Resident Evil Archives: Resident Evil: Difference between revisions
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===Direct3D=== | ===Direct3D=== | ||
Safe Texture Cache Fast | Safe Texture Cache Fast | ||
[[File:Sem título0.png]] | |||
===Enhacements=== | ===Enhacements=== |
Revision as of 22:45, 19 May 2010
Resident Evil Archives: Resident Evil | |
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Developer(s) | Capcom Production Studio 4 |
Publisher(s) | Capcom |
Series | Resident Evil |
Platform(s) | Wii |
Genre(s) | Survival horror |
Mode(s) | Single-player |
Input methods | Wii Remote, Gamepad |
Compatibility | 4 Playable |
GameIDs | |
See also... |
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Resident Evil: Archives is a bare-bones Wii port of the 2002's Resident Evil (remake) for Gamecube, which was itself essentially the 1996 PlayStation classic with a massive visual overhaul.
Problems
Nothing The Game Run Full Speed Without Problems
Configuration
In the following only the most important Configurations are listed.
To get an overview about all settings and how to set them take a look at http://www.dolphin-emulator.com/performance.html
Config
General
Dual Core on Idle Skip off Framelimit Auto or 60
Advanced Settings
HLE The IPL on
CPU Emulator Engine
JIT recompiler on
Direct3D
Safe Texture Cache Fast File:Sem título0.png
Enhacements
Enable 16x anisotropy filtering on (Fast PC Required) EFB Scaled Copy on
Advanced
Enable EFB Copy to Texture
DSPHLE
Enable HLE Audio on Enable DTK Music on Enable Audio Throttle off Audio Backend DSound
Graphics
Perfect
DSP
Perfect