete NAND dump, the game is NOT playable with NAND dump! (After health warning screen, it switches to Disc Channel. If starting the game through the Disc Channel it only shows a black screen.)
This was caused by a [[Audio Emulation|DSP]] issue that affected both DSP HLE and LLE. It has been fixed by {{revision|5.0-5395}}.
 
}}}}


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dualcore              =
|dualcorenotes        =
|idleskipping          =
|idleskippingnotes    =
|dsplleonthread        =
|dsplleonthreadnotes  =
|hletheipll            =
|hletheipllnotes      =
|cpuengine            =
|cpuenginenotes      =
|gfxbackend        =
|gfxbackendnotes  =
|forcefilter          =
|forcefilternotes      =
|widescreenhack        =
|widescreenhacknotes  =
|cpuefbaccess          =
|cpuefbaccessnotes    =
|accuratetexturecache      =
|accuratetexturecachenotes =
|efbscaledcopy        =
|efbscaledcopynotes    =
|disablefog            =
|disablefognotes      =
|efbcopy              =
|efbcopynotes          =
|xfb                  =
|xfbnotes              =
|realxfb              =
|realxfbnotes          =
|dspengine            =
|dspenginenotes        =
|hleaudio              =
|hleaudionotes        =
|dtkmusic              =
|dtkmusicnotes        =
|jitdynarec            =
|jitdynarecnotes      =
|audiothrottle        =
|audiothrottlenotes    =
|audiobackend          =
|audiobackendnotes    =
|hacks                =
|hacksnotes            =
|projectionhack        =
|projectionhacknotes  =
|patches              =
|patchesnotes          =
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|3.5-268|***|}}
{{VersionCompatibilityVersion|5.0-5395|*****|DSP issue fixed - All audio issues and softlocks fixed}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


== Testing ==
== Testing ==
{{Testing}}
{{testing/start}}
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
|}
{{testing/entry|revision=4.0-4057|OS=Windows 7|CPU=Intel Core i5-2500K|GPU=AMD Radeon HD 6950|result=Game freezes when first cutscene starts.|tester=Enverex}}
{{testing/entry|revision=4.0-6974|OS=Windows 8.1|CPU=Intel Core i5-3470|GPU=NVIDIA GeForce GTX 760|result=Game freezes in story mode on the first cutscene. Multiplayer works fine.|tester=zaozabot}}
{{testing/entry|revision=5.0-5395|OS=Windows 10|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 760|result=Perfect|tester=JMC4789}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
*[http://www.youtube.com/watch?v=RDQOqRyeq3M Red Steel Gameplay on Wii]
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
|vid1=bysm6TkDW7Y|cap1=Dolphin Emulator 4.0.2 - Red Steel (1080p HD) - Nintendo Wii
|vid2=rwqt_Ypf528|cap2=Red Steel finally somewhat Playable on Dolphin (March 6th, 2015) (Details in Description) (1080p)
|vid3=6ToUq0vXdBU|cap3=Red Steel now fully playable (2160p60. 5.0-5395+)
|vid4=9b47kisI1Xo|cap4=Dolphin 5.0-5406 - Red Steel (1440p60)
|vid5=khvbzJxyS4o|cap5=Dolphin 5.0-5410 - Red Steel Gameplay (1080p60)
}}


[[Category:First-person shooter games]]
[[Category:Wii games]] [[Category: Ships with debugging symbols‎]]
[[Category:Wii games]]

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