Resident Evil 4: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:ResidentEvil4GC.jpg|300px]]
|image     = [[File:ResidentEvil4GC.jpg|300px]]
|developer     = Capcom Production Studio 4
|developer = Capcom Production Studio 4
|publisher     = Capcom, Nintendo
|publisher = Capcom, Nintendo
|released     = {{vgrelease|NA=January 11, 2005}}{{vgrelease|JP=January 27, 2005|EU=March 18, 2005}}
|series    = Resident Evil
|series        = ''Resident Evil''
|released = {{vgrelease|NA=January 11, 2005}}{{vgrelease|JP=January 27, 2005|EU=March 18, 2005}}
|genre         = Survival horror, Third-person shooter
|genre     = Survival horror, Third-person shooter
|modes         = Single-player
|modes     = Single-player
|input         = GameCube Controller
|input     = GameCube Controller
|forumlink     = http://forums.dolphin-emu.org/Thread-gc-resident-evil-4
|forumlink = http://forums.dolphin-emu.org/Thread-gc-resident-evil-4
}}
}}


'''''Resident Evil 4''''', known in Japan as ''Biohazard 4 (バイオハザード4 Baiohazādo Fō)'', is a survival horror video game developed by Capcom Production Studio 4 and published by Capcom and Nintendo for the [[Nintendo GameCube]]. The story follows Leon S. Kennedy, who is sent on a mission to rescue Ashley Graham, the President's daughter, who has been kidnapped by a mysterious cult. Traveling to a rural village in Europe, he encounters a horde of violent villagers who pledge their lives to the cult.
'''''Resident Evil 4''''', known in Japan as '''''Biohazard 4 (バイオハザード4 Baiohazādo Fō)''''', is a survival horror video game developed by Capcom Production Studio 4 and published by Capcom and Nintendo for the [[Nintendo GameCube]]. The story follows Leon S. Kennedy, who is sent on a mission to rescue Ashley Graham, the President's daughter, who has been kidnapped by a mysterious cult. Traveling to a rural village in Europe, he encounters a horde of violent villagers who pledge their lives to the cult.


Unlike previous games in the series, Resident Evil 4 has stronger focus on combat, with many more enemies to deal with. As such, it uses a new third person, over the shoulder combat system for easier aiming. Other changes to the game include context sensitive actions to interact with the environment, and [[wikipedia:Quick time event|quick-time event]] cutscenes.
Unlike previous games in the series, Resident Evil 4 has stronger focus on combat, with many more enemies to deal with. As such, it uses a new third person, over the shoulder combat system for easier aiming. Other changes to the game include context sensitive actions to interact with the environment, and [[wikipedia:Quick time event|quick-time event]] cutscenes.
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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== Intro Text Rendering ===
=== Intro Text Rendering ===
The line "Six years later" at the intro doesn't appear correctly (by three letters instead of by one).  This can be corrected by setting the texture cache slider to safe.
The line "Six years later" at the intro doesn't appear correctly (by three letters instead of by one).  This can be corrected by setting the texture cache slider to safe.
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This game uses a feature known as PerfCounters.  Using emulator features such as savestates can cause this feature to glitch out, making the game run incredibly slow.  There is no known solution to this quirk.  Restarting the game after a normal save will remedy the slowdown.
This game uses a feature known as PerfCounters.  Using emulator features such as savestates can cause this feature to glitch out, making the game run incredibly slow.  There is no known solution to this quirk.  Restarting the game after a normal save will remedy the slowdown.


=== {{s}}Thermal Scope{{/s}} ===
=== Dark Stripes ===
The thermal scope you pick up in the operating room cannot be used as vision is all fuzzy and unclear. You can correct this by switching from EFB Texture to EFB RAM. Store EFB Copies to Texture Only was added with Paletted Texture Support to each GPU backend in the 4.0-5xxx era.
 
Some textures like water and Ramon Salazar (boss) may have strange dark stripes on them. To avoid this issue don't set IR to Auto with OpenGL and disable Fast Depth Calculation with Vulkan.
 
}}}}
 
== Enhancements ==
=== Higher Resolutions ===
At higher resolutions, certain blur effects will be much weaker. While this doesn't impact the gameplay whatsoever, it can cause some weapons effects to look weaker.


