Resident Evil 4: Difference between revisions

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== Problems ==
== Problems ==
=== Crashes in Castle ===
=== Crashes in Castle ===
In version {{revision|3.0}} on a Mac, the game consistently freezes when your character walks to the right button switch in the puzzle soon after the first mini-boss.
In version {{revision|3.0}}, the game consistently freezes when your character walks to the right button switch in the puzzle soon after the first mini-boss. This hang only affects the JIT recompiler engine, so 2 options are available: (1) switch to the JITIL recompiler for this one part, or (b) get Ashley to step on the plate instead.
 
=== Audio ===
Background music (BGM) does not loop properly, so whenever BGM should be playing continuously, it will only play once through its loop and then cut out. This is a well known issue. This affects all BGM, not only area BGM but ganado BGM as well. Sound effects are not affected.
 
In addition, when FPS drops, the sound effect channels sometimes start playing random sound effects continuously. The greater the slowdown the more likely this will happen. The only known solution is to exit the area through a "green text" door and come back. That seems to fix things.


== Configuration ==
== Configuration ==

Revision as of 16:39, 24 May 2012

Resident Evil 4
ResidentEvil4GC.jpg
Developer(s) Capcom Production Studio 4
Publisher(s) Capcom Ubisoft (PC), Nintendo Australia (GameCube and Wii), Red Ant Enterprises (Wii), THQ Asia Pacific
Series Resident Evil
Platform(s) GameCube
Genre(s) Survival horror, Third person shooter
Mode(s) Single-player
Input methods Gamepad, Wii Remote, Keyboard, Multi-touch
Compatibility 4Stars4.pngEdit rating: Resident Evil 4
Playable
GameIDs
See also...

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Resident Evil 4, known is a survival horror third-person shooter video game developed by Capcom Production Studio 4 and published by multiple publishers, including Capcom, Ubisoft, Nintendo Australia, Red Ant Enterprises and most recently in Australia, THQ Asia Pacific. It is the sixth game in the Resident Evil series. The game was originally released on January 11, 2005 in North America, and later on January 27 in Japan.

Problems

Crashes in Castle

In version 3.0, the game consistently freezes when your character walks to the right button switch in the puzzle soon after the first mini-boss. This hang only affects the JIT recompiler engine, so 2 options are available: (1) switch to the JITIL recompiler for this one part, or (b) get Ashley to step on the plate instead.

Audio

Background music (BGM) does not loop properly, so whenever BGM should be playing continuously, it will only play once through its loop and then cut out. This is a well known issue. This affects all BGM, not only area BGM but ganado BGM as well. Sound effects are not affected.

In addition, when FPS drops, the sound effect channels sometimes start playing random sound effects continuously. The greater the slowdown the more likely this will happen. The only known solution is to exit the area through a "green text" door and come back. That seems to fix things.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Resident Evil 4 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21464 (current)
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Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Template:Test EntryTemplate:Test Entry
Test Entries
Revision OS CPU GPU Result Tester

Gameplay Videos

Template:Navigation Resident Evil