Resident Evil 4: Wii edition: Difference between revisions

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→‎Testing: ##GHz to ## GHz mass edit
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{{testing/start}}
{{testing/start}}
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{{testing/entry|revision=4684|OS=Windows 7|CPU=Intel Core i7-920 @ 4.05GHz|GPU=ATI Radeon HD 4890|result=The game can be played at full speed's in HD even with fraps recording. [http://www.youtube.com/watch?v=WgFMTvt7Z-4 Resident Evil 4: Wii Edition on Dolphin Wii/GC Emulator (720p HD) Full Speed]|tester=iNexXxuS}}
{{testing/entry|revision=4684|OS=Windows 7|CPU=Intel Core i7-920 @ 4.05 GHz|GPU=ATI Radeon HD 4890|result=The game can be played at full speed's in HD even with fraps recording. [http://www.youtube.com/watch?v=WgFMTvt7Z-4 Resident Evil 4: Wii Edition on Dolphin Wii/GC Emulator (720p HD) Full Speed]|tester=iNexXxuS}}
{{testing/entry|revision=7561|OS=Windows 7|CPU=AMD Phenom II X4 N930 @ 2GHz|GPU=ATI Mobility Radeon HD 545v|result=15->30FPS. Average: 20. Minor graphical glitches with DirectX 9. The sound and graphics are not synchronized on cutscenes when not full speed.|tester=Livy the pixie}}
{{testing/entry|revision=7561|OS=Windows 7|CPU=AMD Phenom II X4 N930 @ 2 GHz|GPU=ATI Mobility Radeon HD 545v|result=15->30FPS. Average: 20. Minor graphical glitches with DirectX 9. The sound and graphics are not synchronized on cutscenes when not full speed.|tester=Livy the pixie}}
{{testing/entry|revision=7561|OS=Windows 7|CPU=Intel Core i3-530 @ 2.93GHz|GPU=Intel HD Arrandale|result=10->30FPS. Unplayable. Minor graphical glitches with DirectX 9. The sound and graphics are not synchronized on cutscenes when not full speed.|tester=Livy the pixie}}
{{testing/entry|revision=7561|OS=Windows 7|CPU=Intel Core i3-530 @ 2.93 GHz|GPU=Intel HD Arrandale|result=10->30FPS. Unplayable. Minor graphical glitches with DirectX 9. The sound and graphics are not synchronized on cutscenes when not full speed.|tester=Livy the pixie}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II X4 @ 3GHz|GPU=AMD Radeon 6970|result=Can be played so far at a decent 25 to 30FPS. Lots of sound glitches, popping, screeching and also cutscene audio is off sync.|tester=No Pistons}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II X4 @ 3 GHz|GPU=AMD Radeon 6970|result=Can be played so far at a decent 25 to 30FPS. Lots of sound glitches, popping, screeching and also cutscene audio is off sync.|tester=No Pistons}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD FX-6100 @ 3.9GHz|GPU=AMD Radeon HD 6850|result=30FPS solid, occasional dips to 28, 2x Native Res. with 4xSSAA. Solid but same noise problem.|tester=SplAdamb}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD FX-6100 @ 3.9 GHz|GPU=AMD Radeon HD 6850|result=30FPS solid, occasional dips to 28, 2x Native Res. with 4xSSAA. Solid but same noise problem.|tester=SplAdamb}}
{{testing/entry|revision=7670|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Runs at 100% for the most part.  Slight drop in FPS when it's raining. Strange "ghost" reflections during the lake boss event. Random glitch noises occur throughout certain stages.|tester=MegaJump}}
{{testing/entry|revision=7670|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.1 GHz|GPU=AMD Radeon HD 6850|result=Runs at 100% for the most part.  Slight drop in FPS when it's raining. Strange "ghost" reflections during the lake boss event. Random glitch noises occur throughout certain stages.|tester=MegaJump}}
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i5-450 @ 2.66GHz|GPU=ATI Mobility Radeon HD 5470|result=Can be played decently at an average of 29FPS.  Annoying screeching sounds. Stops at Chapter 3-1. Will retest with different copy.|tester=SolidSnake}}
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i5-450 @ 2.66 GHz|GPU=ATI Mobility Radeon HD 5470|result=Can be played decently at an average of 29FPS.  Annoying screeching sounds. Stops at Chapter 3-1. Will retest with different copy.|tester=SolidSnake}}
{{testing/entry|revision=3.0-688|OS=Windows 7|CPU=Intel Core i5-3750K @ 4.2GHz|GPU=NVIDIA GeForce GTX 560|result=30FPS with occasional dips to 25 when many enemies are on the screen (and consistently in the end portion of the game where the chopper (Mike) assists you. Sporadic noise / crackling issues (these were rare and fixed by restarting the emulator). OpenGL, 2x native resolution, 8x AA (DirectX9 and 11 both gave stuttering issues in scenarios where OpenGL did not).|tester=Crisdecuba}}
{{testing/entry|revision=3.0-688|OS=Windows 7|CPU=Intel Core i5-3750K @ 4.2 GHz|GPU=NVIDIA GeForce GTX 560|result=30FPS with occasional dips to 25 when many enemies are on the screen (and consistently in the end portion of the game where the chopper (Mike) assists you. Sporadic noise / crackling issues (these were rare and fixed by restarting the emulator). OpenGL, 2x native resolution, 8x AA (DirectX9 and 11 both gave stuttering issues in scenarios where OpenGL did not).|tester=Crisdecuba}}
{{testing/entry|revision=4.0-8008|OS=Windows 8.1|CPU=Intel Core i5-4670 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 775M|result=Flawless. 100% almost all the time with very few hiccups during cutscenes. Played through without any bugs. IR 4x and 1440p DX11.|tester=reery}}
{{testing/entry|revision=4.0-8008|OS=Windows 8.1|CPU=Intel Core i5-4670 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 775M|result=Flawless. 100% almost all the time with very few hiccups during cutscenes. Played through without any bugs. IR 4x and 1440p DX11.|tester=reery}}
{{testing/entry|revision=5.0|OS=Linux 4.8.15|CPU=Intel Core i5-4690 @ 3.5Ghz|GPU=AMD Radeon R7 250E|result=IRx3, Solid 30FPS. Skip EFP Access from CPU speeds up emulation a lot (no FPS drops on explosions). Auto IR glitches some textures out, especially water.|tester=lmello}}
{{testing/entry|revision=5.0|OS=Linux 4.8.15|CPU=Intel Core i5-4690 @ 3.5 GHz|GPU=AMD Radeon R7 250E|result=IRx3, Solid 30FPS. Skip EFP Access from CPU speeds up emulation a lot (no FPS drops on explosions). Auto IR glitches some textures out, especially water.|tester=lmello}}
{{testing/end}}
{{testing/end}}


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