Resident Evil 4: Wii edition: Difference between revisions

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(Unclear Nintendo itself did much with publishing this, still need to clean-up handling for parsing lists in vgrelease as the other two did both distribute this as Red Ant Enterprises went defunct mid-way.)
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{{Infobox VG
{{Infobox VG
|image         = [[File:ResidentEvil4Wii.jpg|300px]]
|image     = [[File:ResidentEvil4Wii.jpg|300px]]
|developer     = Capcom Production Studio 4
|developer = Capcom Production Studio 4
|publisher     = {{vgrelease|AUS=Red Ant Enterprises, THQ Asia Pacific}}{{vgrelease|JP/NA/EU|Capcom}}
|publisher = {{vgrelease|AUS=THQ}}{{vgrelease|JP/NA/EU|Capcom}}
|released     = {{vgrelease|JP=May 31, 2007|NA=June 19, 2007|EU=June 29, 2007|AUS=July 5, 2007}}
|series    = Resident Evil
|series        = ''Resident Evil''
|released = {{vgrelease|JP=May 31, 2007|NA=June 19, 2007|EU=June 29, 2007|AUS=July 5, 2007}}
|genre         = Survival horror, Third-person shooter
|genre     = Survival horror, Third-person shooter
|modes         = Single-player
|modes     = Single-player
|input         = Wii Remote + Nunchuk, Classic Controller, Gamecube Controller
|input     = Wii Remote + Nunchuk, Classic Controller, GameCube Controller
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-resident-evil-4-wii-edition
|forumlink = http://forums.dolphin-emu.org/Thread-wii-resident-evil-4-wii-edition
|wikipedia     = Resident Evil 4#Final version
|wikipedia = Resident Evil 4#Final version
}}
}}


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RE4: Wii Edition introduces Wii Remote based aiming controls to the series, allowing for mouse-keyboard style shooting. The Wii edition also features all the additional content from other platforms, with several new side missions, minigames, new costumes, and a movie browser.
RE4: Wii Edition introduces Wii Remote based aiming controls to the series, allowing for mouse-keyboard style shooting. The Wii edition also features all the additional content from other platforms, with several new side missions, minigames, new costumes, and a movie browser.
== Emulation Information ==
{{Problems/Controller Map Overlap}}


== Problems ==
== Problems ==
=== Game Crash in the Castle ===
{{Problems|{{#vardefineecho:problems|
There is a section in the castle where there are two switches that Leon and Ashley have to stand on at the same time to activate a crankThe game crashes when Leon tries to step on the switch on the right. This is corrected by choosing the JITIL experimental recompiler. See {{issue|4576}}.
 
}}}}
 
== Enhancements ==
=== Texture Glitch ===
Setting IR to values beside 1x causes some textures, water in particular, to glitch out once you enter the menu / map / item screen. This is due the game changing resolutions.
{{image|Resident Evil 4-water.jpg|Water Texture Issue|br}}
 
=== Higher Resolutions ===
At higher resolutions, certain blur effects will be much weakerWhile this doesn't impact the gameplay whatsoever, it can cause some weapons effects to look weaker.
 
{{Image|RE4BlurEnhanced.png|At higher resolutions, blur effects get weaker and weaker.}}
{{Image|RE4BlurNative.png|At native resolution, blur effects render as intended.|br}}
 
=== HD Textures ===
[https://forums.dolphin-emu.org/Thread-resident-evil-4-wii-edition-high-res-textures Resident Evil 4 Wii Edition High-Res Textures]