=== {{s}}Crashes in Castle{{/s}} ===
{{Image|RE4BlurEnhanced.png|At higher resolutions, blur effects get weaker and weaker.}}
When in the castle there is this puzzle soon after the first mini-boss where you and Ashley have to stand on two button switches. The game consistently freezes when your character walks to the right button switch. This hang only affects the JIT recompiler engine, so two options are available: (1) switch to the JITIL recompiler for this one part, or (2) get Ashley to step on the plate instead. Fixed by {{revision|4.0-1706}}.
{{Image|RE4BlurNative.png|At native resolution, blur effects render as intended.|br}}


== Configuration ==
== Configuration ==
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{{testing/entry|revision=3.5|OS=Windows 8|CPU=AMD FX-4170 @ 4.2GHz|GPU=NVIDIA GeForce 210|result=The emulator crashes when you start a new game.|tester=raidenninjamgs4}}
{{testing/entry|revision=3.5|OS=Windows 8|CPU=AMD FX-4170 @ 4.2GHz|GPU=NVIDIA GeForce 210|result=The emulator crashes when you start a new game.|tester=raidenninjamgs4}}
{{testing/entry|revision=4.0-1349|OS=Windows 7|CPU=AMD Athlon II X2 255 @ 3.1GHz|GPU=AMD Radeon HD 5770|result=Full framerate (30FPS game) despite slow hardware. Very rare crash when starting new game, no problems noticed after that. Note that the game was made to fake 16:9 on 4:3 TVs, so playing on a 16:9 monitor will result in annoying borders whatever you do. PAL version tested, enable 60Hz mode at the start.|tester=pinumbernumber}}
{{testing/entry|revision=4.0-1349|OS=Windows 7|CPU=AMD Athlon II X2 255 @ 3.1GHz|GPU=AMD Radeon HD 5770|result=Full framerate (30FPS game) despite slow hardware. Very rare crash when starting new game, no problems noticed after that. Note that the game was made to fake 16:9 on 4:3 TVs, so playing on a 16:9 monitor will result in annoying borders whatever you do. PAL version tested, enable 60Hz mode at the start.|tester=pinumbernumber}}
{{testing/entry|revision=4.0-2879|OS=Windows 10|CPU=Intel Core i5-6200U @ 2.3GHz|GPU=NVIDIA GeForce GTX 950M|result=30 FPS ok most of the time. Some slowdown occurs sometimes after loading a new room, but seems random behaviour. When it happens, game speed never come back to 30 FPS, so I must restart to fix. Always crashes in the hall of water, when walking on the yellow right switch, even if it's the first switch activated. So, impossible to play more of the game...|tester=Monsieurjplus}}
{{testing/entry|revision=4.0-3369|OS=Windows 7|CPU=Intel Core i5-2430M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Perfect 100%, 60FPS using lowest internal resolution, backend Direct3D, XFB enabled to virtual, V-sync disabled, idle skipping disabled, Skip EFB enabled, set your computer to high performance.|tester=Talos}}
{{testing/entry|revision=4.0-3369|OS=Windows 7|CPU=Intel Core i5-2430M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Perfect 100%, 60FPS using lowest internal resolution, backend Direct3D, XFB enabled to virtual, V-sync disabled, idle skipping disabled, Skip EFB enabled, set your computer to high performance.|tester=Talos}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-870 @ 3.89GHz|GPU=NVIDIA GeForce GTX 1080|result=Over all runs well in 3* Native, with DirectX 12 backend. A few crashes at different points in the game but got past them after 1 or two restarts. I have also noticed my FPS will drop from 30 to 25-27. This happens usually after loading a saved state. It seems best not to load saved state files, or this drop in FPS and cracked audio will start. Do not save the game (in game or save state) if this happens. Restart and make sure the game is running stable before saving or it will save the error too, and run bad from then on. A nice emulation, with very smooth controls.|tester=Beastmode1080}}
{{testing/end}}
{{testing/end}}


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{{VideoGallery
{{VideoGallery
|vid1=weR7B1znBE8|cap1=Dolphin Emulator 4.0.2 - Resident Evil 4 (1080p HD) - Nintendo GameCube
|vid1=weR7B1znBE8|cap1=Dolphin Emulator 4.0.2 - Resident Evil 4 (1080p HD) - Nintendo GameCube
|vid2=rPuzD8BAOIk|cap2=Resident Evil 4 - NVIDIA SHIELD Android TV - Dolphin Emulator 4.0-8727 (1080p60) - Nintendo GameCube
|vid3=-XT5_Zoi62E|cap3=Resident evil 4 en android, dolphin (5.0-1589, see 6m51s) , galaxy s8 plus (720p external cam)
|vid4=dCNx72wsBrE|cap4=dolphin en el galaxy s8 emulando nfs carbon y resident evil 4 game cube (5.0-1589, see 58s. 720p external cam.)
|vid5=-N9u9Wh4aJs|cap5=How to Play Resident Evil 4 on Android/Dolphin 30FPS (No glitch/No FOG/No bug/Fixed)Xiaomi Mi6 (5.0-1626, see 2m01s. 1080p external cam.)
|vid6=WdH3JUX9Zfc|cap6=Best settings for Resident Evil 4 Dolphin Gameplay Xiaomi Mi Mix 2 gaming/gamecube games emulator (5.0-1626, see 4m16s. 1080p external cam.)
|vid7=zHMjwGN9sXs|cap7=Resident evil 4 Dolphine emulator on android Redmi note 4 - vulkan and opengl settings wii gameplay (5.0-1626, see 8s. 720p external cam. Choppy.)
}}
}}
{{Navigation Resident Evil}}
{{Navigation/Resident Evil}}


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