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{{Infobox VG | {{Infobox VG | ||
|image | |image = [[File:ResidentEvil4Wii.jpg|300px]] | ||
|developer | |developer = Capcom Production Studio 4 | ||
|publisher | |publisher = {{vgrelease|AUS=THQ}}{{vgrelease|JP/NA/EU|Capcom}} | ||
|released | |series = Resident Evil | ||
|released = {{vgrelease|JP=May 31, 2007|NA=June 19, 2007|EU=June 29, 2007|AUS=July 5, 2007}} | |||
|genre | |genre = Survival horror, Third-person shooter | ||
|modes | |modes = Single-player | ||
|input | |input = Wii Remote + Nunchuk, Classic Controller, GameCube Controller | ||
|forumlink | |forumlink = http://forums.dolphin-emu.org/Thread-wii-resident-evil-4-wii-edition | ||
|wikipedia | |wikipedia = Resident Evil 4#Final version | ||
}} | }} | ||
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== Emulation Information == | == Emulation Information == | ||
{{Problems/Controller Map Overlap}} | |||
== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | |||
}}}} | |||
=== | == Enhancements == | ||
=== Texture Glitch === | |||
Setting IR to values beside 1x causes some textures, water in particular, to glitch out once you enter the menu / map / item screen. This is due the game changing resolutions. | |||
{{image|Resident Evil 4-water.jpg|Water Texture Issue|br}} | |||
=== Higher Resolutions === | |||
At higher resolutions, certain blur effects will be much weaker. While this doesn't impact the gameplay whatsoever, it can cause some weapons effects to look weaker. | |||
{{Image|RE4BlurEnhanced.png|At higher resolutions, blur effects get weaker and weaker.}} | |||
{{Image|RE4BlurNative.png|At native resolution, blur effects render as intended.|br}} | |||
=== HD Textures === | |||
[https://forums.dolphin-emu.org/Thread-resident-evil-4-wii-edition-high-res-textures Resident Evil 4 Wii Edition High-Res Textures] | |||
== Configuration == | == Configuration == | ||
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<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | <!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | ||
{{VersionCompatibilityVersion|4361|****|}} | {{VersionCompatibilityVersion|4361|****|}} | ||
{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
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{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i5-450 @ 2.66GHz|GPU=ATI Mobility Radeon HD 5470|result=Can be played decently at an average of 29FPS. Annoying screeching sounds. Stops at Chapter 3-1. Will retest with different copy.|tester=SolidSnake}} | {{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i5-450 @ 2.66GHz|GPU=ATI Mobility Radeon HD 5470|result=Can be played decently at an average of 29FPS. Annoying screeching sounds. Stops at Chapter 3-1. Will retest with different copy.|tester=SolidSnake}} | ||
{{testing/entry|revision=3.0-688|OS=Windows 7|CPU=Intel Core i5-3750K @ 4.2GHz|GPU=NVIDIA GeForce GTX 560|result=30FPS with occasional dips to 25 when many enemies are on the screen (and consistently in the end portion of the game where the chopper (Mike) assists you. Sporadic noise / crackling issues (these were rare and fixed by restarting the emulator). OpenGL, 2x native resolution, 8x AA (DirectX9 and 11 both gave stuttering issues in scenarios where OpenGL did not).|tester=Crisdecuba}} | {{testing/entry|revision=3.0-688|OS=Windows 7|CPU=Intel Core i5-3750K @ 4.2GHz|GPU=NVIDIA GeForce GTX 560|result=30FPS with occasional dips to 25 when many enemies are on the screen (and consistently in the end portion of the game where the chopper (Mike) assists you. Sporadic noise / crackling issues (these were rare and fixed by restarting the emulator). OpenGL, 2x native resolution, 8x AA (DirectX9 and 11 both gave stuttering issues in scenarios where OpenGL did not).|tester=Crisdecuba}} | ||
{{testing/entry|revision=4.0-8008|OS=Windows 8.1|CPU=Intel Core i5-4670 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 775M|result=Flawless. 100% almost all the time with very few hiccups during cutscenes. Played through without any bugs. IR 4x and 1440p DX11.|tester=reery}} | |||
{{testing/entry|revision=5.0|OS=Linux 4.8.15|CPU=Intel Core i5-4690 @ 3.5Ghz|GPU=AMD Radeon R7 250E|result=IRx3, Solid 30FPS. Skip EFP Access from CPU speeds up emulation a lot (no FPS drops on explosions). Auto IR glitches some textures out, especially water.|tester=lmello}} | |||
{{testing/end}} | {{testing/end}} | ||
== Gameplay Videos == | == Gameplay Videos == | ||
{{VideoGallery | {{VideoGallery | ||
|vid3=Q7W69E-iuvY|cap3=Resident Evil 4 Wii Edition on Dolphin emulator (r4361) | |||
|vid1=j4StUl0rBrA|cap1=Resident Evil 4 for Wii on the Dolphin emulator | |vid1=j4StUl0rBrA|cap1=Resident Evil 4 for Wii on the Dolphin emulator | ||
|vid4=cYsrBoQmT0g|cap4=Resident Evil 4: Wii Edition on Dolphin Wii/GC Emulator 720p HD - Full Speed (r5391) | |||
|vid2=WgFMTvt7Z-4|cap2=Resident Evil 4: Wii Edition on Dolphin Wii/GC Emulator (720p HD) Full Speed (r4684) | |vid2=WgFMTvt7Z-4|cap2=Resident Evil 4: Wii Edition on Dolphin Wii/GC Emulator (720p HD) Full Speed (r4684) | ||
|vid5=-M_tY4C3274|cap5=Dolphin Emulator 4.0 - Resident Evil 4: Wii Edition (1080p HD) - Nintendo Wii | |vid5=-M_tY4C3274|cap5=Dolphin Emulator 4.0 - Resident Evil 4: Wii Edition (1080p HD) - Nintendo Wii | ||
|vid6=GjM-wo4Viz4|cap6=NVIDIA SHIELD Android TV running Resident Evil 4: Wii Edition (1080p HD) - Nintendo Wii | |vid6=GjM-wo4Viz4|cap6=NVIDIA SHIELD Android TV running Resident Evil 4: Wii Edition (1080p HD) - Nintendo Wii | ||
|vid7=_FzLkP5f0wI|cap7=Dolphin 5.0 Wii Emulator - Resident Evil 4 / Biohazard 4 Wii Edition (2007). Gameplay. Test #1 | |||
}} | }} | ||
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