Robotech: Battlecry: Difference between revisions

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{{testing/entry|revision=3.0-732|OS=Windows 7 x64|CPU=Intel Core i7|GPU=NVIDIA GeForce GTX 660M|result=Works good if XFB Real is enabled|tester=BrandeX}}
{{testing/entry|revision=3.0-732|OS=Windows 7 x64|CPU=Intel Core i7|GPU=NVIDIA GeForce GTX 660M|result=Works good if XFB Real is enabled|tester=BrandeX}}
{{testing/entry|revision=4.0-5256|OS=Linux Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Playable. With HLE the background music continues past when it's supposed to stop and can be really annoying. Using LLE the game is perfect with no glitches noticed at all, but has slowdown to about 80% during explosions.|tester=Xerxes}}
{{testing/entry|revision=4.0-5256|OS=Linux Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Playable. With HLE the background music continues past when it's supposed to stop and can be really annoying. Using LLE the game is perfect with no glitches noticed at all, but has slowdown to about 80% during explosions.|tester=Xerxes}}
{{testing/entry|revision=4.0-7840|OS=Windows10Pro x64|CPU=Intel Core2Quad Q9400 @ 3.6Ghz|GPU=nVidia GTX660|result=Pretty much the same as the above testers. LLE is the BEST solution but is very taxing on your machine. I used XFB and HLE to achieve respectable speeds but the downside is the audio queue problem but this is minor since I have played this game maybe a hundred times in the past. :)|tester=Cammelspit}}
{{testing/end}}
{{testing/end}}