== Configuration ==
== Configuration ==
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== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|4361|****}}
{{VersionCompatibilityVersion|4361|****|}}
{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=4684|OS=Windows 7 x64|CPU=Intel Core i7-920 @ 4.05GHz|GPU=ATI Radeon HD 4890|result=The game can be played at full speed's in HD even with fraps recording. [http://www.youtube.com/watch?v=WgFMTvt7Z-4 Resident Evil 4: Wii Edition on Dolphin Wii/GC Emulator (720p HD) Full Speed]|tester=iNexXxuS}}
{{testing/entry|revision=4684|OS=Windows 7|CPU=Intel Core i7-920 @ 4.05GHz|GPU=ATI Radeon HD 4890|result=The game can be played at full speed's in HD even with fraps recording. [http://www.youtube.com/watch?v=WgFMTvt7Z-4 Resident Evil 4: Wii Edition on Dolphin Wii/GC Emulator (720p HD) Full Speed]|tester=iNexXxuS}}
{{testing/entry |revision=7561|OS=Windows 7 x64|CPU=AMD Phenom II X4 N930 @ 2GHz|GPU=ATI Mobility Radeon HD 545v|result=15->30 FPS. Average: 20. Minor graphical glitches with DirectX 9. The sound and graphics are not synchronized on cutscenes when not full speed.|tester=Livy the pixie}}
{{testing/entry|revision=7561|OS=Windows 7|CPU=AMD Phenom II X4 N930 @ 2GHz|GPU=ATI Mobility Radeon HD 545v|result=15->30FPS. Average: 20. Minor graphical glitches with DirectX 9. The sound and graphics are not synchronized on cutscenes when not full speed.|tester=Livy the pixie}}
{{testing/entry |revision=7561 |OS=Windows 7 x64|CPU=Intel Core i3-530 @ 2.93GHz|GPU=Intel HD Arrandale|result=10->30 FPS. Unplayable. Minor graphical glitches with DirectX 9. The sound and graphics are not synchronized on cutscenes when not full speed.|tester=Livy the pixie}}
{{testing/entry|revision=7561|OS=Windows 7|CPU=Intel Core i3-530 @ 2.93GHz|GPU=Intel HD Arrandale|result=10->30FPS. Unplayable. Minor graphical glitches with DirectX 9. The sound and graphics are not synchronized on cutscenes when not full speed.|tester=Livy the pixie}}
{{testing/entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Runs at 100% for the most part.  Slight drop in fps when it's raining. Strange "ghost" reflections during the lake boss event. Random glitch noises occur throughout certain stages.|tester=MegaJump}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II X4 @ 3GHz|GPU=AMD Radeon 6970|result=Can be played so far at a decent 25 to 30FPS. Lots of sound glitches, popping, screeching and also cutscene audio is off sync.|tester=No Pistons}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II X4 @ 3GHz|GPU=AMD Radeon 6970|result=Can be played so far at a decent 25 to 30 FPS. Lots of sound glitches, popping, screeching and also cutscene audio is off sync.|tester=No Pistons}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD FX-6100 @ 3.9GHz|GPU=AMD Radeon HD 6850|result=30FPS solid, occasional dips to 28, 2x Native Res. with 4xSSAA. Solid but same noise problem.|tester=SplAdamb}}
{{testing/entry|revision=3-204|OS=Windows 7 x64|CPU=Intel Core i5-450 @ 2.66GHz|GPU=ATI Mobility Radeon HD 5470|result=Can be played decently at an average of 29 FPS.  Annoying screeching sounds. Stops at Chapter 3-1. Will retest with different copy.|tester=SolidSnake}}
{{testing/entry|revision=7670|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Runs at 100% for the most part.  Slight drop in FPS when it's raining. Strange "ghost" reflections during the lake boss event. Random glitch noises occur throughout certain stages.|tester=MegaJump}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD FX-6100 @ 3.9GHz|GPU=AMD Radeon HD 6850|result=30 FPS solid, occasional dips to 28, 2x Native Res. with 4xSSAA. Solid but same noise problem.|tester=SplAdamb}}
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i5-450 @ 2.66GHz|GPU=ATI Mobility Radeon HD 5470|result=Can be played decently at an average of 29FPS.  Annoying screeching sounds. Stops at Chapter 3-1. Will retest with different copy.|tester=SolidSnake}}
{{testing/entry|revision=3.0-688|OS=Windows 7 x64|CPU=Intel Core i5-3750k @ 4.2GHz|GPU=nVidia GeForce GTX 560|result=30 FPS with occasional dips to 25 when many enemies are on the screen (and consistently in the end portion of the game where the chopper (Mike) assists you. Sporadic noise / crackling issues (these were rare and fixed by restarting the emulator). OpenGL, 2x native resolution, 8x AA (DirectX9 and 11 both gave stuttering issues in scenarios where OpenGL did not).|tester=Crisdecuba}}
{{testing/entry|revision=3.0-688|OS=Windows 7|CPU=Intel Core i5-3750K @ 4.2GHz|GPU=NVIDIA GeForce GTX 560|result=30FPS with occasional dips to 25 when many enemies are on the screen (and consistently in the end portion of the game where the chopper (Mike) assists you. Sporadic noise / crackling issues (these were rare and fixed by restarting the emulator). OpenGL, 2x native resolution, 8x AA (DirectX9 and 11 both gave stuttering issues in scenarios where OpenGL did not).|tester=Crisdecuba}}
{{testing/entry|revision=4.0-8008|OS=Windows 8.1|CPU=Intel Core i5-4670 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 775M|result=Flawless. 100% almost all the time with very few hiccups during cutscenes. Played through without any bugs. IR 4x and 1440p DX11.|tester=reery}}
{{testing/entry|revision=5.0|OS=Linux 4.8.15|CPU=Intel Core i5-4690 @ 3.5Ghz|GPU=AMD Radeon R7 250E|result=IRx3, Solid 30FPS. Skip EFP Access from CPU speeds up emulation a lot (no FPS drops on explosions). Auto IR glitches some textures out, especially water.|tester=lmello}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{VideoGallery|4
{{VideoGallery
|vid1=j4StUl0rBrA
|vid3=Q7W69E-iuvY|cap3=Resident Evil 4 Wii Edition on Dolphin emulator (r4361)
|cap1=Resident Evil 4 for Wii on the Dolphin emulator
|vid1=j4StUl0rBrA|cap1=Resident Evil 4 for Wii on the Dolphin emulator
|vid2=WgFMTvt7Z-4
|vid4=cYsrBoQmT0g|cap4=Resident Evil 4: Wii Edition on Dolphin Wii/GC Emulator 720p HD - Full Speed (r5391)
|cap2=Resident Evil 4: Wii Edition on Dolphin Wii/GC Emulator (720p HD) Full Speed (r4684)
|vid2=WgFMTvt7Z-4|cap2=Resident Evil 4: Wii Edition on Dolphin Wii/GC Emulator (720p HD) Full Speed (r4684)
|vid3=Q7W69E-iuvY
|vid5=-M_tY4C3274|cap5=Dolphin Emulator 4.0 - Resident Evil 4: Wii Edition (1080p HD) - Nintendo Wii
|cap3=Resident Evil 4 Wii Edition on Dolphin emulator (r4361)
|vid6=GjM-wo4Viz4|cap6=NVIDIA SHIELD Android TV running Resident Evil 4: Wii Edition (1080p HD) - Nintendo Wii
|vid4=cYsrBoQmT0g
|vid7=_FzLkP5f0wI|cap7=Dolphin 5.0 Wii Emulator - Resident Evil 4 / Biohazard 4 Wii Edition (2007). Gameplay. Test #1
|cap4=Resident Evil 4: Wii Edition on Dolphin Wii/GC Emulator 720p HD - Full Speed (r5391)
}}
}}<div style="clear:left;"></div>
{{#var:videolinks}}


{{Navigation Resident Evil}}
{{Navigation/Resident Evil}}


[[Category:Wii games]]
[[Category:Wii games]]
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