Resident Evil Archives: Resident Evil Zero: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:ResidentEvilZeroWii.jpg|300px]]
|image     = [[File:ResidentEvilZeroWii.jpg|300px]]
|developer     = Capcom
|developer = Capcom
|publisher     = Capcom, THQ
|publisher = Capcom, THQ
|released     = {{vgrelease|JP=July 10, 2008|NA=December 1, 2009|AUS=January 21, 2010}}{{vgrelease|EU=January 22, 2010}}
|series    = Resident Evil
|series        = ''Resident Evil''
|released = {{vgrelease|JP=July 10, 2008|NA=December 1, 2009|AUS=January 21, 2010}}{{vgrelease|EU=January 22, 2010}}
|genre         = Survival horror
|genre     = Survival horror
|modes         = Single-player
|modes     = Single-player
|input         = Wii Remote + Nunchuk, GameCube Controller
|input     = Wii Remote + Nunchuk, GameCube Controller
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-resident-evil-archives-resident-evil-zero
|forumlink = http://forums.dolphin-emu.org/Thread-wii-resident-evil-archives-resident-evil-zero
}}
}}


'''''Resident Evil Archives: Resident Evil Zero''''' is a direct port for the [[Wii]] of 2002's [[Resident Evil Zero]] for the [[GameCube|Nintendo GameCube]], which have been only released on Nintendo consoles. The original, [[Resident Evil]], also had a direct port to the Wii under the name [[Resident Evil Archives: Resident Evil]].  
'''''Resident Evil Archives: Resident Evil Zero''''' is a direct port for the [[Wii]] of 2002's [[Resident Evil Zero]] for the [[GameCube|Nintendo GameCube]], which have been only released on Nintendo consoles. The original, [[Resident Evil]], also had a direct port to the Wii under the name [[Resident Evil Archives: Resident Evil]].  
== Emulation Information ==
{{Problems/Controller Map Overlap}}


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== Invisible Objects ===
=== Invisible Objects ===
Some objects may be invisible if Accurate Texture Cache is not set to its left most "(Safe)" position.
Some objects may be invisible if Accurate Texture Cache is not set to its left most "(Safe)" position.
{{image|Resident Evil Archives-Resident Evil Zero Texture Accuracy.jpg|Invisible railing|br}}
{{image|Resident Evil Archives-Resident Evil Zero Texture Accuracy.jpg|Invisible railing|br}}


==={{s}}Light Glows{{/s}} ===
}}}}
Lights should have a HDR like glow around them, which is not properly emulated, refer {{issue|6051}}. Fixed by {{revision|4.0-6204}}.
{{image|Resident Evil Archives-Resident Evil Zero Lights Bug.jpg|Lighting not rendered}}{{image|Resident Evil Archives-Resident Evil Zero Lights Bug Proper.jpg|Lighting as it should look|br}}


== Configuration ==
== Configuration ==
{{Config
{{Config
|gfxbackend        = OpenGL
|gfxbackendnotes  = Best. Cutscenes are buggy using Direct3D.
|accuratetexturecache = Position 1 (Safe)
|accuratetexturecache = Position 1 (Safe)
|accuratetexturecachenotes = Prevents some elements becoming invisible
|accuratetexturecachenotes = Prevents some elements becoming invisible
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|vid1=KRh0z_6Fju8|cap1=Resident Evil Archives: Resident Evil Zero (Wii) on Dolphin Wii/GC Emulator 720p HD
|vid1=KRh0z_6Fju8|cap1=Resident Evil Archives: Resident Evil Zero (Wii) on Dolphin Wii/GC Emulator 720p HD
}}
}}
{{Navigation Resident Evil}}
{{Navigation/Resident Evil}}


[[Category:Wii games]]
[[Category:Wii games]]

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