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Red Steel 2
|Red Steel 2|
|Release date(s)|| JP May 27, 2010|
NA March 23, 2010
EU March 26, 2010
AUS March 25, 2010
KO June 3, 2010
|Genre(s)||First-person shooter, Beat 'em up|
|Input methods||Wii MotionPlus + Nunchuk|
|GameIDs||RD2X41, RD2J41, RD2P41, RD2K41, RD2E41|
Red Steel 2 returns with an artistic style and flair created just for Wii. Set in a desert-bound, high-tech metropolis, Red Steel 2 is a revolution in the action-fighting genre, taking full advantage of the capabilities of the Wii MotionPlus accessory. Your movements are faithfully replicated on-screen, putting the emphasis on swinging, shooting and fun! With the ability of the Wii MotionPlus to sense the strength of a swing, you will literally be able to make an impact on your adversaries through power and precision.
For those who have not experienced the power of the MotionPlus accessory, this bundled package includes both the game and the Wii MotionPlus controller adapter for instant access to the action.
This title requires the Wii MotionPlus add-on. Dolphin is currently not capable of emulating the Wii MotionPlus; the only way for official Dolphin builds to play this game is to use a real, physical Wii Remote with Wii MotionPlus add-on or a Wii Remote Plus controller. See .
Recent Wii Remote Plus models do not pair with Dolphin when using Windows 7 or earlier with the MS bluetooth stack, the default Bluetooth stack on Windows. Both the Toshiba Bluetooth stack and the DolphinBar are not affected by this issue. Windows 8 and beyond are unaffected by the issue and Wii Remotes can be paired normally with the default Bluetooth stack. See the Wii Remote Plus (RVL-CNT-01-TR) Connection Guide for instructions.
In Bluetooth Passthrough mode, Wii Remote Plus models can be synced and used just like any other type of remote.
Red Steel 2 uses the VP6 video codec, common in Electronic Arts' titles, causing it's videos to have vertical line artifacts and other glitches on NVIDIA graphics cards. The Software Render will display VP6 video correctly, but is typically too slow. Prior to video output was completely scrambled, refer . Rendering improved with but a variety of glitches remain, refer . VP6 rendering also reacts poorly to the Force Texture Filtering enhancements (and Anisotropic Filtering on NVIDIA), causing further scrambling.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Auto (Multiple of 640x528)|
The graph below charts the compatibility with Red Steel 2 since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i7-920 @ 4.05GHz||ATI Radeon HD 4890||The game runs great but when moving around the processing issues in the game result in the game lagging when turning your character around as you will see in the video.
Overall this game runs very well but please note you do need a real Wii Remote with Wii MotionPlus attached to play this game on dolphin. Red Steel 2 on Dolphin Wii/GC Emulator (1080p HD)
|Windows 8||Intel Core 2 Quad Q6600 @ 2.4GHz||AMD Radeon HD 6850||GOOD, not perfect but good.||NoIdea|
|Linux 4.8.15||Intel Core i5-4690||AMD Radeon R7 250E||Almost perfect emulation. On GNOME use Pulseaudio backend for smooth FPS. Small glitches with VP6 playback on cutscenes and tutorial videos.||lmello|