Robotech: Battlecry

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Robotech: Battlecry
Rbbox.jpg
Developer(s) Vicious Cycle Software
Publisher(s) TDK Mediactive
Platform(s) GameCube
Release date(s) NA October 11, 2002
EU March 21, 2003
Genre(s) Mecha, Third-person shooter
Mode(s) Single-player, Multiplayer (2)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Robotech: Battlecry
Playable
GameIDs GRBP6S, GRBE6S
See also...

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Robotech: Battlecry is a video game set in the Robotech universe, the first video game successfully released for the franchise. It was developed by Vicious Cycle Software and published by the now-defunct TDK Mediactive, in association with Harmony Gold USA. With a story focused on new characters created for the game and with guest appearances of main characters Rick Hunter, Roy Focker, Lisa Hayes and a part of one in-game mission directly centered on Lynn Minmei, it somewhat follows the Robotech continuum.

Problems

Multiplayer

In multiplayer mode, half or more of player 1's half of the screen is often not redrawn correctly.

Background Music

As of 4.0-5256, occasionally while using HLE the music ingame will miss cues and continue playing when it shouldn't, making dialogue in cutscenes hard to understand. Using LLE solves the issue.

Cutscenes

Cutscenes show a black screen without Real XFB; however, XFB is set to Real by default for this game. You can change this in the game's properties.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Audio

Config Setting Notes

DSP Emulator Engine

LLE Avoids missing audio cues

Version Compatibility

The graph below charts the compatibility with Robotech: Battlecry since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-9209 (current)
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Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
3.0-732 Windows 7 Intel Core i7 NVIDIA GeForce GTX 660M Works good if XFB Real is enabled BrandeX
4.0-5256 Ubuntu 14.10 Intel Core i3-3220 @ 3.3GHz NVIDIA GeForce GTX 650 Playable. With HLE the background music continues past when it's supposed to stop and can be really annoying. Using LLE the game is perfect with no glitches noticed at all, but has slowdown to about 80% during explosions. Xerxes
4.0-7840 Windows 10 Intel Core 2 Quad Q9400 @ 3.6GHz NVIDIA GeForce GTX 660 Pretty much the same as the above testers. LLE is the BEST solution but is very taxing on your machine. I used XFB and HLE to achieve respectable speeds but the downside is the audio queue problem but this is minor since I have played this game maybe a hundred times in the past. :) Cammelspit

Gameplay Videos