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{{Infobox VG | {{Infobox VG | ||
|image | |image = [[File:Rbbox.jpg|300px]] | ||
|developer | |developer = Vicious Cycle Software | ||
|publisher | |publisher = TDK Mediactive | ||
|released | |released = {{vgrelease|NA=October 11, 2002|EU=March 21, 2003}} | ||
|genre | |genre = Mecha, Third-person shooter | ||
|modes | |modes = Single-player, Multiplayer (2) | ||
|input | |input = GameCube Controller | ||
|forumlink | |forumlink = http://forums.dolphin-emu.org/Thread-gc-robotech-battlecry | ||
}} | }} | ||
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== Problems == | == Problems == | ||
=== | {{Problems|{{#vardefineecho:problems| | ||
=== Multiplayer === | |||
In multiplayer mode, half or more of player 1's half of the screen is often not redrawn correctly. | |||
=== Background Music === | === Background Music === | ||
As of {{revision|4.0-5256}}, occasionally while using HLE the music ingame will miss cues and continue playing when it shouldn't, making dialogue in cutscenes hard to understand. Using LLE solves the issue. | As of {{revision|4.0-5256}}, occasionally while using HLE the music ingame will miss cues and continue playing when it shouldn't, making dialogue in cutscenes hard to understand. Using LLE solves the issue. | ||
=== <s>Cutscenes</s> === | |||
Cutscenes show a black screen without Real XFB; however, XFB is set to Real by default for this game. You can change this in the game's properties. | |||
}}}} | |||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
|dspengine = LLE | |dspengine = LLE | ||
|dspenginenotes = Avoids missing audio cues | |dspenginenotes = Avoids missing audio cues | ||
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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=3.0-732|OS=Windows 7|CPU=Intel Core i7|GPU=NVIDIA GeForce GTX 660M|result=Works good if XFB Real is enabled|tester=BrandeX}} | {{testing/entry|revision=3.0-732|OS=Windows 7|CPU=Intel Core i7|GPU=NVIDIA GeForce GTX 660M|result=Works good if XFB Real is enabled|tester=BrandeX}} | ||
{{testing/entry|revision=4.0-5256|OS= | {{testing/entry|revision=4.0-5256|OS=Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Playable. With HLE the background music continues past when it's supposed to stop and can be really annoying. Using LLE the game is perfect with no glitches noticed at all, but has slowdown to about 80% during explosions.|tester=Xerxes}} | ||
{{testing/entry|revision=4.0-7840|OS=Windows 10|CPU=Intel Core 2 Quad Q9400 @ 3.6GHz|GPU=NVIDIA GeForce GTX 660|result=Pretty much the same as the above testers. LLE is the BEST solution but is very taxing on your machine. I used XFB and HLE to achieve respectable speeds but the downside is the audio queue problem but this is minor since I have played this game maybe a hundred times in the past. :)|tester=Cammelspit}} | {{testing/entry|revision=4.0-7840|OS=Windows 10|CPU=Intel Core 2 Quad Q9400 @ 3.6GHz|GPU=NVIDIA GeForce GTX 660|result=Pretty much the same as the above testers. LLE is the BEST solution but is very taxing on your machine. I used XFB and HLE to achieve respectable speeds but the downside is the audio queue problem but this is minor since I have played this game maybe a hundred times in the past. :)|tester=Cammelspit}} | ||
{{testing/end}} | {{testing/end}} | ||
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}} | }} | ||
[[Category:GameCube games]] | [[Category:GameCube games]] | ||
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