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Red Steel 2
|Red Steel 2|
|Release date(s)||JP May 27, 2010|
NA March 23, 2010
EU March 26, 2010
AUS March 25, 2010
KO June 3, 2010
|Genre(s)||First-person shooter, Beat 'em up|
|Input methods||Wii MotionPlus + Nunchuk|
Dolphin Forum thread
Red Steel 2 returns with an artistic style and flair created just for Wii. Set in a desert-bound, high-tech metropolis, Red Steel 2 is a revolution in the action-fighting genre, taking full advantage of the capabilities of the Wii MotionPlus accessory. Your movements are faithfully replicated on-screen, putting the emphasis on swinging, shooting and fun! With the ability of the Wii MotionPlus to sense the strength of a swing, you will literally be able to make an impact on your adversaries through power and precision.
For those who have not experienced the power of the MotionPlus accessory, this bundled package includes both the game and the Wii MotionPlus controller adapter for instant access to the action.
Red Steel 2 uses the VP6 video codec, common in Electronic Arts' titles, causing its videos to have vertical line artifacts and other glitches on many graphics cards. The Software Render will display VP6 video correctly, but is typically too slow. VP6 rendering also reacts poorly to the Force Texture Filtering enhancements (and Anisotropic Filtering on NVIDIA), causing further scrambling. See issue 7193. In 5.0-15515 or newer, this can be fixed with "Manual Texture Sampling" in the Graphics Settings -> Advanced menu.
This title requires the Wii MotionPlus add-on. Dolphin prior to 5.0-10056 was not capable of emulating the Wii MotionPlus; the only way to play this game was to use a real, physical Wii Remote with Wii MotionPlus add-on or a Wii Remote Plus controller. See issue 4282. Resolved with Wii MotionPlus emulation implemented in 5.0-10056 and later.
Use of Anisotropic Filtering results in distortion of cutscenes.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Manual Texture Sampling||On||Render VP6 video|
The graph below charts the compatibility with Red Steel 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|r5190||Windows 7||Intel Core i7-920 @ 4.05 GHz||ATI Radeon HD 4890||The game runs great but when moving around the processing issues in the game result in the game lagging when turning your character around as you will see in the video.
Overall this game runs very well but please note you do need a real Wii Remote with Wii MotionPlus attached to play this game on dolphin. Red Steel 2 on Dolphin Wii/GC Emulator (1080p HD)
|4.0-4808||Windows 8||Intel Core 2 Quad Q6600 @ 2.4 GHz||AMD Radeon HD 6850||GOOD, not perfect but good.||NoIdea|
|5.0||Linux 4.8.15||Intel Core i5-4690||AMD Radeon R7 250E||Almost perfect emulation. On GNOME use Pulseaudio backend for smooth FPS. Small glitches with VP6 playback on cutscenes and tutorial videos.||lmello|
- Ubisoft Paris (Developer)
- Ubisoft (Publisher)
- Red Steel (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- Korea (Release region)
- 2010 (Initial release year)
- First-person shooter (Genre)
- Beat 'em up (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- Wii MotionPlus (Input supported)
- Nunchuk (Input supported)
- 4 stars (Rating)
- Manual Texture Sampling (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested On (Release): 4.0
- Tested On (GPU): AMD
- Tested On (Release): 5.0
- Tested On (OS): Linux
- Untested for 10000+ revisions
- Wii games
- Wii MotionPlus Required